Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.
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After finishing my first MP scenario, I have been working non-stop for a week to finish something cooler. And... I think I succeeded. In fact, I'm quite happy with the outcome. It's a scenario type that I haven't seen before. As you can see in the attached screenshot, two players will try to reach the green orb in the middle in a spiral. If a player steps on a brazier, the next section opens, an AI enemy shows up, and the previous keep (if any) disappears. I uploaded this scenario to the main server.
Yes, I know that it may seem that way. But if you play it, after the first cave section you will already notice that it won't have any impact on the final outcome. This map requires way more turns than one might think. Try it out with a pal, I hope you'll like it.A Guy wrote:First turn advantage is really prevalent here.