Balancing changes in 1.13 cycle?
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Re: Balancing changes in 1.13 cycle?
Probably this?Battlecruiser_Venca wrote:I can't find one of things which was discussed some time ago (like last dev cycle?) and it was 15 gp Spearman. Can anoyne confirm that?
viewtopic.php?f=15&t=43351#p592677
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Re: Balancing changes in 1.13 cycle?
I think that this is just one of the threads where this thing was discussed.gnombat wrote:Probably this?Battlecruiser_Venca wrote:I can't find one of things which was discussed some time ago (like last dev cycle?) and it was 15 gp Spearman. Can anoyne confirm that?
viewtopic.php?f=15&t=43351#p592677
Re: Balancing changes in 1.13 cycle?
A good idea would be to play:
Poacher melee no blade, rather pierce and +1 damage melee.
The dwarves are a huge disadvantage against the loyal cavalry, but this change can only help to correct this disadvantage.
Help against the drake the poacher melee pierce, because their dwarves speed is a disadvantage here.
Orcs, undead, dwarves and elves have no problem about it.
I ask you for the esteemed game creators to implement this proposal.
So the game will be much better.
Thanks.
Poacher melee no blade, rather pierce and +1 damage melee.
The dwarves are a huge disadvantage against the loyal cavalry, but this change can only help to correct this disadvantage.
Help against the drake the poacher melee pierce, because their dwarves speed is a disadvantage here.
Orcs, undead, dwarves and elves have no problem about it.
I ask you for the esteemed game creators to implement this proposal.
So the game will be much better.
Thanks.