Balancing Age of Heroes
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Balancing Age of Heroes
There seems to be a widespread agreement that Age of Heroes is unbalanced. I'd suggest that it would be valuable to try to improve upon the balance, even if the result is not quite as finely honed as Default.
This has had a bit of discussion in the past, but not much. See, for example:
http://forums.wesnoth.org/viewtopic.php?f=15&t=13651
http://forums.wesnoth.org/viewtopic.php?f=6&t=32508
This thread asks two questions:
- Do most people agree that it would be worthwhile tweaking the era to improve balance?
- Is there a consensus among experts about what kind of changes are needed?
Advantages and Disadvantages
http://forums.wesnoth.org/viewtopic.php?f=15&t=13651
http://forums.wesnoth.org/viewtopic.php?f=6&t=32508
This thread asks two questions:
- Do most people agree that it would be worthwhile tweaking the era to improve balance?
- Is there a consensus among experts about what kind of changes are needed?
Problems and Tools
Proposals
Re: Balancing Age of Heroes
Five days and over fifty views but no replies; I'm mildly surprised. Should I have put this in the ideas forum? Did I manage to avoid saying anything controversial, but also fail to say anything exciting? Or are people simply apathetic about Age of Heroes?
Let me attempt to be a little more controversial, then:
I think it would be reasonable to submit a bug report about the availability of the Silver Mage as a leader in Age of Heroes. So far as I'm concerned this is a bug, since it effectively violates the main criterion used for the legality of different units as leaders.
Moreover I think it would be fair to submit a feature request asking for default settings to add 25 gold and 1 gold/village to Age of Heroes games. More gold would help to encourage the use of some level 2s, making it more than Default-with-level-3-leaders. But adding to the general value of armies without making villages correspondingly more valuable risks making games too defensive.
Let me attempt to be a little more controversial, then:
I think it would be reasonable to submit a bug report about the availability of the Silver Mage as a leader in Age of Heroes. So far as I'm concerned this is a bug, since it effectively violates the main criterion used for the legality of different units as leaders.
Moreover I think it would be fair to submit a feature request asking for default settings to add 25 gold and 1 gold/village to Age of Heroes games. More gold would help to encourage the use of some level 2s, making it more than Default-with-level-3-leaders. But adding to the general value of armies without making villages correspondingly more valuable risks making games too defensive.
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Re: Balancing Age of Heroes
Well... You wrote a very long post saying things that everyone already knew. And then only suggested two things.Scatha wrote:Five days and over fifty views but no replies; I'm mildly surprised. Should I have put this in the ideas forum? Did I manage to avoid saying anything controversial, but also fail to say anything exciting? Or are people simply apathetic about Age of Heroes?
Let me attempt to be a little more controversial, then:
I think it would be reasonable to submit a bug report about the availability of the Silver Mage as a leader in Age of Heroes. So far as I'm concerned this is a bug, since it effectively violates the main criterion used for the legality of different units as leaders.
Moreover I think it would be fair to submit a feature request asking for default settings to add 25 gold and 1 gold/village to Age of Heroes games. More gold would help to encourage the use of some level 2s, making it more than Default-with-level-3-leaders. But adding to the general value of armies without making villages correspondingly more valuable risks making games too defensive.
Not that I don't think that silver mages shouldn't be leaders, (quite the contrary, in fact, I fully agree with you), but just saying how we could balance the AoH, doesn't actually have anything to discuss on the topic thereof.
Regarding adding gold, that can't be done, as gold is map-specific.