Wesnoth Music Player (Old)
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- Pentarctagon
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Re: Pent's ports and add-ons
sounds good, though 'map renewal' probably isn't the most common way to phrase it.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Pent's ports and add-ons
hm, how does this sound then?Pentarctagon wrote:sounds good, though 'map renewal' probably isn't the most common way to phrase it.
Code: Select all
Created by Nosmos
Map Revised by grrr
Enemy Labels by itota
Maintainer : Pentarctagon
- Pentarctagon
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- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Pent's ports and add-ons
I think I'm just going to go with grrr as Previous Maintainer, since maintaining an add-on isn't just map revisions it is also WML updates/fixes.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Pent's ports and add-ons
ok, i will have to agree with u anyway because u r the maintainer who was asked by grrr to be the next maintainer (right?).Pentarctagon wrote:I think I'm just going to go with grrr as Previous Maintainer, since maintaining an add-on isn't just map revisions it is also WML updates/fixes.
but please dont forget. many people love Nosmos' Survival Pack and know the grrr's contribution. he was not just a maintainer for me at least.
- Pentarctagon
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- Joined: March 22nd, 2009, 10:50 pm
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Re: Pent's ports and add-ons
Actually what happened was that I updated my own Nosmos Survival Pack for 1.8 and was hosting games of it online and it was not updated a while after 1.8 came out, so someone (I forget who) suggested that I contact grrr to see if he would be alright with me uploading it to the server. I asked, he said sure, so I started maintaining it. I also PMed him the pbl file, so he can start maintaining/editing/whatever it again whenever he wants.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: Pent's ports and add-ons
Hi,
since you mentioned you never got wmllint to work, I've run wmllint and wmlscope for you.
since you mentioned you never got wmllint to work, I've run wmllint and wmlscope for you.
- Attachments
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- wmllint_wmlscope.txt
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projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
- Pentarctagon
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- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Pent's ports and add-ons
cool, thanks
one question though, what does 'attempt to close empty scope' mean?
one question though, what does 'attempt to close empty scope' mean?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: Pent's ports and add-ons
Probably nothing you need to be concerned about; that message comes e.g. when you have a
#define MACRO
#enddef
- that is, a macro without any code in it defined somewhere...
Not all stuff reported by these tools should be "messured in gold" so to say. It's however easier to keep track of things by removing all messages...
#define MACRO
#enddef
- that is, a macro without any code in it defined somewhere...
Not all stuff reported by these tools should be "messured in gold" so to say. It's however easier to keep track of things by removing all messages...
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Pent's ports and add-ons
huh, wierd. I have no empty macros
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Pent's ports and add-ons
some significant updates, so i figured i'd bump this.
1. The userDefineLang file has been updated for 1.9.5.
2. I have uploaded West's Chronicles I and II to the 1.8 and 1.9 add-on servers.
3. I have made a new add-on called Music, see the OP for details.
1. The userDefineLang file has been updated for 1.9.5.
2. I have uploaded West's Chronicles I and II to the 1.8 and 1.9 add-on servers.
3. I have made a new add-on called Music, see the OP for details.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Pent's ports and add-ons
No, an attempt to close an empty scope means that your #enddef tried to close the current directive's scope (such the #define directive), but it was unable to because there wasn't such a #define or it had already been closed.
In any case it gives you a filename, directive name, and line number, so it should be easy enough to find. This error message actually originates with wmliterator component and thus if it is a false error message then that is a bug that needs to be fixed.
In any case it gives you a filename, directive name, and line number, so it should be easy enough to find. This error message actually originates with wmliterator component and thus if it is a false error message then that is a bug that needs to be fixed.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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Re: Pent's ports and add-ons
This is apparently what's supposed to happen but it doesn't. ThisSapient wrote:No, an attempt to close an empty scope means that your #enddef tried to close the current directive's scope (such the #define directive), but it was unable to because there wasn't such a #define or it had already been closed.
Code: Select all
# #define MACRO
# #enddef
Afaik esr knows about it and did postpone it (IIRC till 1.9 )."C:\WesnothTrunk\userdata\data\add-ons\The_Earths_Gut\scenarios\test.cfg", line 286: attempt to close empty scope at #enddef line 286
"C:\WesnothTrunk\userdata\data\add-ons\The_Earths_Gut\scenarios\test.cfg", line 288: attempt to close empty scope at [/scenario] line 288
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: Pent's ports and add-ons
Right... #enddef doesn't have to be at the beginning of the line to be recognized as a directive. However, I forgot about the case of ##enddef which would be treated as a comment regardless. Thanks.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Pent's ports and add-ons
actually, the empty scope errors seem to be caused when i have an #ifhave inside of an #ifdef or #define
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Pent's ports and add-ons
This seems to be thread about Defense of the Goblin.
The current version, Defense of the Goblin 2.6.8 for Wesnoth 1.8, requires all players to install the era. The work-around is to use DotG map with Creep Wars era, because Creep Wars era allows any player to join. Perhaps the maintainer should add require_era=no to DotG era?
The current version, Defense of the Goblin 2.6.8 for Wesnoth 1.8, requires all players to install the era. The work-around is to use DotG map with Creep Wars era, because Creep Wars era allows any player to join. Perhaps the maintainer should add require_era=no to DotG era?
--Kernigh http://www.wesnoth.org/wiki/User:Kernigh