The Era of Myths 5.19.0
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Re: The Era of Myths e8: bug fixes
Agree with above.
- francophone
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- Joined: February 20th, 2010, 2:19 pm
Re: The Era of Myths e8: bug fixes
I have not read the whole topic, so I do not know if my question is misplaced :
I have a version of EOM with vampires without animation (a single image). Except the archers (animation too fast I sings).
So I try to add some images to attacks by fighters and also change some aspect of malborn for differentiating Bloodborn.
Ditto for snakes Therian.
But obviously, this would be a pity if I make images that may exist already. Has anyone already fat images in question ?
Ah ! Also a question about malborn. I do not understand the cost : 7. Is this a mistake ? Should we replace 17 ?
I have a version of EOM with vampires without animation (a single image). Except the archers (animation too fast I sings).
So I try to add some images to attacks by fighters and also change some aspect of malborn for differentiating Bloodborn.
Ditto for snakes Therian.
But obviously, this would be a pity if I make images that may exist already. Has anyone already fat images in question ?
Ah ! Also a question about malborn. I do not understand the cost : 7. Is this a mistake ? Should we replace 17 ?
Re: The Era of Myths e8: bug fixes
IIRC Malborn is level 0, just as zombie, and costs appropriately.francophone wrote:Ah ! Also a question about malborn. I do not understand the cost : 7. Is this a mistake ? Should we replace 17 ?
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- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: The Era of Myths e8: bug fixes
7 is appropriately for a level 0
But Malborn is level 1 and go from bloodborn (level 0 cost=8). It's that I have and that is on http://units.wesnoth.org/1.8/C/era_EOM_e8.html.
"IIRC" malborn ?
But Malborn is level 1 and go from bloodborn (level 0 cost=8). It's that I have and that is on http://units.wesnoth.org/1.8/C/era_EOM_e8.html.
"IIRC" malborn ?
Re: The Era of Myths e8: bug fixes
You don't buy it, you evolve a zombie too get a malborn. so cost really doesn't matter. Besides It has no evolutions and isn't very strong. The poison can be used tacticly, yes but thats it.
Bloodborns are produced by lords, but even though its not too easy to level them they have got the same or more potential. You can evolve a lord from a lord that way.
Bloodborns are produced by lords, but even though its not too easy to level them they have got the same or more potential. You can evolve a lord from a lord that way.
Re: The Era of Myths e8: bug fixes
Actually the malborn price is something I never got around to fixing. I think I intended it to be 16 however around the time it was pointed out to me JW came back and I am not longer in control.
I do not believe that there is any mode where you can recruit malborn so it has not caused any major problems so far.
I do not believe that there is any mode where you can recruit malborn so it has not caused any major problems so far.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: The Era of Myths e8: bug fixes
Sorry, I have mistaken malborn for bloodborn. Yep, it should cost more than 7.francophone wrote:7 is appropriately for a level 0
But Malborn is level 1 and go from bloodborn (level 0 cost=8). It's that I have and that is on http://units.wesnoth.org/1.8/C/era_EOM_e8.html.
Acronym for "If I Recall Correctly"... (and apparently I don't )"IIRC" malborn ?
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- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: The Era of Myths e8: bug fixes
We can not recruit malborn. So his cost is not important.
I did a test on malborn from the imge of bloodborne. I just add height, elongated sword and put a part in green.
I did a test on malborn from the imge of bloodborne. I just add height, elongated sword and put a part in green.
Re: The Era of Myths e8: bug fixes
Maybe also add some color on blade to show it's poisoned?
EDIT: Also note, that Malborn is supposed to carry a knife, not a sword.
EDIT: Also note, that Malborn is supposed to carry a knife, not a sword.
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- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: The Era of Myths e8: bug fixes
should I shorten the blade ?em3 wrote:EDIT: Also note, that Malborn is supposed to carry a knife, not a sword.
Re: The Era of Myths e8: bug fixes
I'd suggest so, yes. I'm not the one to decide, though.
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- francophone
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- Joined: February 20th, 2010, 2:19 pm
Re: The Era of Myths e8: bug fixes
so...
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- francophone
- Posts: 393
- Joined: February 20th, 2010, 2:19 pm
Re: The Era of Myths e8: bug fixes
I forgot : I also made small changes to the light spirit to differentiate levels 1 2 and 3
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Re: The Era of Myths e8: bug fixes
Era of Myths Epsilon 9/5.9 has been released; it has been uploaded to the addons server for both 1.8.x and 1.9.x. And as usual, packages and xdeltas are available on SourceForge.
The main highlight of this release is the addition of EVILEST's amazing portraits.
Also, the Era of Myths shall hit WesCamp soon, thus translations will be able to be produced.
The main highlight of this release is the addition of EVILEST's amazing portraits.
Also, the Era of Myths shall hit WesCamp soon, thus translations will be able to be produced.
Re: The Era of Myths e9: portraits and translatability
OK, the EoM is now in WesCamp, so translations can now be produced.
Just go here to grab the po files; when you are done/wish to submit your work, just send them to me.
Just go here to grab the po files; when you are done/wish to submit your work, just send them to me.