Era of Magic (EoMa) 3.2

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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FallenPhoenix
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Re: Era of Magic (EoMa) 1.0 released!

Post by FallenPhoenix » January 14th, 2013, 4:53 pm

Espreon wrote:This has already been fixed in SVN.
Where I can see your SVN?
Independent translator. // Sorry for my English :)
Моя версия перевода [url=http://forum.wesnothlife.ru/index.php?topic=1141.0]тут[/url].

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Espreon
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Re: Era of Magic (EoMa) 1.0 released!

Post by Espreon » January 14th, 2013, 5:04 pm

FallenPhoenix wrote:
Espreon wrote:This has already been fixed in SVN.
Where I can see your SVN?
http://wesnoth-umc-dev.svn.sourceforge. ... _of_Magic/

Checkout URL: https://wesnoth-umc-dev.svn.sourceforge ... a_of_Magic

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Re: Era of Magic (EoMa) 1.0 released!

Post by AxalaraFlame » January 31st, 2013, 7:32 pm

Great works. I have just updated my Eoma. Though lots of the visual effects do drag my poor laptop down fiercely, it is still undeniably the greatest era that wesnothians have ever created.
Hope you can make even greater progress soon.

MIC132
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Re: Era of Magic (EoMa) 1.0 released!

Post by MIC132 » February 19th, 2013, 1:36 pm

I haven't played much after the last update, but I think Omens are a little bit OP (unless I'm missing some obvious counter).
Also, they cause desyncs (probably when they kill multiple units in one strike).

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BioHazardX
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Re: Era of Magic (EoMa) 1.0 released!

Post by BioHazardX » March 13th, 2013, 10:50 am

Hi,

I've improved the Italian translation of the era. The attachment is below:
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Final-It-Translation-Era-of-Magic.7z
(50.27 KiB) Downloaded 199 times

Zerbugug
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Re: Era of Magic (EoMa) 1.0 released!

Post by Zerbugug » March 23rd, 2013, 1:54 pm

I don't know if this has been reported but I found a couple of typos in the 1.10 version, in the description of goblin runts :
Belonging to a race already small in statue Goblin runts are born smaller and weaker then most.
It should be "stature" and "than" if I'm not mistaken. And a comma after "stature" would be nice.
(I'm currently translating the era into French, almost from scratch, so I'll get the opportunity to read all of it. Let me know if the chances are whatever mistakes I read are already fixed or changed and I shouldn't bother to report them.)

EDIT: Same mistake in the description of Rocs (then <-> than). Those might not be typos after all.
EDIT3: (removed EDIT2) Actually a lot of the units' descriptions have problems with pronouns, articles and word order (mostly). I suppose they're just place-holders put there by the author until someone who speaks english well is willing to rewrite them.
Last edited by Zerbugug on March 30th, 2013, 9:45 am, edited 2 times in total.
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tr0ll
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Re: Era of Magic (EoMa) 1.0 released!

Post by tr0ll » March 23rd, 2013, 2:36 pm

You have it right: it should be "weaker than most". "Then" establishes a sequence; "than" compares things.

Zerbugug
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Re: Era of Magic (EoMa) 1.0 released!

Post by Zerbugug » April 5th, 2013, 1:30 pm

Made of Water:\n
This unit is made of water. As a result, if it is standing in water, it will receive 6 hp.
This (a) appears twice for some reason, (b) can be a problem for translators because of gender ; abilities should be nouns when possible (but here I can't think of any and I had no problem finding a gender-neutral adjective in French) or have gender-specific versions and (c) is somewhat unclear : I think adding "at the beginning of each turn" might help.
Made of Water:\n
This unit is made of water. As a result, at the beginning of each turn, it will receive 6 hp if it is standing in water.
(b) and (c) also apply to "made of fire", with the additional problem that I didn't find any gender-neutral adjective.

EDITS: All the ambushes also appears twice, as well as bloodlust. The descriptions of the cold aura, of fear, of the area attack, of the hydra's strike, of the "summon" ability are unclear (I translated them following the same patterns as the other abilities when I could). Battlefrenzy has two contradicting descriptions. The descriptions of awe, of the circle of banishment have a grammar mix-up.
I am the cat who walks by himself, and all places are alike to me. — R. Kipling

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Paulomat4
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Re: Era of Magic (EoMa) 1.0 released!

Post by Paulomat4 » April 7th, 2013, 4:25 pm

Hi,
I'm a great fan of your era and espacially of the campaign. Never seen anything like this.
But I noticed, that carpet riders can get the strong trait, which does'nt makes any sense, since he hasn't got a melee attack, and never gets one. Was this intended?
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sur.nhm
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Re: Era of Magic (EoMa) 1.0 released!

Post by sur.nhm » April 17th, 2013, 3:39 pm

What, EoMa 1.0 is out? This is so interesting I'll finish my year-long wesbreak just for this. Cool.
I'm not really around any more, but you can find me in TvTropes.

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Divine Crusader
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Re: Era of Magic (EoMa) 1.0 released!

Post by Divine Crusader » April 25th, 2013, 12:27 pm

Did I miss any good updates after a long break from the game ?
This Era is good and I consider it as one of pioneers for DLC in this game.
Funny thing is Goblin Rouser name is used up by the original one itself if I'm not mistaken.
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Ravana
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Re: Era of Magic (EoMa) 1.0 released!

Post by Ravana » June 17th, 2013, 1:58 pm

Is there reason for

Code: Select all

    [defense]
        fungus=90
        frozen=10
    [/defense]
10% def and 90% def look strange for Omen line.

Khar
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Re: Era of Magic (EoMa) 1.0 released!

Post by Khar » June 18th, 2013, 5:53 pm

Hi,

looks great! is there any campaign with Era of Magic?

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Re: Era of Magic (EoMa) 1.0 released!

Post by mnewton1 » June 18th, 2013, 8:40 pm

Khar: Oh you don't know about it? It is absolutely amazing! It is called To Lands Unknown
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!

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Piko555
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Re: Era of Magic (EoMa) 1.0 released!

Post by Piko555 » June 21st, 2013, 7:23 pm

Ravana wrote:10% def and 90% def look strange for Omen line.
No, it doesn't. It was 1% and 99% of def earlier.

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