Modern Combat: 1.0.1 Released!

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Sangel
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Re: Modern Combat: Beta2.5 Released!

Post by Sangel » October 25th, 2009, 5:52 pm

PsychoticKittens wrote:Submarine and Carrier problems are probably because dvormann changed the Build macros for transportation.
Edit: These work. Did you build a new one? It does not affect already built submarines or aircraft carriers, but adds a new weapon to newly-built ones.
Ah, no - I did not build fresh Submarines and Carriers. Perhaps the Research text should be modified to mention that these changes only affect newly built Submarines and Carriers; it's not intuitively obvious from the current text.

Oh, quick question - are you intending to add code so that ships can return to port and planes/choppers land at airports? The lack of healing does tend to limit the life expectancy of these (very pricey) units and make them hard to level up. (I assume you've already considered, and rejected, the idea of having vehicle/aircraft/naval mechanics).
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry

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PsychoticKittens
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Re: Modern Combat: Beta2.5 Released!

Post by PsychoticKittens » October 26th, 2009, 1:34 am

._. had you tried? because they got that when planes got that.

And I don't believe it gets headshot every time. I think its like a 30% chance if it hits. so... 24% of the time.
Creator of: Mercenaries Era; Modern Combat
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Temporarily Dropped Projects: Zombie Horde

Emil
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Re: Modern Combat: Beta2.5 Released!

Post by Emil » November 11th, 2009, 12:23 am

Any hope of an ETA for the next release, or is development in limbo?

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PsychoticKittens
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Re: Modern Combat: Beta2.5 Released!

Post by PsychoticKittens » November 14th, 2009, 6:42 pm

I've been on break. Keeping up with my schoolwork and the likes. I could probably upload a new one, with the amount of changes we have, but it still has some of the things I wanted in missing.

Beta 2.75 Released

Tanks and vehicles got overhauled, MANPADS got split from Anti-Armor Infantry
Scouts got downgraded
Units unloaded from land transports have more movement, and special unload units (marines, paratroops, and seals) get even more than that.
Wingmen replaced Marshall's Commandoes, they'll be given their intervene ability later.
Activists replaced Anarchist's Concussion Bombs
Abunch of other stuff that I forgot in my absence.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde

noopy757
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Re: Modern Combat: Beta2.75 Released!

Post by noopy757 » November 19th, 2009, 2:09 am

Hey if i could have a list on the special abilities and special units each leader gets that would be awesome thx ^^

kobe
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Re: Modern Combat: Beta2.75 Released!

Post by kobe » November 19th, 2009, 5:21 pm

There are some information in the location were the add-on is.

On windows it's at .../Wesnoth1.6/data/campaigns

kobe

noopy757
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Re: Modern Combat: Beta2.75 Released!

Post by noopy757 » November 19th, 2009, 9:29 pm

I dont see it and i have windows

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Golbeeze
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Re: Modern Combat: Beta2.75 Released!

Post by Golbeeze » November 19th, 2009, 10:05 pm

Depending on your selection when installing, it will either be placed into "My Games" or where Kobe said. If it isn't in either of those, then it isn't in the default installation location.
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Captain_Wrathbow
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Re: Modern Combat: Beta2.75 Released!

Post by Captain_Wrathbow » November 20th, 2009, 10:31 pm

kobe wrote:On windows it's at .../Wesnoth1.6/data/campaigns
isn't it .../Wesnoth 1.6/userdata/data/campaigns?
.../Wesnoth1.6/data/campaigns is where the mainline campaigns are I think.

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PsychoticKittens
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Re: Modern Combat: Beta2.75 Released!

Post by PsychoticKittens » November 27th, 2009, 10:34 pm

I'm pretty sure wrathbow is right. I have no idea about other OS.

Also, when you're joining a game you can look at the leader's "Recruits" to see a rundown of its pros cons and unique units. A host cannot see that, but I'd hope anyone hosting already knows what they're doing.
Creator of: Mercenaries Era; Modern Combat
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Temporarily Dropped Projects: Zombie Horde

SmokemJags
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Re: Modern Combat: Beta2.75 Released!

Post by SmokemJags » December 4th, 2009, 1:31 am

Before I started posting about what I've been working on, I wanted to make sure it was okay with you to post what I've made. The reason I do this is because I use some aspects of your Modern Combat mod (editted images and sounds) and I wanted to make sure it was okay with you that I used these. Here's a small sample, for example:

Image

Image
"A wise man speaks when he has something to say. A fool speaks when he has to say something."

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PaulInBHC
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Re: Modern Combat: Beta2.75 Released!

Post by PaulInBHC » December 8th, 2009, 2:21 pm

I modified the cfg files to point to add-ons and got it to work in 1.7.9

Let me know if you want the files.

P90Puma
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Re: Modern Combat: Beta2.75 Released!

Post by P90Puma » December 12th, 2009, 11:32 pm

Great game, but I get out of sync errors in multiplayer all the time. 1.6.5

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Captain_Wrathbow
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Re: Modern Combat: Beta2.75 Released!

Post by Captain_Wrathbow » December 13th, 2009, 3:37 am

P90Puma wrote:I get out of sync errors in multiplayer all the time.
Same here. (but I use 1.6.4) I didn't say anything though since I figured you would already know.

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PsychoticKittens
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Re: Modern Combat: Beta2.75 Released!

Post by PsychoticKittens » December 15th, 2009, 3:27 am

Well, I got rushed by some people on the latest update, that is likely what the new problem is, since I was unable to really test alot of changes >>

Plus the lack of A_Guy has put a lull in any work, aaaand I'm busy with school and pretty much on a wesnoth hiatus.

I'll get back to it, eventually, hopefully.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde

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