Ageless Era - Current Version: 4.26

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IPS
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Re: Ageless Era - Current Version: 4.25

Post by IPS »

Will work quickly on that, I don't want to delay too much next's ageless release.

Just adapted newest files with some of previous adjustments (like wanderer's fire resistances being nerfed , but instead of -10% --> -20% to a final value of -15%) , wanderers being no longer 60% defense and unwalkable and lv3 wanderers requiring 99 MP cost to move other there.

Basically , merged some older previous modifications of the previously sent file to the newest.
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Re: Ageless Era - Current Version: 4.25

Post by Ravana »

Will take this tomorrow.

There were some conflicts applying the changes, I guess you based it on released version, without your previous changes.

I will ignore clockwork/khagnate parts of https://forums.wesnoth.org/viewtopic.ph ... 59#p650659

https://github.com/ProditorMagnus/Agele ... ee48e2dce2
https://github.com/ProditorMagnus/Agele ... 9be2a2e174

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Re: Ageless Era - Current Version: 4.26

Post by Ravana »

Ageless Era 4.26 is out on the 1.14 and 1.15 add-on server

Code: Select all

Version 4.26:
* Balance
    * Clockwork dwarves, Khagnates, Forest Keepers
* Bug Fixes
    * Reverted "Weapon special events check if special is active"
    * Union era dunefolk
* Other
    * Removed union era from units.wesnoth.org

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IPS
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Re: Ageless Era - Current Version: 4.26

Post by IPS »

Ravana wrote:
January 26th, 2020, 12:20 am
Will take this tomorrow.

There were some conflicts applying the changes, I guess you based it on released version, without your previous changes.

I will ignore clockwork/khagnate parts of https://forums.wesnoth.org/viewtopic.ph ... 59#p650659
Yep, the idea was considering the newest suggested changes and bypassing the previous one I realized it was conflicting with previous considerations sent even before...

so the one sent at January 13th was a combination of January 11th and October 7th that mentioned orcish knagates and dwarves clockwork. Because after sending January 11th I remembered something about an older one and yup, it was 7th october, so I fixed my own misstake 2 days later.
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Re: Ageless Era - Current Version: 4.26

Post by IPS »

I propose for end of february to march's 2nd week a chance to only implement part of the lots of pending suggested balance proposals.

It's pointless that I view more ideas of things that could be improved if there are suggestions that were sent various months ago that are still pending. So, I will start working on coding myself these suggested balance changes (as well as mentioning if some of these have to be manually implemented by a more code skilled dev)

Edit: viewed recently that certain changes suggested for 4.26 previously were implemented while not being mentioned in the patch notes. I might be careful at reviewing each individual case to ensure not overworking at already done implementations. Noticed this by viewing wolves/spiders buffs from EE monsters.
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Re: Ageless Era - Current Version: 4.26

Post by Ravana »

There is https://github.com/ProditorMagnus/Agele ... /issues/10 not sure if something there was included.

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Re: Ageless Era - Current Version: 4.26

Post by IPS »

Well, viewed a bit, some changes of 4.26(a) need to be implemented correctly as well as in Levinian Legion Auxilaries line can be slightly buffed in reaistances again (lowering fire/impact weaknesses). While implementing correctly proposed values because some of these were rightly implemented while other just un-modified. Just ensuring to update correctly as said to be.

Will view if somewhere else in older suggestion something is pending for implementation or if I can continue with new suggestions.

Viewed that as well actually Knagates Flail's is much stronger than expected because it's now stronger but cheaper (unwanted price because I've said a more expensive but notisable lv1 flails). As well warriors received both resistances and hatchet buffs, so they need to have larger XP for a more right balance and some other minor details.

Apart of reviewing some clockwork a bit, more in deep copter's resistances and fairness in overall as well a futurely anounced HP nerf at Armored Mechanic base HP because of being tankier and heals+8 than almost any healer.ç

Apart of other under view upcoming changes.

Edit: How factible is having a +Steadfast version that only applies in physical resistances? that would help balancing some units to not be that broken for certain game modes like RPG and others ... would be very handy to balance rightfully physical tanks as Siege archers and Propugnator at Levnian legion which naturally aren't resistant to fire/cold/arcane but with resistances upgrades they could become resistant and +steadfast.
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Re: Ageless Era - Current Version: 4.26

Post by IPS »

Changes proposed for 4.27 , part A.
Basically a review of recently implemented changes, and some extras.

Also, it's important to highlight that theorically, there is my first new unit !! which is an advancemenet of Steel Hive lightshifter.
If possible pls edit that AMLA XP value from 86 to 100.
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Re: Ageless Era - Current Version: 4.26

Post by Ravana »

Steadfast can affect specific damage types.

> (Please help me at making this canine be 2 MP cost at swamp instead of 1 ...)
If they do not come from unit file or [base_unit], they come from movement_type, which is usually found in structure like https://github.com/ProditorMagnus/Agele ... BEEM_units files.

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Re: Ageless Era - Current Version: 4.26

Post by IPS »

Just comenting , that this contains only uncoded EOM balance feedbacks. Will list the proposed changes in spoiler tag.
Lack of some testing on there, but it's blatant at simple sight that some units had to be adjusted.
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Re: Ageless Era - Current Version: 4.26

Post by IPS »

This is Part B of sugested changes for AE 4.27, basically overviews pending EOS balance and a part of Imperial Era (bypassing Issaelf and Orcish Gladiators that themselves will take a lot of attention to adjust them but maintaining their factional essence... working only at orcish gladiator faction's rightful balance would consume more energy than the already reviewed and sent proposals of 4.27(b) themselves together LOL)

Certain changes list at here:
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