X Shok's maps

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X Shok
Posts: 34
Joined: March 25th, 2005, 7:08 pm
Location: Pfullingen (Germany)
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Post by X Shok »

Something cool: A small 2v2 map called Snow Passages

It's not perfectly hexagonal anymore, because in the test game I played today the southern castle was too much of a rat trap.
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X Shok
Posts: 34
Joined: March 25th, 2005, 7:08 pm
Location: Pfullingen (Germany)
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Post by X Shok »

Now a 3v3 map with more grasland than my maps usually have: Forsaken Fortress
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X Shok
Posts: 34
Joined: March 25th, 2005, 7:08 pm
Location: Pfullingen (Germany)
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Post by X Shok »

Now a larger 2v2 map: Small Volcano
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MadMax
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Post by MadMax »

X Shok wrote:Now a larger 2v2 map: Small Volcano
I can write you some WML which will make the volcano randomly erupt if you want me to.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
X Shok
Posts: 34
Joined: March 25th, 2005, 7:08 pm
Location: Pfullingen (Germany)
Contact:

Post by X Shok »

That would be sort of cool. How do you imagine that to work exactly?
X Shok
Posts: 34
Joined: March 25th, 2005, 7:08 pm
Location: Pfullingen (Germany)
Contact:

Post by X Shok »

This time I have made a 3v3 map with a different player order. It's 1-1-2-2-2-1 here. This way it should be about balanced and fun. Here it is: Nexus Castles

Something important: If you are on the keep of one the huge castles you can recruit units almost anywhere on your part of the map (with "ctrl + r" or so)!
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X Shok
Posts: 34
Joined: March 25th, 2005, 7:08 pm
Location: Pfullingen (Germany)
Contact:

Post by X Shok »

Last but not least my biggest map. It's a 1v1v1 map and very water based: Atoll

Now all maps of my 4x4 map pack (4 1v1 maps, 4 1v1v1 maps, 4 2v2 maps and 4 3v3 maps) can be downloaded here in the forums. If you are counting correctly you are missing 3 of them in this thread. That's because Siege Island (3v3), Confrontation (1v1) and Way to Peace (1v1) can be found there:
* * * WESNOTH MAPS: Building a National Archive * * *

Probably I will release newer versions of some older maps here soon (like Compact, 6 Kingdoms, Confrontation, Icecore, Trinity and Way to Peace). If you have any suggestions how to improve my maps please tell me :)

Have fun!
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MadMax
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Post by MadMax »

X Shok wrote:That would be sort of cool. How do you imagine that to work exactly?
Every turn, there would be a, say, 10% chance of the volcano erupting (I would make the screen shake to simulate an earthquake). When it does, every tile within a certain radius of the volcano will be changed into lava, and every unit within that radius will be killed. 3 turns after the eruption, the tiles will revert to their previous state.

I can also inflict damage per turn on units that move across lava.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
X Shok
Posts: 34
Joined: March 25th, 2005, 7:08 pm
Location: Pfullingen (Germany)
Contact:

Post by X Shok »

Sounds good. I would suggest turning all caves tiles (in the center) to lava tiles during the eruption, but the mountains and the villages should stay (would be problematic to "destroy" them, I think). I think units shouldn't walk over lava, but if a units stays on the outer mountains of the volcano it gets 12 damage per turn, 18 damage in the villages at the volcano and 24 damage at the center mountains of the volcano, because of the heat.

10% eruption chance sound good. The lava and the heat should stay 3-6 turns. :)
X Shok
Posts: 34
Joined: March 25th, 2005, 7:08 pm
Location: Pfullingen (Germany)
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Post by X Shok »

And here is a slightly modified version of Compact

I hope this one is a bit more balanced than the older version.
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X Shok
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Post by X Shok »

Trinity reloaded: (I have lost on this map today, so it must be balanced ;))
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X Shok
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Post by X Shok »

Some not minor changes to my old map Confrontation. So I call this one Confrontation II
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X Shok
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Post by X Shok »

6 Kingdoms, revised. There are two versions available: One with the team order 121212 and with the order 112221 (counter clockwise, starting at "12 o'clock").
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X Shok
Posts: 34
Joined: March 25th, 2005, 7:08 pm
Location: Pfullingen (Germany)
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Post by X Shok »

Now another 1v1 map: Way to Peace
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MadMax
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Location: Weldyn, Wesnoth

Post by MadMax »

X Shok wrote:Sounds good. I would suggest turning all caves tiles (in the center) to lava tiles during the eruption, but the mountains and the villages should stay (would be problematic to "destroy" them, I think). I think units shouldn't walk over lava, but if a units stays on the outer mountains of the volcano it gets 12 damage per turn, 18 damage in the villages at the volcano and 24 damage at the center mountains of the volcano, because of the heat.

10% eruption chance sound good. The lava and the heat should stay 3-6 turns. :)
Done.

However, I cannot control units' movement abilities in a multiplayer map (I would need a full-fledged single-player campaign). The way lava works is that it is an alias of canyon. I have coded this so that a unit over lava takes 30 damage per turn. Also, I have made it so the damage done will not kill a unit (poison-style).

NOTE: This is not just the map file, this is a .cfg.
Attachments
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"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
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