MICRO - 1v1 - Sauron's TINY MAPS

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Sauron
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MICRO - 1v1 - Sauron's TINY MAPS

Post by Sauron »

All my 1v1 maps which I do not find worth posting in separate thread will be stored here.
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MICRO 1v1
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Last edited by Sauron on February 12th, 2006, 12:30 pm, edited 7 times in total.
Sea Elf
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Post by Sea Elf »

i suggest taking away the front two castle spaces. That way player 2 will be able to get all the villages on their side in one turn and not be harrassed by player 1
I got lost in thought, it was unknown territory.

The Outcasts need your feedback

http://www.wesnoth.org/forum/viewtopic.php?t=9449
Sauron
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OK, then

Post by Sauron »

m'key?
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Sauron
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Yet another 1v1 map

Post by Sauron »

Yet another 1v1 map - call it 2 chambers
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2 chambers
2 chambers
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2 chambers
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Sauron
Customize yourself random factor in game:
GET my mod [available as C++ sourcecode and compiled Windows executable] for wesnoth 1.6.4
at http://saurons-mod.zor.org/
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Keelta MacRonan
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Post by Keelta MacRonan »

Could you store all your maps in one thread? That would make finding them a lot easier. Thanks.
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Sauron
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Another revision

Post by Sauron »

Another revision
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Another revision of 2 chambers
Another revision of 2 chambers
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Sauron
Customize yourself random factor in game:
GET my mod [available as C++ sourcecode and compiled Windows executable] for wesnoth 1.6.4
at http://saurons-mod.zor.org/
Mod thread
http://www.wesnoth.org/forum/viewtopic.php?t=26803
Tux2B
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Post by Tux2B »

Too much sand IMHO
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Sauron
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Post by Sauron »

Tux2B wrote:Too much sand IMHO
pls explain why, and where, and what map/version
Sauron
Customize yourself random factor in game:
GET my mod [available as C++ sourcecode and compiled Windows executable] for wesnoth 1.6.4
at http://saurons-mod.zor.org/
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Doc Paterson
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Post by Doc Paterson »

2 Chambers is terribly unbalanced. Massive first player advantage, large Saurian/Drake advantage.
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Sauron
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Post by Sauron »

Doc Paterson wrote:2 Chambers is terribly unbalanced. Massive first player advantage, large Saurian/Drake advantage.
I noticed it in a few games - the only souution seems to take all villages close to keeps. And ...?
Sauron
Customize yourself random factor in game:
GET my mod [available as C++ sourcecode and compiled Windows executable] for wesnoth 1.6.4
at http://saurons-mod.zor.org/
Mod thread
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Sauron
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Mabye?

Post by Sauron »

Mabye?
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Sauron
Customize yourself random factor in game:
GET my mod [available as C++ sourcecode and compiled Windows executable] for wesnoth 1.6.4
at http://saurons-mod.zor.org/
Mod thread
http://www.wesnoth.org/forum/viewtopic.php?t=26803
Tux2B
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Post by Tux2B »

That one looks better, though I'd put the mermen village somewhere is, so it can act as a bridge between the keep and the center of the map. Now, it is between a mountain and a cave wall, and I'm not sure it's a good idea.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
unsung
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Post by unsung »

Chambers is unbalanced-player one'll always be a turn ahead and be able to get the villages that would be contestable otherwise.


I think you could make him player one's castle a litlle bit farther away ( about a turn's travel time) to compensate for it.
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