Chain_Survival

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placebo
Posts: 5
Joined: September 6th, 2009, 3:07 am

Chain_Survival

Post by placebo » April 16th, 2017, 9:05 am

Hello everyone.

I recently start creating add-ons, and made one survival.

The concept is a chain and points.
You gain points when you kill an enemy unit.
A unit can move and fight again after it killed an enemy unit.
By killing more units with the same unit continuously in one turn, you get a point bonus.
Points are converted to enemy units of your opponent.
Try getting more points than your opponent, and win the game.

I would like to know if there are some problems(bugs, balancing, WML code, English expression etc.).
Also, I would be glad to know your thoughts and suggestions about this survival.
Last edited by placebo on April 16th, 2017, 2:23 pm, edited 1 time in total.

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ForestDragon
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Re: Chain_Survival

Post by ForestDragon » April 16th, 2017, 9:19 am

I think you should post a quick description of the add-on itself, both on this forum topic, and the add-on description.

EDIT: the idea of the scenario is pretty nice in my opinion, but there are quite a few spelling/grammar errors. I'll send you an edit of the scenario with improved text by PM
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.12, unplayable), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

placebo
Posts: 5
Joined: September 6th, 2009, 3:07 am

Re: Chain_Survival

Post by placebo » April 16th, 2017, 1:38 pm

Thank you very much, ForestDragon.

I'm really sorry but, my e-mail address used to register "placebo" long before was dead.
I changed profile to a new e-mail address.

Could you please send me your message again?

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ForestDragon
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Re: Chain_Survival

Post by ForestDragon » April 16th, 2017, 1:48 pm

placebo wrote:Thank you very much, ForestDragon.

I'm really sorry but, my e-mail address used to register "placebo" long before was dead.
I changed profile to a new e-mail address.

Could you please send me your message again?
oh, ok, i'll just post it here instead:
the message i tried to send you wrote: Hi, so, i noticed that your add-on had quite a few spelling/grammar mistakes, so i decided to fix them. here is an edit of the scenario file (i also made the dialog use the transparent background/full size version of mage portrait, instead of the shrunk down/black background version):
Chain_Survival.cfg
(3.14 KiB) Downloaded 47 times
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.12, unplayable), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

placebo
Posts: 5
Joined: September 6th, 2009, 3:07 am

Re: Chain_Survival

Post by placebo » April 16th, 2017, 2:32 pm

ForestDragon, thank you for your kindness, I really appreciate it.
Thanks to your improved text, a description became very very easy to understand.
I updated improved version, and add some description on this forum and the add-on.

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ForestDragon
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Re: Chain_Survival

Post by ForestDragon » April 16th, 2017, 3:22 pm

more feedback:
1.I think you should change this in the scenario file:

Code: Select all

	{CS_SIDE 3 2 LEFT}
	{CS_SIDE 4 8 RIGHT}
to this:
{CS_SIDE 3 2 "left team"}
{CS_SIDE 4 8 "right team"}
2.I think you should make it toggle-able whether khalifate units are allowed to appear (just like the [slider] for point requirement, but using a [checkbox] tag instead)
3.in the point_utils.cfg file, you should replace this:

Code: Select all

{SET_LABEL 15 1 ("NEXT UNITS")}
{SET_LABEL 18 2 ("AFTER NEXT UNITS")}
with this:

Code: Select all

{SET_LABEL 15 1 ("<b>Next units:</b>")}
{SET_LABEL 18 2 ("<b>After next units:</b>")}
4.I think you should increase the experience modifier to 100, since units can attack multiple times in a row
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned),The Golden Age (1.12/1.13, abandoned),XP Bank (1.14),Alliances Mod(1.12, unplayable), with a large add-on in development
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

placebo
Posts: 5
Joined: September 6th, 2009, 3:07 am

Re: Chain_Survival

Post by placebo » April 17th, 2017, 2:09 pm

ForestDragon, thank you for your feedback.
Following your advice, I added check-box for khalifate units allowing option and corrected some expressions.
I hope this works fine.

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IIIO_METAL
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Location: japan

Re: Chain_Survival

Post by IIIO_METAL » May 2nd, 2017, 7:36 am

I tried playing AI opponent several times. it was fun. I write some things I came up with. I want a little more waterside, sandy, mountains hexes. Also, choosing the size of the map may be even more fun.
Creator of "Mountain Witch" & "Castle of evil spirit"

placebo
Posts: 5
Joined: September 6th, 2009, 3:07 am

Re: Chain_Survival

Post by placebo » May 3rd, 2017, 9:53 am

IIIO_METAL, thank you for your advice.
I have played your champaign, and it was really fun!

Changing map size interactively is a bit hard for me, but having more terrain type seems nice.
So, I will upload terrain-changing version soon.

If you have another comment or advise, please tell it for me.

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