Era of the Future/Welkin faction Feedback/Balancing

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Huston
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by Huston »

so far all units that have been listed have been coded along with their movetypes.
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Pentarctagon
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by Pentarctagon »

i'd say in general to try and avoid thingd like 35 and 45, mostly because that makes it a lot harder to estimate how many times something should hit with out looking at the damage calculations. maybe set swamp to 60% and shallows to 70%, since they are sea dwarves and swamps are somewhat different from the sea. i would set flat and sand to 30%, hills to 40% and then fungus, tundra and frozen to 20%, since it's very unusual to have anything with less than 20%.

for sea_dwarf_foot, i would set mp on forests to 2, since they are not on a mount and also so that going onto land sections isn't overly difficult. also, you should probably add reef to the move types, probably for 60%-70% and 1 mp. then same thing as before, no x5%. so flat would be 30%, shallows at 60%, hills at 50%, and maybe fungus at 30%.

as these are still dwarves, i would recommend giving them some basic resistances. also, maybe give the lvl2 or lvl3 of rider line submerge.
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by Pentarctagon »

wesfreak wrote:give the ice apprentice's cold attack slow.
personally, i don't like giving a unit both magical and slow. however, the 'ice' line is somewhat weak for level 2s, so i would suggest increasing the lvl2 magical attack to 7-4 and the lvl3 magical attack to 8-5.
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Huston
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by Huston »

this is my first time coding a movement type. turuk coded the ones for the welkin i believe.
if i want to make a unit's resistance to higher than normal(make them only take 60% damage from cold attacks) would i set it as cold=120 or cold=60 in the resistances tag?
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by Pentarctagon »

higher than 100 is negative, less than is positive. so 40% cold resistance would be cold=60. negative 40% would be cold=140.
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by Huston »

i was also thinking. you know how the sea dwarves are naturally at home in the water. maybe i should do some sort of dehydration effect for them if they stay on dry land(other than mountains) away from water for more than 5 turns so that after they are away from the water for 5 turns they lose 1 hp per turn until they go near water(any source shallow water, deep water, swamp water, or snow) in which case the 5 turns would be reset.

comments on this idea?
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melinath
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by melinath »

Goes against gameplay. Mermen don't dehydrate either.
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by Pentarctagon »

i agree with melinath, besides, they are already at something of a disadvantage since they are best in water and water isn't as common of a terrain as forest or hills.
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by Huston »

k. well now that most of the units are coded we need images problem is i stink at drawing. i couldn't even make a decent unit with the frankenstein pack from the art forum. i tried earlier.


i failed miserably. :cry:
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by melinath »

So try again. Try from scratch-ish using the sprite-making tutorial. It's really good!
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by Pentarctagon »

When i draw stuff, i usually still use stick figures and i'm a senior in highschool. i could get into a whole list of stories from art class where i messed up stuff multiple times that were supposed to be foolproof. long stories short, whatever you drew, i bet it's 100x better than what i could do. at least.
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by Pentarctagon »

melinath wrote:Hey, don't knock the stick figures.
Lol. i'm not knocking the stick figures, i'm just saying that they are all i am capable of drawing :cry: .
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Huston
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by Huston »

well i'll try again next week using gimp.

EDIT: I just tried to use gimp and couldn't figure out where to start.
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Re: Era of the Future/Welkin faction Feedback/Balancing

Post by wesfreak »

ermm... :augh: manta ray shouldn't be able to go into mountains, 3 on hills and 2 on cave. they should have 50 in shallow, 50 in deep and 40 in swamp with 2 movement in swamp and 1 in shallow. they should have 30 on most other places as the ray can hardly move on land. or maybe the dwarf could carry the ray? this would mean etter defense but still pretty bad movement.

as for the drawing part i could try and learn, even though i've hardly touched an editing software before. we just base everything on dwarves. there's also an existing ray unit, we could just use that picture and try 2 edit a dwarf onto it.
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