Changing WML tags template

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Changing WML tags template

Post by Xudo »

In my work, I very often use "WML Tags" block for navigation, but I found it inconvenient.
because of this:
I have created new template named "WML Tags by Category". And I propose to replace template "WML tags" with this template.

One more thing. I thought a bit about splitting "Everything else in alphabetical order" part to two parts:
"WML Declarations" ([unit_type], [scenario], [effect] and other similar declarations will go there) and "WML Actions" (all kinds of direct actions)

I would be glad for any feedback.
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Re: Changing WML tags template

Post by Ravana »

I would prefer at least remain as is. Generally I already know what tag I need and only need to check specific syntax, like [print] and [label] want different keys for same thing.

This idea has potential, but currently it would be more confusing.

Though I agree that some tag groups should not be listed, like already is with MultiplayerServerWML ones, I think replay and editor ones could be separately, as these are not directly related to gamestate.
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