New dwarven castle commited
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I found some wml problems with castle/keep/cave transitions.
1. Every other keep than a dwarwen one adjacent to cavewall has wrong transitions. Someone capable of writing terrain wml, please fix the problem.
2. Cave tiles below the castle (and various other terrain types) don't work. Is the problem in the graphics or in wml? I think it is because of the graphics. I'll do some tests to fix it.
1. Every other keep than a dwarwen one adjacent to cavewall has wrong transitions. Someone capable of writing terrain wml, please fix the problem.
2. Cave tiles below the castle (and various other terrain types) don't work. Is the problem in the graphics or in wml? I think it is because of the graphics. I'll do some tests to fix it.
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