Europe map

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderator: Forum Moderators

RaptorNoctis
Posts: 11
Joined: January 28th, 2006, 2:00 pm

Europe map

Post by RaptorNoctis »

OK this is the first map i made but I've tested it a couple of times by letting AI fight on it a little, and then improved by letting ppl play on it. Reactions were positive so I thought I'd share it.

The point of the map is to let 3 players ally up against 7 AI's scattered across the map... The map is huge but action is intense, the players start in Carthage, London and Moskou, AI's are in norway, the alpes, berlin, the ural, turkey, lybia and greece. I've tried to draw Europe as real as i could, so you'll be able to recognize most cities (such as liverpool, berlin, warschau, reykjavik, ankara, rome, madrid, ...)

Hope you'll like it... Don't kill me if it already exists, I downloaded the game a week ago ^^ It's great btw.

Cheers

Image
Attachments
EnigmasEurope.zip
(1.54 KiB) Downloaded 189 times
User avatar
Tomsik
Posts: 1401
Joined: February 7th, 2005, 7:04 am
Location: Poland

Post by Tomsik »

Warsaw? Where? I don't see poland here. It looks berlin (player 6 starting position) is in place where poland should be.
RaptorNoctis
Posts: 11
Joined: January 28th, 2006, 2:00 pm

Post by RaptorNoctis »

well of course berlin is kinda big but i checked position on the map, it should be a little to the right of denmark... warschau is right next to it, gdansk is a bit more to the top ^^
toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms »

Well, in the north, there isn´t only ice.

Here is a mapof europe.
First read, then think. Read again, think again. And then post!
RaptorNoctis
Posts: 11
Joined: January 28th, 2006, 2:00 pm

Post by RaptorNoctis »

maps are different in summer- or wintertimes
User avatar
Tomsik
Posts: 1401
Joined: February 7th, 2005, 7:04 am
Location: Poland

Post by Tomsik »

Berlin next to warsaw is nonsence, they're far away to each other. Berlin should be closer sea and it shoud be placed more on west, it's more on west of Gdańsk, not south! (it's on south-west-west i think)
RaptorNoctis
Posts: 11
Joined: January 28th, 2006, 2:00 pm

Post by RaptorNoctis »

well that's the price for hexes and berlin as a big keep :p it's kind of a detail, too...

but i'll try to replace berlin then, i noticed moskou should be a bit more to the northeast, too...

cheers
Tux2B
Posts: 1217
Joined: March 29th, 2005, 8:18 pm
Location: Toulouse (South of France)
Contact:

Post by Tux2B »

I don't like big maps, but the idea is good.

Still, there are a lot of important countries missing... As this is a map of Europe, Paris should be more likely to have a keep than Tunis.

Also, Toulouse should be a little more on the right.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
Becephalus
Inactive Developer
Posts: 521
Joined: October 27th, 2005, 5:30 am
Location: St. Paul, Minnesota, USA, Earth

Post by Becephalus »

looks good, I think the berlin/warsaw/dnazig placement is fine. People need to keep in mind how big the squares are...
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
User avatar
Viliam
Translator
Posts: 1341
Joined: January 30th, 2004, 11:07 am
Location: Bratislava, Slovakia
Contact:

Post by Viliam »

Is there a WML tag to add label to the village? Because with such nice map, it would be even nicer if all the villages were labeled by the cities they represent. (At least while playing I could learn a bit of geography.) :wink:
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

Viliam wrote:Is there a WML tag to add label to the village?
You can use [label]:

Code: Select all

[label]
    x,y=10,12
    text= _ "Berlin"
[/label]
This can only be used directly inside [scenario] (or [multiplayer]), not inside events. It's a bit hard to find, since in the wiki one naturally looks for such things in InterfaceActionsWML, not ScenarioWML.
RaptorNoctis
Posts: 11
Joined: January 28th, 2006, 2:00 pm

Post by RaptorNoctis »

Viliam wrote:Is there a WML tag to add label to the village? Because with such nice map, it would be even nicer if all the villages were labeled by the cities they represent. (At least while playing I could learn a bit of geography.) :wink:
i discovered recently you can actually move the map to the right a bit :p so i'll try to change it a little :)

Thanks for the replies :)
User avatar
Ken_Oh
Moderator Emeritus
Posts: 2176
Joined: February 6th, 2006, 4:03 am
Location: Baltimore, Maryland, USA

Post by Ken_Oh »

pretty damn cool, if you ask me
Flamie
Posts: 27
Joined: July 14th, 2005, 8:42 am

Post by Flamie »

Example scenario file with labels for Olso, Stockholm, Kalmar and Copenhagen.

This should get you (or whoever feels like it) started on adding names of the villages.

If you aimed for Malmö as the the town I named Kalmer, place it one hex to the left (down left).

Cheers, Roze
Attachments
EnigmasEurope.cfg
(4.58 KiB) Downloaded 137 times
I'm Roze. I'm an Era and Map-maker.
Jester
Posts: 422
Joined: November 10th, 2005, 2:46 pm
Location: Delft

Post by Jester »

Amsterdam? Rotterdam?
Kind of important city's I'd think...

In fact, I don't see the Netherlands, Belgium or Luxemburg at all...
I heard they were stoned out of their minds, trying to convince the Statue of Liberty to get naked...

CCBS - Compulsive Cat Biting Syndrome, when you know that kittens shouldn't have heads attached to their bodies.
Post Reply