LA_RPG_ERA Feedback and Ideas

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderators: Forum Moderators, Developers

User avatar
TheChosenOne
Posts: 244
Joined: April 7th, 2006, 8:26 am
Location: Royal Palace, Weldyn St. 01, Wesnoth 123 456

Re: LA_RPG_ERA Feedback and Ideas

Post by TheChosenOne »

Hi,

This era sounds interesting. I have not yet played it, but there was an error message when I tried to compile other add-ons:

The following add-on had errors and could not be loaded:
C:\Users\nicky\OneDrive\Documents\My Games\Wesnoth1.14/data/add-ons/LA_MP_Pack/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

Unexpected characters after variable name (expected , or =)
at core/macros/utils.cfg:181
included from core/_main.cfg:18
included from _main.cfg:18
Numbers do not win a battle
---Konrad III
(A loyal member of the pro-loyalists)

Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at http://www.wesnoth.org/wiki/IndonesianTranslation

User avatar
LordAwsomeness
Posts: 191
Joined: August 12th, 2013, 2:20 pm
Location: U.S.A.

Re: LA_RPG_ERA Feedback and Ideas

Post by LordAwsomeness »

TheChosenOne wrote:
April 12th, 2020, 11:53 am
Hi,

This era sounds interesting. I have not yet played it, but there was an error message when I tried to compile other add-ons:

The following add-on had errors and could not be loaded:
C:\Users\nicky\OneDrive\Documents\My Games\Wesnoth1.14/data/add-ons/LA_MP_Pack/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

Unexpected characters after variable name (expected , or =)
at core/macros/utils.cfg:181
included from core/_main.cfg:18
included from _main.cfg:18
hmm strange. Some people told me that it wasn't working for them while others told me they dont have any issues. Ive been starting to think that it may be according to the pc operating system or something. Maybe the version of wesnoth that people are running. I haven't had any issues with it on version 1.14.11 on windows 10 as that is the branch I worked on it for. None of my friends had any issues loading it up when we were playing it a lot earlier this month. If you can give me a little more information I will try to test some things and see if I can help you figure this out.
PS: so sorry for the late response, I never received the notification for this message.
- Been playing Wesnoth since 2004 and the 1.0.x versions.
- Creator of Undead Invasion MP Scenario Pack.
- Creator of Valeria MP Adventure
- Creator of LA_RPG ERA

User avatar
TheChosenOne
Posts: 244
Joined: April 7th, 2006, 8:26 am
Location: Royal Palace, Weldyn St. 01, Wesnoth 123 456

Re: LA_RPG_ERA Feedback and Ideas

Post by TheChosenOne »

Please find my build details below:

The Battle for Wesnoth version 1.14.11
Running on Microsoft Windows 10 (10.0.18363)
Distribution channel: SourceForge

Game paths
==========

Data dir: C:\Users\USER\AppData\Local\Battle for Wesnoth 1.14.11
User config dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
User data dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
Saves dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\saves
Add-ons dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\cache

Libraries
=========

Boost: 1.59
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo: 1.10.2 (runtime 1.10.2)
Pango: 1.30.1 (runtime 1.30.1)
SDL: 2.0.4 (runtime 2.0.4)
SDL_image: 2.0.0 (runtime 2.0.0)
SDL_mixer: 2.0.0 (runtime 2.0.0)
SDL_ttf: 2.0.12 (runtime 2.0.12)

Features
========

JPEG screenshots: no
Lua console completion: yes
Legacy bidirectional rendering: no
Win32 notifications back-end: yes
Numbers do not win a battle
---Konrad III
(A loyal member of the pro-loyalists)

Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at http://www.wesnoth.org/wiki/IndonesianTranslation

User avatar
LordAwsomeness
Posts: 191
Joined: August 12th, 2013, 2:20 pm
Location: U.S.A.

Re: LA_RPG_ERA Feedback and Ideas

Post by LordAwsomeness »

TheChosenOne wrote:
May 1st, 2020, 9:38 am
Please find my build details below:

The Battle for Wesnoth version 1.14.11
Running on Microsoft Windows 10 (10.0.18363)
Distribution channel: SourceForge

Game paths
==========

Data dir: C:\Users\USER\AppData\Local\Battle for Wesnoth 1.14.11
User config dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
User data dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14
Saves dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\saves
Add-ons dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir: C:\Users\USER\OneDrive\Documents\My Games\Wesnoth1.14\cache

Libraries
=========

Boost: 1.59
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo: 1.10.2 (runtime 1.10.2)
Pango: 1.30.1 (runtime 1.30.1)
SDL: 2.0.4 (runtime 2.0.4)
SDL_image: 2.0.0 (runtime 2.0.0)
SDL_mixer: 2.0.0 (runtime 2.0.0)
SDL_ttf: 2.0.12 (runtime 2.0.12)

Features
========

JPEG screenshots: no
Lua console completion: yes
Legacy bidirectional rendering: no
Win32 notifications back-end: yes
I do apologise for the long delay before responding, I've been very busy in real life with moving to a new apartment, starting a new job, and getting a puppy which is quite a bit more time consuming than I bargained for, but rest assured I am slowly but surely getting back into wesnoth development.
I will try to go looking into possible issues. Maybe custom wesnoth builds cause issues with my add-on as I run the default one off of steam, and so do most of my friends. They either run it off of steam or the Android store or Amazon chrome store (whatever that thing is called).
- Been playing Wesnoth since 2004 and the 1.0.x versions.
- Creator of Undead Invasion MP Scenario Pack.
- Creator of Valeria MP Adventure
- Creator of LA_RPG ERA

Post Reply