Era of Magic (EoMa) 3.2.1

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wesfreak
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Re: Era of Magic v0.9.2

Post by wesfreak »

Do you intend circle of exile to work only on enemy units or on ally magical units too?

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inferno8
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Re: Era of Magic v0.9.2

Post by inferno8 »

It will work only on enemy units.

fog_of_gold
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Re: Era of Magic v0.9.2

Post by fog_of_gold »

I just want to mention: The runemasters are still called 'ancient dwarish' in your first post.

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sur.nhm
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Re: Era of Magic v0.9.2

Post by sur.nhm »

Nitpickiness
Circle of Exile doesn't sound good. "Circle of Banishment" sounds better.
The reason is that "exile" relates to being thrown out\running away from one's home country. Banishment, in comparison, is compulsory and not necessarily from one's home country. Because the Banisher is an anti-abyssals (Magicals, whatever) unit and the abyssals are summoned to this world (ie it isn't their home) Banishment sounds better.
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Drakefriend
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Re: Era of Magic v0.9.2

Post by Drakefriend »

Why does the Mystical Jinn's Dimensional Vortex show the units and the terrain nextd to the aim although they are not affected by it? And in fact, I think the objects near to the outer parts of a vortex would be affected stronger then objects in its center (compare a tornado) so it would rather make sense to make the vortex graphic smaller so it only contains the victim.
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inferno8
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Re: Era of Magic v0.9.2

Post by inferno8 »

fog_of_gold wrote:The runemasters are still called 'ancient dwarish' in your first post.
Fixed
sur.nhm wrote:Circle of Exile doesn't sound good. "Circle of Banishment" sounds better.
Thank you very much :)
Drakefriend wrote:Why does the Mystical Jinn's Dimensional Vortex show the units and the terrain nextd to the aim although they are not affected by it? And in fact, I think the objects near to the outer parts of a vortex would be affected stronger then objects in its center (compare a tornado) so it would rather make sense to make the vortex graphic smaller so it only contains the victim.
I'll fix it in the next version. Thanks for mentioning ;)

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Araja
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Re: Era of Magic v0.9.2

Post by Araja »

Ugh, I should really make an announcement instead of just dropping the project without saying anything...

But yes, just in case anyone hadn't noticed I've given up on the descriptions. Sorry all, but I've lost the spark and find myself doing other things instead. I managed about a dozen units so I at least gave something back to this fun era, and it's been nice working with you. :)

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Re: Era of Magic v0.9.2

Post by inferno8 »

Araja wrote:But yes, just in case anyone hadn't noticed I've given up on the descriptions.
No problem, I understand. Thank you for your contribution to this project. If you decide to come back, I'll be waiting ;)

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AzuSkyLigh
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Re: Era of Magic v0.9.2

Post by AzuSkyLigh »

As will I, of course. :)

I hope you guys continue to make progress. Sorry for my tardiness(end of classes) in the other thread, but I'll go include your final edit for the Air Elemental.

Sandermatt
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Re: Era of Magic v0.9.2

Post by Sandermatt »

Do we know anything where the development of the campaign is standing now? Will there be a release of the first few levels, when they are done, or is the aim to release it when everything is complete?

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wesfreak
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Re: Era of Magic v0.9.2

Post by wesfreak »

I suggest you release everything all at once. The wait is a bit longer, but I find nothing more annoying than a campaign that's only half-done, since you need to wait more for the rest and it's tedious to restart from the beginning.

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inferno8
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Re: Era of Magic v0.9.2

Post by inferno8 »

I will release the campaign, when it is done. 10 scenarios are completed (50%).

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sur.nhm
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Re: Era of Magic v0.9.2

Post by sur.nhm »

inferno8 wrote:I will release the campaign, when it is done. 10 scenarios are completed (50%).
I suggest than you shorten it. 20 scenarios is incrediblly long. Besides, are those completed scenarios balanced? If not who'll balance them?
Aside from that, I offer to correct whatever grammar mistakes that happen to be in the campaign. Can't wait to play it!
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Re: Era of Magic v0.9.2

Post by fog_of_gold »

sur.nhm wrote:
inferno8 wrote:I will release the campaign, when it is done. 10 scenarios are completed (50%).
I suggest than you shorten it. 20 scenarios is incrediblly long.
IMO, the more scenarios, the better. It isn't a good idea to to have a sudden end because we wanted to have a shorter campaign anyway.
Besides, are those completed scenarios balanced? If not who'll balance them?[...]
That's a very easy question: No, they aren't balanced and we'll do.
Inferno8 wrote:Can't wait to play it!
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inferno8
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Re: Era of Magic v0.9.2

Post by inferno8 »

sur.nhm wrote:I suggest than you shorten it. 20 scenarios is incrediblly long.
I forgot to tell, that only 15 are playable (5 are dialogue only).
sur.nhm wrote:are those completed scenarios balanced? If not who'll balance them?
They are probably unbalanced, so you'll have to do the job ;)
sur.nhm wrote:I offer to correct whatever grammar mistakes that happen to be in the campaign.
I've sent you a PM.
sur.nhm wrote:Can't wait to play it!
I need one month and half to finish it, assuming that I'll work 12 hours a day. I can't tell you details, but after creating these 10 scenarios I am sure it will be the most unusual campaign of all.

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