Dunefolk Rework - Table Of Content / Change-Log

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ghype
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Dunefolk Rework - Table Of Content / Change-Log

Post by ghype »




Hello and welcome,

We have finally concluded our thoughts for a complete rework of the current Dunefolk (former Khalifate) faction. We did not only address the balance problems, but we also improved the visual appearance of the faction by updating many sprites.

It took us almost 6 months to finish this, the main reason for this is that it took us a really long time to consider all the various, often conflicting, ideas and agree on the most sensible solution, all factors taken into consideration. We apologise for taking so long.

There may be some further changes to this proposed version of Dunefolk, but they are likely to be minor. We will continue to adjust it if needed and for that we are going to need your feedback!
Don’t be shy to comment on anything you think could improve Dunefolk.


Special thanks to everyone contributing to this project (especially The_Gnat and Lordlewis, who helped where ever they could) and thanks for the Wesnoth-Team and community for being patient with us.

Enjoy.


Art: ghype
Balance: Hejnewar, Krogen
Team: The_Gnat, Lordlewis and others.





About Era

You can download the era either from here, or on the add-ons server with the title “Dunefolk Balanced“ by ghype, Hejnewar. That is also how you can get all the individual sprites at once. The changelogs are in the units’ descriptions, the only exception are the newly added units. If there will be updates, then the changelogs will be updated as well. Also, any changes to the era will be listed in this thread.



About Threads

As listed below in the Table of Content we will be presenting our changes in 5 seperate topics and 2 threads for the art. We couldn’t do it all in one thread because there is so much content and we don’t want to be discussing multiple unrelated topics on top of each other.


Table Of Content
  • Index Of Content / Change-Log





If you encounter any problems whatsoever, please contact any us or post something about it in this thread.




Change Log


Update#1 - April 3rd, 2019



Changes In Unit Lines & Base Units:
  • implementing suggested special/ability distribution for Herbalist line
  • implementing xp buff for Soldier
  • proposing solution for handling marksman on lv2 units
  • implementing rebalance of "Dune Captain"
  • implementing removal of Spearguard & Spearmaster ranged attack
  • proposing solution of introducing Cataphrakt back without violating RIPLD
  • implementing change of attack type for Raider & Marauder


Removed Units & Extra Units:
  • proposing advancement set ups for Naga
  • proposing new extra unit - Dust Spirit


Art - Main Units:
  • implementing adjusted sprites for Warmaster, Rider, Windrider, Alchemist, Female Scorcher, Raider, Marauder


Art - Extra Units:
  • implemented new sprite for Shieldbreaker
  • implemented new sprite for Naga
  • proposed recolouring of the Naga body


Naming & Unit Description:
  • created new thread in Writers Forum

Update#2 - April 6th, 2019



Changes In Unit Lines & Base Units:
  • implementing proposed solution for handling marksman on lv2 units
  • implementing proposed solution of introducing Cataphrakt back without violating RIPLD



Removed Units & Extra Units:
  • implementing proposed stats for Naga Advancements
  • implementing small rebalance of DF


Art:
  • all attack / defence frame-animation

Update#3 - May 15th, 2019


Art:
  • showcase of development progress for base and extra units in the threads

Update#4 - May 27th, 2019


Art:
  • new thread in writes corner, discussing and revision of unit descriptions

Update#5 - June 27th, 2019


Art:
  • big weapon/shield overhaul
  • general small fixes
  • very few changes left
Balance:
  • redesign of sand defence
  • redesign of mount armour types
  • general small fixes
Writing:
  • final candidates


Last edited by ghype on June 27th, 2019, 9:22 pm, edited 16 times in total.
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sergey
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by sergey »

Congratulations! You created a Mod add-on, not Era? Is it possible to create a balanced Dunefolk Era, thus the reworked units will be displayed at the units database website. What do you think about that?
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
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ghype
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by ghype »

Thanks.

I am not quite sure what your questions mean though. Can anyone elaborate?
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Xalzar
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by Xalzar »

All I want to say here is: excellent work! It did not disappoint! :lol:
ghype wrote: March 26th, 2019, 1:13 pm I am not quite sure what your questions mean though. Can anyone elaborate?
I'm not sure either: I've found the era without problems.
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josteph
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by josteph »

There are several addons with "Dunefolk" in their name. The right one is called "Dunefolk Balanced" by ghype and Hejnewar. Sergey might have mistaken one of the other addons for that one.
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ghype
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by ghype »

i highlighted exactly that so this shouldn't be a problem to find it here at least, also i attached the downloadable file here as well
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sergey
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by sergey »

Sorry for misunderstanding. You said "mod" several times. "era" and "modification" are different types of Wesnoth add-ons. I wanted to make sure that your add-on is actually an "era", not "modification".
Author of SP scenario Dragon Fight and SP campaign Captured by a Nightmare.
Created The Rise of Wesnoth (alternative mechanics) version of the mainline campaign.
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ghype
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by ghype »

Now i get your point. I used "mod" 3 times and i replaced it with era accordingly
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Pentarctagon
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by Pentarctagon »

Stickied (temporarily) while all this is being discussed.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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ghype
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by ghype »

  • update available
  • change log available
  • new thread in Writer's Forum
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ghype
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by ghype »

new version available, see change-log to see what was changed
Jfree
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by Jfree »

Hi all nice work good to see
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ghype
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by ghype »

No particular update or new version, but the the forum threads were update to demonstrate the current state or the art.
You can check them here:

Base Units
Extra Units

An update for the Balance threads will follow soon.
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ghype
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by ghype »

No update to the downloadable era, but a new thread discussing future descriptions of new units and revision of current ones.

Dunefolk Rework - Unit descriptions
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ghype
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Re: Dunefolk Rework - Table Of Content / Change-Log

Post by ghype »

Update #5 up and downloadable, recap in main post

Art: Base Units
Balance: Base Units
Balance: Extra Units
Writing: Unit Naming
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