Idea: Loyalists can actually recruit sergants and villagers
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Idea: Loyalists can actually recruit sergants and villagers
I couldn't find a topic on this in my search, but it's later here so I hope I haven't started to beat a dead horse.
Since loyalists can actually start with a leader that's a level 2 sergeant, it would kinda make sense if the could recruit one that's levle 1, which, of course, is kinda useless to have with leadership without a level 0 unit. Which villagers are weaker then goblin spearman, they would have the advantage of having leadership without a leveled unit, and units with stronger leadership then northerns, and also the ability to level into normal units, which makes the strategy different then other typical level 0 use.
Anyone have any thoughts on this?
Since loyalists can actually start with a leader that's a level 2 sergeant, it would kinda make sense if the could recruit one that's levle 1, which, of course, is kinda useless to have with leadership without a level 0 unit. Which villagers are weaker then goblin spearman, they would have the advantage of having leadership without a leveled unit, and units with stronger leadership then northerns, and also the ability to level into normal units, which makes the strategy different then other typical level 0 use.
Anyone have any thoughts on this?
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Re: Idea: Loyalists can actually recruit sergants and villagers
its in extended era, you can recruit lvl 0 sergents and lvl 0 pesants.
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Re: Idea: Loyalists can actually recruit sergants and villagers
One flogs horses, you beat wives.Velrei wrote:I couldn't find a topic on this in my search, but it's later here so I hope I haven't started to beat a dead horse.
- Doc Paterson
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Re: Idea: Loyalists can actually recruit sergants and villagers
Yeah, let's power up Loyalists!
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because I don't want your hostile disease / to spread all over the world.
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Re: Idea: Loyalists can actually recruit sergants and villagers
As I understood it, sergeants were a level 1.KingdomAmericaCMG wrote:its in extended era, you can recruit lvl 0 sergents and lvl 0 pesants.
Re: Idea: Loyalists can actually recruit sergants and villagers
Over here, the term is "beating a dead horse" (here being the midwest of the U.S.)Drunken_Pirate wrote:One flogs horses, you beat wives.Velrei wrote:I couldn't find a topic on this in my search, but it's later here so I hope I haven't started to beat a dead horse.
- TheMasterOfBattle
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Re: Idea: Loyalists can actually recruit sergants and villagers
I agree with Doc on this one, Loyalists are powerful enough. They don't need more units with leadership or level 0's
Re: Idea: Loyalists can actually recruit sergants and villagers
Yeah, you're probably right, except for the fact I'm not *adding* a new unit with leadership, I'm merely suggesting adding the same line as a lieutant you can already recruit into recruit. I'm just looking for a method of allowing people in default to actually get a lieutant, and clearing up the loophole that allows loyalists a unique unit they couldn't normally get as a leader only. Allowing recruiting of a sergeant would clear it up, but with a lvl 1 with leadership, that makes it useless without a level 0, and the pre-existing villagers are quite weak but still cost 8 gold (as much as a goblin spearman that has basically an extra strike (and more power in the dev version) and the same cost as a wc in the new dev version.TheMasterOfBattle wrote:I agree with Doc on this one, Loyalists are powerful enough. They don't need more units with leadership or level 0's
The big advantage to villagers being the ability to actually turn into a base unit helps offset this and discourage massing of villagers.
Both the other factions with leadership in default (elves and drakes) can level units that have leadership, which I think is somewhat unfair.
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Re: Idea: Loyalists can actually recruit sergants and villagers
Let's see...
A normal peasant has 6-2 attack. Led by a lieutenant, he'd deal 8-2 at dawn/dusk, or a decent 10-2 at day. Nearly as powerful as a spearman, but just 1/2 the cost.
Now, one lieutenant is bad enough...having TWO would be devastating, especially if one leads the main army.
Besides, I don't see many burners leveling into flares, or fighters into captains...probably this happens only in 1/10 matches.
Loyalists is the most versatile race; they don't need the added firepower from an extra lieutenant.
A normal peasant has 6-2 attack. Led by a lieutenant, he'd deal 8-2 at dawn/dusk, or a decent 10-2 at day. Nearly as powerful as a spearman, but just 1/2 the cost.
Now, one lieutenant is bad enough...having TWO would be devastating, especially if one leads the main army.
Besides, I don't see many burners leveling into flares, or fighters into captains...probably this happens only in 1/10 matches.
Loyalists is the most versatile race; they don't need the added firepower from an extra lieutenant.
Numbers do not win a battle
---Konrad III
(A loyal member of the pro-loyalists)
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---Konrad III
(A loyal member of the pro-loyalists)
Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at http://www.wesnoth.org/wiki/IndonesianTranslation
Re: Idea: Loyalists can actually recruit sergants and villagers
You make an excellent point, if villagers are hireable, and the player selects a lieutant as a leader (I mean, who doesn't?), that will give a damage bonus to a village of about 50% (two levels of difference X 25% damage boost). Of course, the spearman in your example have at least twice the hitpoints and get a 25% damage boost as well. Still, you make a valuable point, and no faction with leadership has level 0's (for this purpose I'm not counting Goblin rousers). That could easilly effect game balance more then I originally thought.TheChosenOne wrote:Let's see...
A normal peasant has 6-2 attack. Led by a lieutenant, he'd deal 8-2 at dawn/dusk, or a decent 10-2 at day. Nearly as powerful as a spearman, but just 1/2 the cost.
Now, one lieutenant is bad enough...having TWO would be devastating, especially if one leads the main army.
Besides, I don't see many burners leveling into flares, or fighters into captains...probably this happens only in 1/10 matches.
Loyalists is the most versatile race; they don't need the added firepower from an extra lieutenant.
Re: Idea: Loyalists can actually recruit sergants and villagers
A) A 10-2 is the same as a grunt, making that pretty ridiculous for a peasent, eh?
B) Leadership doesn't stack, does it?
B) Leadership doesn't stack, does it?
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Re: Idea: Loyalists can actually recruit sergants and villagers
56.25%, actuallyVelrei wrote:that will give a damage bonus to a village of about 50%
Re: Idea: Loyalists can actually recruit sergants and villagers
Get out of here with yer numbers n' accuracy n' logic n' stuffs!!!
John 3:16 (NIV)
"For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life."
Professionals built the Titanic
Amateurs built the Ark
"For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life."
Professionals built the Titanic
Amateurs built the Ark
Re: Idea: Loyalists can actually recruit sergants and villagers
Or rather, exactly 50%.Skizzaltix wrote:56.25%, actuallyVelrei wrote:that will give a damage bonus to a village of about 50%