Well meow! (as in a catkin faction)
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- kyi_the_bard
- Posts: 102
- Joined: October 24th, 2008, 2:41 am
- Location: Dungeons of Doom; Floor 23
Well meow! (as in a catkin faction)
This is one of a series of factions I plan on coding for a campaign entitled "Culture Shock".
It revolves around a group of Wesnoth soldiers who become strained on an island/continent where many cultures and peoples exist, but they have little interaction with each other, besides the occasional conflict.
I'm going over this faction first as it the main faction the player controls.
CatKin
The Catkin are rarely seen even by the other peoples of the forest, but by no means are they antisocial. In fact the Catkin are very friendly and are quick to trust. They may seem naive, and they may be, but they are also primal in their fury. A single Catkin can take down prey much large then they are, but more frightening is the fact Catkin attack in groups. A Catkin makes a great friend, but a greater foe.
The Catkin are by nature hunters, a role dominated by females, mostly because a high percentage of the population is female. They also are limited in their technology. They do not use weapons such as swords or bows, but their fishermen do have a wide assortment of tools (nets, spears, traps) to help them do their job. The Catkin also have almost no understanding of magic, as very few can seem to use it, little lone control it.
The Catkin aren't what you would call stupid. They have many leaders, all of which are skilled in various things, so working together their people know much. The Loins and Lionesses are leaders of the hunt, and know about attack formations and the weak spots of their prey. The Druids know many of nature's secrets, but they let it guide them unlike the Elves. And finally the Sages, who carry the knowledge of the outside. The limit of a Sage's knowledge is unknown, even by other Sages.
The Units:
[spoiler=The huntress line:
The huntress is the main fighter of the Catkin. They have sharp claws and can deliver lightening quick pounces that can easily crush bone. As a huntress becomes experienced in the hunt they typically become Pack Leaders, but some have been known to become solitary hunters of great skill.]Lv 1 Huntress
HP 34
M 5
EXP 38 (Lioness or Panther)
6-3 slashing melee
9-2 firststrike impact melee
Lv 2 Loiness
HP 53
M 5
EXP 64 (Pride Leader)
Leadership
9-3 slashing melee
14-2 firststrike impact melee
Lv 3 Pride Leader
HP 67
M 5
EXP --
Leadership
11-4 slashing melee
18-2 firststrike impact melee
Lv 2 Panther
HP 50
M 6
EXP 68 (Prey Seeker)
Ambush
7-4 blade melee
11-2 firststrike impact melee
Lv 3 Prey Seeker
HP 62
M 6
EXP --
Ambush
9-5 blade melee
12-3 firststrike impact melee[/spoiler]
[spoiler=The Fisherman line:
The Catkin fishermen are skilled with the spear, as it is the main way of fishing for them. Both stabbing and throwing work equally well so they use a mixture of both skills. Amazingly this skill is not lost when fighting larger things on land, normally fighting back.]Lv 1 Fisherman
HP 31
M 5
EXP 36 (Grand Fisherman or Netcaster)
7-2 peircing melee
5-3 peircing ranged
Lv 2 Grand Fisherman
HP 47
M 5
EXP 60 (Catfish)
10-2 peircing melee
6-4 peircing ranged
Lv 3 Catfish
HP 59
M 6
EXP --
14-2 peircing melee
8-4 peircing ranged
Lv 2 Netcaster
HP 44
M 6
EXP --
8-3 peircing melee
7-3 slows impact ranged[/spoiler]
[spoiler=The Nature Cat line:
The Nature Cats aren't fighters like much of their kin, and would rather take walks through the forest. This has left them with a deep understanding of the types of plants that grow there, and how they can be used. When times of hostility occur, a Nature Cat must choose to use their knowledge to guide their people or protect them.]Lv 1 Nature Cat
HP 29
M 5
EXP 26 (Soother or Druid)
Cures, heals+4
4-3 impact melee
Lv 2 Soother
HP 33
M 5
EXP 50 (Herbalist)
Cures, Heals+8
5-3 impact melee
2-3 poison pierce ranged
Lv 3 Herbalist
HP 48
M 5
EXP --
Cures, Heals+8
6-3 impact melee
4-4 poison pierce ranged
Lv 2 Druid
HP 37
M 5
EXP 58 (High Druid)
Cures, Heals+4, Leadership
7-3 impact melee
Lv 3 High Druid
HP 53
M 5
EXP --
Cures, heals+4, Leadership
7-4 impact melee[/spoiler]
[spoiler=The Kitten line:
Although Magic is rare in the Catkin culture, a few kittens every generation are born with an innate gift for it. These silver-haired "Familiars" must use this magic early in life or lose it. Those that excel at magic, can use it in many strange ways.]Lv 0 Famillar
Hp 19
M 5
EXP 20 (Singer or Disciple Witch)
6-2 magical arcane ranged
Lv 1 Singer
Hp 27
M 5
EXP 40 (Bard)
5-2 impact melee
4-3 slows arcane ranged
Lv 2 Bard
HP 39
M 5
EXP 62 (Spellsong)
6-2 impact melee
6-3 slows arcane ranged
Lv 3 Spellsong
HP 58
M 5
EXP --
8-2 impact melee
7-4 slows arcane ranged
Lv 1 Disciple Witch
Hp 26
M 6
EXP 48 (Witch)
8-2 magical arcane ranged
5-3 magical fire ranged
5-3 magical cold ranged
Lv 2 Witch
HP 37
M 7
EXP 68 (High Witch)
12-2 magical arcane ranged
6-4 magical fire ranged
6-4 magical cold ranged
Lv 3 High Witch
HP 52
M 8
EXP --
15-3 magical arcane ranged
8-5 magical fire ranged
8-5 magical cold ranged[/spoiler]
[spoiler=The Scholar line:
While most of the Catkin have little to no contact with the outside world, the Scholar's one true goal in life is to learn as much as they can about it. Scholars teach their people in the midst of battle so they learn quicker how to overcome their foes. Scholars also make a great tea.]Lv 1 Scolar
HP 26
M 4
EXP 24 (Sage)
Inspires, Battle tutor
5-2 impact melee
Lv 2 Sage
HP 37
M 4
EXP 40 (Great Sage)
Leadership, Battle tutor, Cures
7-2 impact melee
Lv 3 Great Sage
HP 59
M 4
EXP 52 (Grand Master)
Leadership, Battle tutor, Cures, Heals+4
8-3 impact melee
Lv 4 Grand Master
HP 72
M 4
EXP --
Leadership, Battle tutor, Cures, Heals+8,Protection 10%
12-3 impact melee
6-4 blade melee[/spoiler]
Comments are welcome! Particularly in the stats/cost area. Also coding is in process and the bare minimum art work is done.
It revolves around a group of Wesnoth soldiers who become strained on an island/continent where many cultures and peoples exist, but they have little interaction with each other, besides the occasional conflict.
I'm going over this faction first as it the main faction the player controls.
CatKin
The Catkin are rarely seen even by the other peoples of the forest, but by no means are they antisocial. In fact the Catkin are very friendly and are quick to trust. They may seem naive, and they may be, but they are also primal in their fury. A single Catkin can take down prey much large then they are, but more frightening is the fact Catkin attack in groups. A Catkin makes a great friend, but a greater foe.
The Catkin are by nature hunters, a role dominated by females, mostly because a high percentage of the population is female. They also are limited in their technology. They do not use weapons such as swords or bows, but their fishermen do have a wide assortment of tools (nets, spears, traps) to help them do their job. The Catkin also have almost no understanding of magic, as very few can seem to use it, little lone control it.
The Catkin aren't what you would call stupid. They have many leaders, all of which are skilled in various things, so working together their people know much. The Loins and Lionesses are leaders of the hunt, and know about attack formations and the weak spots of their prey. The Druids know many of nature's secrets, but they let it guide them unlike the Elves. And finally the Sages, who carry the knowledge of the outside. The limit of a Sage's knowledge is unknown, even by other Sages.
The Units:
[spoiler=The huntress line:
The huntress is the main fighter of the Catkin. They have sharp claws and can deliver lightening quick pounces that can easily crush bone. As a huntress becomes experienced in the hunt they typically become Pack Leaders, but some have been known to become solitary hunters of great skill.]Lv 1 Huntress
HP 34
M 5
EXP 38 (Lioness or Panther)
6-3 slashing melee
9-2 firststrike impact melee
Lv 2 Loiness
HP 53
M 5
EXP 64 (Pride Leader)
Leadership
9-3 slashing melee
14-2 firststrike impact melee
Lv 3 Pride Leader
HP 67
M 5
EXP --
Leadership
11-4 slashing melee
18-2 firststrike impact melee
Lv 2 Panther
HP 50
M 6
EXP 68 (Prey Seeker)
Ambush
7-4 blade melee
11-2 firststrike impact melee
Lv 3 Prey Seeker
HP 62
M 6
EXP --
Ambush
9-5 blade melee
12-3 firststrike impact melee[/spoiler]
[spoiler=The Fisherman line:
The Catkin fishermen are skilled with the spear, as it is the main way of fishing for them. Both stabbing and throwing work equally well so they use a mixture of both skills. Amazingly this skill is not lost when fighting larger things on land, normally fighting back.]Lv 1 Fisherman
HP 31
M 5
EXP 36 (Grand Fisherman or Netcaster)
7-2 peircing melee
5-3 peircing ranged
Lv 2 Grand Fisherman
HP 47
M 5
EXP 60 (Catfish)
10-2 peircing melee
6-4 peircing ranged
Lv 3 Catfish
HP 59
M 6
EXP --
14-2 peircing melee
8-4 peircing ranged
Lv 2 Netcaster
HP 44
M 6
EXP --
8-3 peircing melee
7-3 slows impact ranged[/spoiler]
[spoiler=The Nature Cat line:
The Nature Cats aren't fighters like much of their kin, and would rather take walks through the forest. This has left them with a deep understanding of the types of plants that grow there, and how they can be used. When times of hostility occur, a Nature Cat must choose to use their knowledge to guide their people or protect them.]Lv 1 Nature Cat
HP 29
M 5
EXP 26 (Soother or Druid)
Cures, heals+4
4-3 impact melee
Lv 2 Soother
HP 33
M 5
EXP 50 (Herbalist)
Cures, Heals+8
5-3 impact melee
2-3 poison pierce ranged
Lv 3 Herbalist
HP 48
M 5
EXP --
Cures, Heals+8
6-3 impact melee
4-4 poison pierce ranged
Lv 2 Druid
HP 37
M 5
EXP 58 (High Druid)
Cures, Heals+4, Leadership
7-3 impact melee
Lv 3 High Druid
HP 53
M 5
EXP --
Cures, heals+4, Leadership
7-4 impact melee[/spoiler]
[spoiler=The Kitten line:
Although Magic is rare in the Catkin culture, a few kittens every generation are born with an innate gift for it. These silver-haired "Familiars" must use this magic early in life or lose it. Those that excel at magic, can use it in many strange ways.]Lv 0 Famillar
Hp 19
M 5
EXP 20 (Singer or Disciple Witch)
6-2 magical arcane ranged
Lv 1 Singer
Hp 27
M 5
EXP 40 (Bard)
5-2 impact melee
4-3 slows arcane ranged
Lv 2 Bard
HP 39
M 5
EXP 62 (Spellsong)
6-2 impact melee
6-3 slows arcane ranged
Lv 3 Spellsong
HP 58
M 5
EXP --
8-2 impact melee
7-4 slows arcane ranged
Lv 1 Disciple Witch
Hp 26
M 6
EXP 48 (Witch)
8-2 magical arcane ranged
5-3 magical fire ranged
5-3 magical cold ranged
Lv 2 Witch
HP 37
M 7
EXP 68 (High Witch)
12-2 magical arcane ranged
6-4 magical fire ranged
6-4 magical cold ranged
Lv 3 High Witch
HP 52
M 8
EXP --
15-3 magical arcane ranged
8-5 magical fire ranged
8-5 magical cold ranged[/spoiler]
[spoiler=The Scholar line:
While most of the Catkin have little to no contact with the outside world, the Scholar's one true goal in life is to learn as much as they can about it. Scholars teach their people in the midst of battle so they learn quicker how to overcome their foes. Scholars also make a great tea.]Lv 1 Scolar
HP 26
M 4
EXP 24 (Sage)
Inspires, Battle tutor
5-2 impact melee
Lv 2 Sage
HP 37
M 4
EXP 40 (Great Sage)
Leadership, Battle tutor, Cures
7-2 impact melee
Lv 3 Great Sage
HP 59
M 4
EXP 52 (Grand Master)
Leadership, Battle tutor, Cures, Heals+4
8-3 impact melee
Lv 4 Grand Master
HP 72
M 4
EXP --
Leadership, Battle tutor, Cures, Heals+8,Protection 10%
12-3 impact melee
6-4 blade melee[/spoiler]
Comments are welcome! Particularly in the stats/cost area. Also coding is in process and the bare minimum art work is done.
Meow
Re: Well meow! (as in a catkin faction)
yay for kitty factions xD did you have a look at mine or got the idea on your own?
well whatever, as long as it's not just nekos all the way i'll maybe have some more sprites to frankenstein into my unit
well whatever, as long as it's not just nekos all the way i'll maybe have some more sprites to frankenstein into my unit
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: Well meow! (as in a catkin faction)
battle tutor never was really good. what if you change it to around 4 extra xp per kill and 1 extra xp per fight?
i don't really like the feel of the faction: most cats are fast and sneaky, but you have them as kind of slow (movement wise) and mostly with less attacks until higher levels. i'd make it so that the panthers have backstab and nightstalk (and maybe skirmisher) and do a bit less damage.
also, if you want to be more accurate: the lionesses in a pack of liones hunt for food, but the males are bigger and defend the pack from enemmies (like hyenas), so if you went by this the huntress line be skirmishers or scouts or thieves or something, while the males would be fighters.
i don't really like the feel of the faction: most cats are fast and sneaky, but you have them as kind of slow (movement wise) and mostly with less attacks until higher levels. i'd make it so that the panthers have backstab and nightstalk (and maybe skirmisher) and do a bit less damage.
also, if you want to be more accurate: the lionesses in a pack of liones hunt for food, but the males are bigger and defend the pack from enemmies (like hyenas), so if you went by this the huntress line be skirmishers or scouts or thieves or something, while the males would be fighters.
Re: Well meow! (as in a catkin faction)
Cats are fast in bursts, but over distances humans outrun them. Low move but high evade would fit perfectly.
What saves a man is to take a step. Then another step. It is always the same step, but you have to take it. -- You-know-who
The Kingdom Of Loathing Era
The Kingdom Of Loathing Era
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- Posts: 1114
- Joined: December 9th, 2005, 2:38 am
Re: Well meow! (as in a catkin faction)
Somehow I feel like "fisherman" should be "fishing cat."
And you can't complain about it being a silly to use animal names, because it levels up into a catfish
And you can't complain about it being a silly to use animal names, because it levels up into a catfish
- kyi_the_bard
- Posts: 102
- Joined: October 24th, 2008, 2:41 am
- Location: Dungeons of Doom; Floor 23
Re: Well meow! (as in a catkin faction)
Yes, the scholar no longer will have the Battle Tutor ability, instead offering a Protection ability.
Right now the only two male units are the scholar and fisher, so the huntress will have to stay the damage dealer. Luckily the scout unit this faction lacked has three branches, one a faster skirmisher, one a snowlands backstabber, and one a tough desert fighter.
@Skizzaltix: Yes but "Grand Fishing Cat" is not awesome.
Right now the only two male units are the scholar and fisher, so the huntress will have to stay the damage dealer. Luckily the scout unit this faction lacked has three branches, one a faster skirmisher, one a snowlands backstabber, and one a tough desert fighter.
@Skizzaltix: Yes but "Grand Fishing Cat" is not awesome.
Meow
-
- Posts: 1114
- Joined: December 9th, 2005, 2:38 am
Re: Well meow! (as in a catkin faction)
Grand Prionailurus?
All up to you, of course. I was just a little disoriented to see a combat unit called a "fisherman"
All up to you, of course. I was just a little disoriented to see a combat unit called a "fisherman"