This is the development thread for the Deep Elves
- or Tiefenelfen
, a multiplayer faction designed to be played within the default era.The Deep Elves"The Deep Elves live in a place called the Underearth, that is located in the realms of the far east, a land, where both sun and moon never set and day equals night. The Underearth is a huge earthly dome within the depths of the far east. Its vastness has often lead people to saying that the Underearth itself is an own world. Lonesome wanderers often report about seeing wandering stars inside the caves of the Underearth, but what do they know about a place, where the sky's the earth?
The beings living inside these darkest depths are of elvish origin, yet their prolonged exposure to the darkness led to various adaptations: while some adapted to the darkness, becoming the shadows themselves, the body of a few former elves resisted against the influence of the darkness, which resulted in them emerging light.
The elves that once descended into the depths had lost their faith in nature, believing that nature is just as influenced by the great things beyond as the elves themselves. Searching for exactly these things beyond, the ancestors of the Deep Elves discovered the works and scriptures of an ancient perished civilisation. Great vaults built by the Deep Elves are since then gracing the darkest depths, inside are shrines of Shassagoth - a being described in those scriptures and whose return they are awaiting."
- from the race description.Unit Tree
The unit sprites are mostly edits of the work of Jetrel (
), but also of Zerovirus(
) and neoriceisgood (
). The proto-portraits (see some of them below) are my work.Gameplay facets and intentions1. New abilities
The faction features three new abilities: (a) Aspect of the Hunter, (b) Stardust and (c) Spurt. Aspect of the Hunter is the ability of the Bloodmaiden. Whenever she kills another unit, she deals additional damage against further units of that unit type. When fighting against this faction, spamming a single unit type is a rather bad idea. Stardust is the ability of the Lidh, she receives one less attack strike whenever she is attacked, making her practically immune against the Dwarvish Thunderer's ranged attack, halving the maximum damage output of grunts and reducing the maximum damage output of skeletons by 33%. Spurt is the characteristic ability of the Nightmaiden. Whenever she attacks at night, she regains 2 movement points, allowing her to move again. As such, she can pressure enemies at night without taking too many risks herself.2. Three alignments
The Deep Elves feature units of all three major alignments. While the bulk of the army is neutral (Bloodmaiden, Priestress, Minotaur), a lawful (Lidh) or chaotic unit (Nightmaiden) can (and should) be brought in for support. The Deep Elves therefore have no time of day when they can't attack, yet in order to win a skirmish at a certain time of day, they need to reorganize their armies and make use of the non-neutral units.3. No true scout but high mobility
The faction does not have a true scout. Instead, most units have a high base number of movement points (but not as high as a true scout) that allows them to quickly move around. Their high mobility also allows them to reorganize their army.4. Bad at defending
The faction is intended to be bad at defending villages or areas of a map. Their low pool of hitpoints makes it unfavorable to be the one who gets attacked. When playing as the Deep Elves, one should make sure to be the one deciding when a skirmish takes place. The high mobility of the units support that intention.5. Mostly arcane/blade, no easily accessible pierce damage
Most units got either blade or arcane, impact is rare and pierce damage is only accessible via the expensive minotaur. The focus lies on hit and run tactics to slowly wear down the tougher enemy units.
The faction is accessible from BfW v.1.12 add-ons manager, is included in the Default+Deep Elves era and is still under development. It is intended
to be balanced within the default era. If those of you, who got a clue about multiplayer and balancing, could help me out with the balancing, that'd be great!