Wesnoth Music Player (Old)

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Pentarctagon
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Re: Pent's ports and add-ons

Post by Pentarctagon » May 6th, 2011, 2:55 am

the 1.8/1.9 versions have been updated to have the require_era=no key, as well as a couple other bugfixes.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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IPS
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Re: Defense of the Goblin II - A new version, a new world!

Post by IPS » May 27th, 2011, 5:05 pm

My suggerence is to make more expensive each upgarade of offensive of the creeps.

Dammage from 17 to 20.
Strikes from 33 to 40.

It's very anoying when an entire team goes for creeps upgarades, it does like a bit overpowered because the creeps can kill the players without that risk of lossing a player unit what gives 25 gold to each member of the enemy team.


Why I say this?
Creeps offensive upgarades likes to me to cheap, if the 3 players spend their 300 gold in creep upgarades the changes can be huge.

5-2 original atack
+3 strikes (costs 99 gold)
+12 dammage (costs 188 gold)
_____________________________
5+12 / 2+3

It changes the dammage to the creeps 17-5 or for the second creep type 16-4. That's higher than the dammage what a player can do at the begin and if we remmind each turn respawm 2 creeps, it's like to earn 2 players of 20 hp each turn. That low hp doesn't matter that much because the creeps builders frequently wants the weakest offensive distance in the enemy players to deside what distance to upgarade.

Players tends to have 60 hp, then 2 creeps with some luck can finish him and the enemy team earn 75 gold for creeps upgarades. At the begin, the creep builders doesn't risk for far villages, but after when the players are getting murdered by the creeps they start to own the map and take the villages and upgarading their hps to don't be killed by the enemy team.
Creator of: Deathmatch new in 1.12 server.
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Pentarctagon
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Re: Pent's ports and add-ons

Post by Pentarctagon » May 27th, 2011, 9:46 pm

Moved to the correct thread (read the post right above where you posted before).

As for the actual changes, I will implement them if nobody else has any objections.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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Pentarctagon
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Re: Pent's ports and add-ons

Post by Pentarctagon » June 2nd, 2013, 2:12 am

The music packs on the 1.11 server now support the new editor's ability to put playlists into a scenario.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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Lynxx
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Re: Wesnoth Music Player

Post by Lynxx » September 25th, 2015, 1:09 pm

Is the DoTG game still being maintained?

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Pentarctagon
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Re: Wesnoth Music Player

Post by Pentarctagon » November 8th, 2015, 5:43 pm

It is not, sorry.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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