Mermen hunters
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Mermen hunters
Are rubbish. Playing rebels I'd give anything for mermen fighters or nagas instead. Their hp is really low and they cost more as well.
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I agree that the recent nerfing of the hunters went too far, I thought they were overpowered before, but now they're underpowered - 15 gold for a 5-3 attack (which can't be enhanced by strong or dexterous) and 30 hp?
In my opinion you should either give them their 6-3 back, but make their meele 3-2 and decrease their hp a few points, or change their cost to 13 gold.
but that's just my opinion, and as we all know, it has been affected by my lack of tinfoil in the past...
In my opinion you should either give them their 6-3 back, but make their meele 3-2 and decrease their hp a few points, or change their cost to 13 gold.
but that's just my opinion, and as we all know, it has been affected by my lack of tinfoil in the past...
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I'd like to present you with this box of tinfoil. Now your opinion will shine like the morning star.(S)elfish weirdo wrote:but that's just my opinion, and as we all know, it has been affected by my lack of tinfoil in the past...
It would be nice to find a way to go back to 6-3.....If it were me deciding, I'd try restoring it and dropping the HP a little, maybe supplementing that with an exp. increase.
I don't see it as being a huge problem as it is, and I don't think it's a rubbish unit by any means. A slight powering up/tweaking might make it a bit more fun though.
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if there isn't someone against this, I don't see why we shouldn't do it, I'd recommend either:
Lowering their xp requirement to 34
what I suggested earlier: hp down to 27 or 28, meele down from 4-2 to 3-2 and ranged up to 6-3 again.
Reducing their cost to 13
Lowering their xp requirement to 34
what I suggested earlier: hp down to 27 or 28, meele down from 4-2 to 3-2 and ranged up to 6-3 again.
Reducing their cost to 13
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- Dragonking
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Uh...
Imagine battle: merman hunter vs naga/merman fighter
1st turn:
hunter can dead 15 dmg (5-3), naga/fighter 0 (!)
2nd turn:
hunter can dead 8 dmg (4-2), naga 16, fighter 18
So it gives us (when we add those values):
23 possible dmg from hunter, 16 from naga, 18 from fighter.
Also remember that hunter can attack naga/fighter without fear that it will die even with 1 hp, and naga/fighter can't do the same. So high experienced hunter can be level up rather easlu even if it has 1hp. And also unit with 1 hp can kill othen unit and then be screened. I think it is real power of hunters - possesing long range attack on water.
And hunter got only 3hp less than naga, and 6 than fighter.
IMO water units are balanced right now.
Imagine battle: merman hunter vs naga/merman fighter
1st turn:
hunter can dead 15 dmg (5-3), naga/fighter 0 (!)
2nd turn:
hunter can dead 8 dmg (4-2), naga 16, fighter 18
So it gives us (when we add those values):
23 possible dmg from hunter, 16 from naga, 18 from fighter.
Also remember that hunter can attack naga/fighter without fear that it will die even with 1 hp, and naga/fighter can't do the same. So high experienced hunter can be level up rather easlu even if it has 1hp. And also unit with 1 hp can kill othen unit and then be screened. I think it is real power of hunters - possesing long range attack on water.
And hunter got only 3hp less than naga, and 6 than fighter.
IMO water units are balanced right now.
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While what the king of dragon says is true, The other two have some big advantages:
Naga require very little xp in 60 or 70%, 2 kills is almost always enought to level while it often takes 3 for the hunter. (the fighter also takes slightly less xp than the hunter to level) and are faster as well as have 3 more hp.
During day, strong fighters get 9-3 damage which is vastly inferior to the hunter's 6-3, this enables them to very quickly take out enemies when they are on the offense, which is important since if enough defenders survive until the time of day change, they almost always win, fighters also have 6 more hp than the hunter.
There we have another advantage: the hunters main attack can not be increased by strong as the naga's and fighter's can.
the up powerings I suggested were very small, not returning it to it's former overpoweredness, My personal favorite is the 4 xp decrease
Naga require very little xp in 60 or 70%, 2 kills is almost always enought to level while it often takes 3 for the hunter. (the fighter also takes slightly less xp than the hunter to level) and are faster as well as have 3 more hp.
During day, strong fighters get 9-3 damage which is vastly inferior to the hunter's 6-3, this enables them to very quickly take out enemies when they are on the offense, which is important since if enough defenders survive until the time of day change, they almost always win, fighters also have 6 more hp than the hunter.
There we have another advantage: the hunters main attack can not be increased by strong as the naga's and fighter's can.
the up powerings I suggested were very small, not returning it to it's former overpoweredness, My personal favorite is the 4 xp decrease
A statement within a signature is a body of absolutist assertions designed to shelter those who cannot abide the cold, hard realities of actually having to prove their claims.
Can I make you remember that in nagas' description, it is written that they are NOT supposed to be naval units, but that their body permit them to swim well. So, if they are underpowered in water against mermen, it is absolutely normal. If it doesn't go too far...
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I don't thik it'd be a problem, but many devs and other people who shall remain nameless, think that it'd make rebels overpowered.
P.S Nice game yesterday DK.
P.S Nice game yesterday DK.
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danny_california: yep keep telling fairy tales.
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