More Units Forms Mod

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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ChaosRider
Posts: 846
Joined: April 15th, 2012, 1:15 pm

More Units Forms Mod

Post by ChaosRider »

This addition allows for mainline leaders new recruits (like Giant Rat/Giant Scorpion/Dwarvish Scout/Fire Guardian/Mudcrawler/Tentacle of the Deep/Giant Mudcrawler/Young Ogre/Wolf) - depends of leader.

Also its adds changes to some units stats (to make them more balanced/playable) and new advance ways like:

Lich --> Ancient Lich

Drake Inferno --> Drake Armageddon

Drake Flameheart --> Fire Dragon

Dwarvish Fighter --> Dwarvish Steelclad & Dwarvish Runesmith --> Dwarvish Runemster --> Dwarvish Arcanister

Elvish Fighter --> Elvish Captain & Elvish Hero & Elvish Lord --> Elvish High Lord

Elvish Archer --> Elvish Marksman & Elvish Ranger & Elvish Lord --> Elvish High Lord

Great Mage --> Elder Mage

Wolf --> Great Wolf --> Dire Wolf

Skeleton --> Chocobone & Revenant --> Death Knight & Draug --> Skeletal Dragon

Troll Whelp --> Troll & Troll Shaman & Troll Rocklobber & Troll Hero --> Great Troll

Gryphon Rider --> Gryphon Master & Gryphon

Swordsman --> Royal Warrior & Royal Guard

Pikeman --> Royal Warrior & Halberdier

Tentacle of the Deep --> Cuttlefish & Water Serpent --> Sea Serpent

Walking Corpse --> Souless & Ghoul

Goblin Spearman --> Goblin Impaler & Goblin Rouser & Wolf Rider

Young Ogre --> Ogre --> Yeti.

This mod don't require from other players to have it.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.
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The_Gnat
Posts: 2217
Joined: October 10th, 2016, 3:06 am
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Re: More Units Forms Mod

Post by The_Gnat »

Good Job! I think its good to have the option the use the rest of the base wesnoth units in multiplayer.
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