Sleepwalker Animation Commissions WIP - Dwarves

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Jetrel
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Jetrel »

Yeah, that fix is fine. Also I like what you did with better-rendering on the axe.
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Sleepwalker
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Goodie :)

Here's the wrapping up of the steelclad, just the last of the Lord to go.

I made some small edits to the current SE defend animations; fixing the boots among other stuff.
Attachments
steelclad-ne-hammer.gif
steelclad-ne-hammer.gif (11.88 KiB) Viewed 9033 times
steelclad-defend.gif
steelclad-defend.gif (12.27 KiB) Viewed 9033 times
steelcladHammer+Def.rar
(123.86 KiB) Downloaded 574 times
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Sleepwalker
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

So, back from some family time during the holidays I've finished up the Lord. That completes the fighter line. :D

I found out that my previously uploaded completed fighter archive was not that complete. There were some missing macros and stuff... I think I have rectified that this time. Running and defending against ranged attacks will play correctly.

I edited some of the old SE animations a bit, adding a frame to the hammer and ranged attack, changing boots etc. The cape movement on the hammer was a big eyesore so I made it nicer- though not on quite the same level as the ones I made from scratch.

All 3 units graphics and WML are bundled together now. For manual install on your wesnoth copy: Backup if you want, then unrar it into your wesnoth folder. You should delete the old sprites as most have been renamed anyway and would just clutter the folder. I have tested it all and it works for me.

animation-utils.cfg has the added macro DEFENSE_ANIM_DIRECTIONAL_FILTERED

animation-utils2.cfg has the added macro MOVING_ANIM_DIRECTIONAL_10_FRAME BASE_IMAGE_NAME
Attachments
DwarfFighterLine.rar
(1.19 MiB) Downloaded 556 times
lord-ranged.gif
lord-ranged.gif (12.42 KiB) Viewed 8806 times
lord-hammer.gif
lord-hammer.gif (13.25 KiB) Viewed 8806 times
lord-defend.gif
lord-defend.gif (19.48 KiB) Viewed 8806 times
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Sleepwalker
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Next up is the thunderer line... I made some changes to the baseframes - tweaks to legs for all, tweaking gun muzzles for lvl1 & 2 and overall improvement to lvl 2's rendering. This is without changing any design, except for a small addition of a stand for lvl 3's gun. Hope this is all OK.

A thing I notice when looking closer to the sprites is that the gun angle when shooting SE and NE is a bit off. Not a big deal, it's not very noticeable in-game, partly I think because opposed to the gun, the muzzle flash effect is drawn with the right angle. But now I am going to animate this (lowering gun, recoil) so I'd like to fix such things. I would want to change the shooting frames anyway as the current frames used are swapping hands for the gun.

What is your first impression of the NE thunderer? I felt like I needed to add something to the back of the unit or would look plan and very... unbalanced composition wise. The belt attachments are supposed to be the gunpowder canisters as in the portraits.
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Thundererline2.png
Thundererline2.png (25.46 KiB) Viewed 8640 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by thespaceinvader »

Looks great to me. The rendering on the cloak of the Dragonguard rear in particular is lovely.
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Sleepwalker
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Thanks :)

Here's some progress on the thunderer.
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thunderer-ranged-se.gif
thunderer-ranged-se.gif (33.3 KiB) Viewed 8488 times
ThundRangedSE.rar
(38.77 KiB) Downloaded 555 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by beetlenaut »

That makes it look like a much more powerful attack. Nice.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Thanks, though I think it could use a bit more work, like this: One added recoil frame and stronger light effect. Now I'm happy. :D
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ThundRangedSE2.rar
(43.09 KiB) Downloaded 577 times
thunderer-ranged2.gif
thunderer-ranged2.gif (33.8 KiB) Viewed 8417 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Mefisto »

Something bugs me in the sprite turned NE. His legs are positioned the way that suggest me the rest of body should aim east. I'v got an impression that in NE position the hind leg of thundered should obscure more the forward leg.
The animation of SE thunderer looks impressive to me.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Yeah the legs were spaced a bit different it's true, but not unnaturally or uncomfortably so I believe. I made some corrections anyhow.

Finished the rest of the directions.

EDIT: Fixed a thing.
Attachments
ThundRanged.rar
(160.45 KiB) Downloaded 583 times
thunderer-ranged.gif
thunderer-ranged.gif (21.17 KiB) Viewed 8309 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by thespaceinvader »

V. nice.
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Good, thanks.

I realized is misnamed the sprites :roll: so here are the correctly named ones along with a running animation. I also changed a frame a little for n and s shooting.
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thundererrun.gif
thundererrun.gif (8.9 KiB) Viewed 8163 times
thundRangedRun.rar
(245.58 KiB) Downloaded 573 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Alright, the thunderer is tested and complete!

Some of it's WML relies on the macros I made for the fighter line, which are included. I also changed the muzzle flash macros a bit to make both the flash and fizzle line up properly with the gun. Any UMC units using the muzzle flash animation will need to add two numbers (x,y position) to the end of the miss macro to the units.

I changed the existing defend animations and heavily edited the blade attack, adding frames.

EDIT: I made some more edits to the unit cfg... Improving the timing of shooting and fixing a new engine quirk I discovered. (The last frame in an animation will freeze for as long as the halo effect is still playing.)
Attachments
Thunderer.cfg
(19.11 KiB) Downloaded 583 times
thunderer-defend.gif
thunderer-defend.gif (9.25 KiB) Viewed 8075 times
thunderer-bob.gif
thunderer-bob.gif (8.37 KiB) Viewed 8075 times
thunderer-blade.gif
thunderer-blade.gif (10.56 KiB) Viewed 8075 times
thunderer.rar
(429.59 KiB) Downloaded 560 times
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Moving on to the thunderguard... I want to make each level up to show that they have a more powerful gun so the recoil is quite stronger now. I haven't made a light effect yet.

I was thinking of giving the gun a smoke trail too after firing for all 3 levels.
Attachments
thunderguard-ranged.gif
thunderguard-ranged.gif (41.9 KiB) Viewed 7845 times
Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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Re: Sleepwalker Animation Commissions WIP - Dwarves

Post by Sleepwalker »

Blam

When I do the dragonguard I'll try to avoid making it ridiculous.
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blam
blam
thunderguard-ranged2.gif (28.16 KiB) Viewed 7743 times
thunderguardRanged.rar
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Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
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