Extended Era revived - version 36

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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Valenwood
Posts: 57
Joined: February 19th, 2007, 4:26 am
Location: Sweden

Re: Extended Era - lastest = x.33.1

Post by Valenwood »

Noyga wrote:Well, at least the above descriptions are already in the SVN (thanks Mythological for the commit).

Also Sapient suggested me a few nice adjustements for the stats of some chaos units.
Okay, nice! :)
Also, how's it going with the Kalifa?
rchandra
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Joined: December 18th, 2006, 11:41 am

Re: Extended Era - lastest = x.33.1

Post by rchandra »

I was playing a game with the Kalifa today, and was surprised to see a unit named "Allah". This seems inappropriate for a unit name. Should it be removed from the random name list?

Hmm, on looking at the list I don't seem to see "Allah" by itself, though it is included in other names. Perhaps I don't understand how naming works.
megane
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Re: Extended Era - lastest = x.33.1

Post by megane »

rchandra wrote:Perhaps I don't understand how naming works.
You define a list of names, takes little 2-letter chunks of them, figures out what usually comes after what, and then mixes them up. So if there's a name Doremi and another Heresy, it'll see that it can start with He or Do, he or do should both be followed by re, and re should be followed by mi or sy; it'll then generate the names Heremi and Doresy as well as the defined names.

Of course, all the real names lists have, like, 50-100 names, so it's very likely that something unexpected will be generated, which is why you get Orcish Slayers named Pink and Woses named Bumbumbumbumbubum.
that little girl's parents were attacked by ninjas - generic npc
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lethalkhaos
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Joined: April 2nd, 2008, 7:12 pm

Re: Extended Era - lastest = x.33.1

Post by lethalkhaos »

I was playing with the dark elves today vs a computer player, and it seems to me that they are underpowered compaired to the other races.
A real man will admit when he is wrong. A wise man will never need to.
cretin
Posts: 357
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Re: Extended Era - lastest = x.33.1

Post by cretin »

first problem was that you played against a computer, which is unreliable when testing. (they do funny things). also you were a bit vague. who were you playing against?
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Iris
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Re: Extended Era - lastest = x.33.1

Post by Iris »

megane wrote:
rchandra wrote:Perhaps I don't understand how naming works.
You define a list of names, takes little 2-letter chunks of them, blah de blah...
Wrong. It takes a certain amount of characters defined in the race declaration:

Code: Select all

    [race]
        id=wose
        name= _ "race^Wose"
        plural_name= _ "race^Woses"
        description= ""
        num_traits=0
        markov_chain_size=3
        {WOSE_NAMES}
    [/race]
It's the markov_chain_size parameter to be exact; it is 2 by default indeed, but it can be overridden per-race.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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Guidrion
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Re: Extended Era - lastest = x.33.1

Post by Guidrion »

Hello all,

I started working on a campaign based on the Aragwaithi but after starting to write the storyline, I thought I should contact the creator of this faction in order to keep its spirit. :hmm:
I have to say that I don't have the courage to read all the topic to find out who I have to contact. So, I ask you: who's working on the Aragwaithi?
If they were invented as a "homeless faction", I think it might be nice to create one using what's already there with this campaign.

PS: I'm French so I'm sorry for the bad English.
"There is no difference between good or bad but thinking makes it so"
William Shakespeare.
lethalkhaos
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Joined: April 2nd, 2008, 7:12 pm

Re: Extended Era - lastest = x.33.1

Post by lethalkhaos »

cretin wrote:first problem was that you played against a computer, which is unreliable when testing. (they do funny things). also you were a bit vague. who were you playing against?
The Chaos humans. I just set the computer for random.

I started to play with some of the other factions, and I think that my first conclusion was wrong. The chaos humans are stronger, but slightly more expensive.

EDIT: is there anyone curently working on the faction? I would like to change some of the resistances and add a melee attack to the wizard line

changed resistance of fire and cold to 10% on all units
changed resistance of warrior to -10% pierce
changed resistance of enchantress to -20% pierce
changed resistances of lizard rider to as follows: blade 0%, pierce -20%, impact 20%, fire 30%, cold -10%, arcane 0%
changed hunters crossbow to do poison damage
added "fist" attack to wizard and sorcerer. 4-1 and 5-2 respectivly
Last edited by lethalkhaos on April 5th, 2008, 12:37 am, edited 1 time in total.
A real man will admit when he is wrong. A wise man will never need to.
Weeksy
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Re: Extended Era - lastest = x.33.1

Post by Weeksy »

Chaos might be a bit overpowered, and playing once v. the computer just indicates you might need to spend some more time learning how to play the dark elves. Play quite a few games in various matchups, probably saving some replays.
If enough people bang their heads against a brick wall, The brick wall will fall down
rchandra
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Joined: December 18th, 2006, 11:41 am

Re: Extended Era - lastest = x.33.1

Post by rchandra »

megane wrote:
rchandra wrote:Perhaps I don't understand how naming works.
You define a list of names, takes little 2-letter chunks of them, figures out what usually comes after what, and then mixes them up. So if there's a name Doremi and another Heresy, it'll see that it can start with He or Do, he or do should both be followed by re, and re should be followed by mi or sy; it'll then generate the names Heremi and Doresy as well as the defined names.

Of course, all the real names lists have, like, 50-100 names, so it's very likely that something unexpected will be generated, which is why you get Orcish Slayers named Pink and Woses named Bumbumbumbumbubum.
thanks to you and shadowmaster for the explanation.
when possible, I always recruit a wose. It gives me a quick laugh.
lethalkhaos
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Joined: April 2nd, 2008, 7:12 pm

Re: Extended Era - lastest = x.33.1

Post by lethalkhaos »

my teammates keep getting OOS everytime i recruit with the dark elves, and on the status table it shows i have more money then reality. I have verified that we all are using the same version, but the OOS continue to show.
A real man will admit when he is wrong. A wise man will never need to.
zharmad
Posts: 19
Joined: October 6th, 2007, 8:26 am

Re: Extended Era - lastest = x.33.1

Post by zharmad »

A small change is needed in the Extend Dawarves recruit list (dwarves-extended.cfg) because they don't have archers - this causes the AI to stop recruiting for that turn.

Code: Select all

recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout
could change to:
recruitment_pattern=fighter,fighter,fighter,mixed fighter,scout,scout
because they have three different scouts (axerunner/steamwheel/gyrocopter). :hmm:

Though the AI only seems to use the copters anyway... (others relatively too weak?)
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Lizard
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Re: Extended Era - lastest = x.33.1

Post by Lizard »

I didn't said anything of value :wink:
Could you please add the following to the detect.cfg?

Code: Select all

#define GET_EE_ID VARIABLE
[variable]
  name={VARIABLE}
  value=x_34
[/variable]
#enddef
#define CLEAR_EE_ID VARIABLE
[clear_variable]
    name={VARIABLE}
[/clear_variable]
#enddef
But it will only work, if WML in the [era] tag is alowed.

Code: Select all

[era]
  {GET_EE_ID eeversion}
  {GET_EOLOL_ID eololversion}
  # get all the other required addon id's.

  id=ee_eolol_my_era_name_v1337_$eeversion_$eololversion

  {CLEAR_EOM_ID eeversion} # clear macro.
  {CLEAR_EOLOL_ID eololversion} # clear macro.
  # clear all the other addon id's you used.
  # all the other things ...
[/era]
[/size]
Last edited by Lizard on April 17th, 2008, 6:07 pm, edited 3 times in total.
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Have a look at the Era of Strife, featuring Eltireans, Eventide, Minotaurs, Saurians and Triththa
Omega Red
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Joined: January 8th, 2007, 8:42 am

Re: Extended Era - lastest = x.33.1

Post by Omega Red »

Great work on EE, it is very fun to play

Just a question about outlaw princess,

i used to love playing outlaws with her as leader

but now i find her near useless
she lost skirmish, 2 move and some dmg in return for distract

while distract sounds nice, it is almost useless, only unit that really benefits is the thief, which gets skirmish at lvl 2 anyway.

on large maps she moves too slow to use the ability
on isars it is too easy to nullify it

MY suggestion would be to either return her to previous stats, or add 2 movement

Cheers
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Noyga
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Re: Extended Era - lastest = x.33.1

Post by Noyga »

Lizard wrote:I didn't said anything of value :wink:
Could you please add the following to the detect.cfg?

Code: Select all

#define GET_EE_ID VARIABLE
[variable]
  name={VARIABLE}
  value=x_34
[/variable]
#enddef
#define CLEAR_EE_ID VARIABLE
[clear_variable]
    name={VARIABLE}
[/clear_variable]
#enddef
But it will only work, if WML in the [era] tag is alowed.

Code: Select all

[era]
  {GET_EE_ID eeversion}
  {GET_EOLOL_ID eololversion}
  # get all the other required addon id's.

  id=ee_eolol_my_era_name_v1337_$eeversion_$eololversion

  {CLEAR_EOM_ID eeversion} # clear macro.
  {CLEAR_EOLOL_ID eololversion} # clear macro.
  # clear all the other addon id's you used.
  # all the other things ...
[/era]
[/size]
I will do something like this but not through preprocessor symbols, not WML variables (since it won't help at the WML level) => x.33.2 will probably be out this WE.
I will probably do a post to explain these techniques so other era maintainers can learn how we can do and use stuff like this.
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr
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