Ascension - These units go up to level 5 - PR5 is out

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

Moderator: Forum Moderators

Post Reply
User avatar
Dixie
Posts: 1757
Joined: February 10th, 2010, 1:06 am
Location: $x1,$y1

Re: Ascension - These units go up to level 5 - PR5 is out

Post by Dixie »

Hey, I haven't personnally tested your era, Although I've looked a bit a it, but (and I think it's been said before), you should do more than just increase HP and damage. The abilities and weapon specials should follow too. Like someone (RaustBD?) said a few posts up, the healing should increas to +12, if not +16. Some units could gain new specials, like that idea of a fencer with marksman. There could be some other ideas, used in other UMCs: saurians with swamp ambush, units (dwarves or trolls?) with cave ambush, or hill ambush. Some stuff like EoMa's Battle Frenzy for an higher level Ulfserker. There are tons of other interesting abilities out there: Knockback, Steal, Works, Charm, Splash damage abilities, Last attack upon dying abilities, etc.! You could even split some unit trees and create new branches based only on some of those new abilities.
markm wrote: - I understand that these days one can graft a level-up path onto a core unit. Thus you nowadays maybe do not need to grab all the existing defaults units, you'd only need your new units and the graft feature.
I don't think you could. I think it would produce OOSes with mainline (wasn't that something that happened with Ageless Era a few weeks back?)
IPS wrote: I have another idea, this thing should help in the balancing: Why not add more ressistances for the lv5 units? I see very high dammages like 20-4, but the ressistances are the same...
I'm not sure I'd agree with this. the damage increases, so does the damage soaked by the resistances. 10% of 10 damage = 1, 10% of 40 = 4. And those Lv4-5 units with higher resistances would become that much harder to take down for units of non-epic levels (Lv3 and below).

Anyway, good luck with your project! :)
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
RaustBD
Posts: 262
Joined: May 29th, 2010, 8:11 pm

Re: Ascension - These units go up to level 5 - PR5 is out

Post by RaustBD »

Hey, man, I found a glitch. You know how the zombies go up to level 5?

Well, not the ones you zombify with plague.

They turn into zombies from the normal era, which means they only go up to level 1.

This happened when fighting northerners, not sure about the others, but I highly suggest you check it out.
User avatar
Leid
Posts: 84
Joined: April 8th, 2010, 3:49 pm
Location: At Wesnoth!!!
Contact:

Re: Ascension - These units go up to level 5 - PR5 is out

Post by Leid »

Please, give me few days to do it, I'm having final exams in school.

I will start it in summer.

Thanks all ;)
The creator of "City Defense", a 2P survival on the add-ons list.

Visite my Art Gallery!
http://forums.wesnoth.org/viewtopic.php?f=23&t=30931
User avatar
IPS
Posts: 1287
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: Ascension - These units go up to level 5 - PR5 is out

Post by IPS »

Should be interesting to see your work!.

Well... we all not have nothing more to wait your work :)
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
User avatar
Leid
Posts: 84
Joined: April 8th, 2010, 3:49 pm
Location: At Wesnoth!!!
Contact:

Re: Ascension - These units go up to level 5 - PR5 is out

Post by Leid »

The wait has finished!

I have the first of the units, the Armageddon Drake level 5.
Here is:

OLD
Image

NEW
Image

But I have some problems, because I have lots of works this summer xD. Because that i will be very slow making that... :?
The creator of "City Defense", a 2P survival on the add-ons list.

Visite my Art Gallery!
http://forums.wesnoth.org/viewtopic.php?f=23&t=30931
User avatar
Feufochmar
Posts: 106
Joined: April 27th, 2010, 9:58 pm
Location: France

Re: Ascension - These units go up to level 5 - PR5 is out

Post by Feufochmar »

Leid : there're already new Armageddon Drake sprites which will be used in the 1.9 version. You should start from them to do a level 5. See : http://www.wesnoth.org/forum/viewtopic.php?f=9&t=29624
User avatar
Leid
Posts: 84
Joined: April 8th, 2010, 3:49 pm
Location: At Wesnoth!!!
Contact:

Re: Ascension - These units go up to level 5 - PR5 is out

Post by Leid »

OUCH! lol :shock:
The creator of "City Defense", a 2P survival on the add-ons list.

Visite my Art Gallery!
http://forums.wesnoth.org/viewtopic.php?f=23&t=30931
User avatar
baldemir
Posts: 3
Joined: June 19th, 2010, 10:00 am
Location: europe-spain

Re: Ascension - These units go up to level 5 - PR5 is out

Post by baldemir »

It would interesting to see chaos faction playable and going level 5 as well as for monsters
strategy is the art of war
monochromatic
Posts: 1549
Joined: June 18th, 2009, 1:45 am

Re: Ascension - These units go up to level 5 - PR5 is out

Post by monochromatic »

baldemir wrote:It would interesting to see chaos faction playable and going level 5 as well as for monsters
I don't think so. This era AFAIK is for extending all Default MP units to level 5 but nothing else. There has been talks of some level 0's but I'm even sure of that.

If you want Chaos, gunplay go play Extended Era.

EDIT: Hm.
Last edited by monochromatic on August 7th, 2010, 1:55 pm, edited 1 time in total.
User avatar
IPS
Posts: 1287
Joined: December 6th, 2009, 6:36 pm
Location: Venezuela

Re: Ascension - These units go up to level 5 - PR5 is out

Post by IPS »

Leid wrote:OUCH! lol :shock:
Leid when you will start with the sprites thing? I think I need to help you because your delay is to high :Awesome:
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Nixkreig
Posts: 5
Joined: February 27th, 2010, 10:54 pm

Re: Ascension - These units go up to level 5 - PR5 is out

Post by Nixkreig »

I'd suggest a grenadier upgrade for the dwarven gryphon riders/skymarshals to add reasonable power to the unit line.
Tet
Posts: 391
Joined: February 18th, 2009, 5:11 am

Re: Ascension - These units go up to level 5 - PR5 is out

Post by Tet »

Did you check the values for the level 5 berseker dwarf?
I am not sure if that is not to strong. To distingish lvl 4 and lvl 5 you could give them overlays (a star or so) until you have separate sprites.
My Temple Project: http://forums.wesnoth.org/viewtopic.php?f=23&t=29800
This is "must-play" campaign! Don´t read the thread, unless you need help. http://forums.wesnoth.org/viewtopic.php?f=8&t=31895
ducklord_time
Posts: 16
Joined: April 15th, 2009, 10:10 am

Re: Ascension - These units go up to level 5 - PR5 is out

Post by ducklord_time »

should some of the drake level 5s be dragons?
User avatar
PeterPorty
Translator
Posts: 310
Joined: January 12th, 2010, 2:25 am
Location: Chair, In-Front-Of-Computer

Re: Ascension - These units go up to level 5 - PR5 is out

Post by PeterPorty »

No, Drakes are descendant of the Dragons; if anything, they'd be more humanoid-like.
"The real world is for people who can't imagine anything better."
User avatar
nindjo
Posts: 17
Joined: February 3rd, 2010, 11:14 am

Re: Ascension - These units go up to level 5 - PR5 is out

Post by nindjo »

actaly thats not entirly correct acording to the secret lore page drakes are the pre adult form of dragons and the circumstances that trigger full maturation into the draconic form have bin forgotten
Post Reply