Idea: Loyalists can actually recruit sergants and villagers

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Velrei
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Idea: Loyalists can actually recruit sergants and villagers

Post by Velrei »

I couldn't find a topic on this in my search, but it's later here so I hope I haven't started to beat a dead horse.

Since loyalists can actually start with a leader that's a level 2 sergeant, it would kinda make sense if the could recruit one that's levle 1, which, of course, is kinda useless to have with leadership without a level 0 unit. Which villagers are weaker then goblin spearman, they would have the advantage of having leadership without a leveled unit, and units with stronger leadership then northerns, and also the ability to level into normal units, which makes the strategy different then other typical level 0 use.

Anyone have any thoughts on this?
KingdomAmericaCMG
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by KingdomAmericaCMG »

its in extended era, you can recruit lvl 0 sergents and lvl 0 pesants.
Drunken_Pirate
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by Drunken_Pirate »

Velrei wrote:I couldn't find a topic on this in my search, but it's later here so I hope I haven't started to beat a dead horse.
One flogs horses, you beat wives. :twisted:
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by Doc Paterson »

Yeah, let's power up Loyalists! :D
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Velrei
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by Velrei »

KingdomAmericaCMG wrote:its in extended era, you can recruit lvl 0 sergents and lvl 0 pesants.
As I understood it, sergeants were a level 1.
Velrei
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by Velrei »

Drunken_Pirate wrote:
Velrei wrote:I couldn't find a topic on this in my search, but it's later here so I hope I haven't started to beat a dead horse.
One flogs horses, you beat wives. :twisted:
Over here, the term is "beating a dead horse" (here being the midwest of the U.S.)
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TheMasterOfBattle
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by TheMasterOfBattle »

I agree with Doc on this one, Loyalists are powerful enough. They don't need more units with leadership or level 0's
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Post by MDG »

Drunken_Pirate wrote:
Velrei wrote:I couldn't find a topic on this in my search, but it's later here so I hope I haven't started to beat a dead horse.
One flogs horses, you beat wives. :twisted:
So, you actually think that that is funny? Grow up child.
Velrei
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by Velrei »

TheMasterOfBattle wrote:I agree with Doc on this one, Loyalists are powerful enough. They don't need more units with leadership or level 0's
Yeah, you're probably right, except for the fact I'm not *adding* a new unit with leadership, I'm merely suggesting adding the same line as a lieutant you can already recruit into recruit. I'm just looking for a method of allowing people in default to actually get a lieutant, and clearing up the loophole that allows loyalists a unique unit they couldn't normally get as a leader only. Allowing recruiting of a sergeant would clear it up, but with a lvl 1 with leadership, that makes it useless without a level 0, and the pre-existing villagers are quite weak but still cost 8 gold (as much as a goblin spearman that has basically an extra strike (and more power in the dev version) and the same cost as a wc in the new dev version.

The big advantage to villagers being the ability to actually turn into a base unit helps offset this and discourage massing of villagers.

Both the other factions with leadership in default (elves and drakes) can level units that have leadership, which I think is somewhat unfair.
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TheChosenOne
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by TheChosenOne »

Let's see...

A normal peasant has 6-2 attack. Led by a lieutenant, he'd deal 8-2 at dawn/dusk, or a decent 10-2 at day. Nearly as powerful as a spearman, but just 1/2 the cost.

Now, one lieutenant is bad enough...having TWO would be devastating, especially if one leads the main army.
Besides, I don't see many burners leveling into flares, or fighters into captains...probably this happens only in 1/10 matches.

Loyalists is the most versatile race; they don't need the added firepower from an extra lieutenant.
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Velrei
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by Velrei »

TheChosenOne wrote:Let's see...

A normal peasant has 6-2 attack. Led by a lieutenant, he'd deal 8-2 at dawn/dusk, or a decent 10-2 at day. Nearly as powerful as a spearman, but just 1/2 the cost.

Now, one lieutenant is bad enough...having TWO would be devastating, especially if one leads the main army.
Besides, I don't see many burners leveling into flares, or fighters into captains...probably this happens only in 1/10 matches.

Loyalists is the most versatile race; they don't need the added firepower from an extra lieutenant.
You make an excellent point, if villagers are hireable, and the player selects a lieutant as a leader (I mean, who doesn't?), that will give a damage bonus to a village of about 50% (two levels of difference X 25% damage boost). Of course, the spearman in your example have at least twice the hitpoints and get a 25% damage boost as well. Still, you make a valuable point, and no faction with leadership has level 0's (for this purpose I'm not counting Goblin rousers). That could easilly effect game balance more then I originally thought.
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by Krispos »

A) A 10-2 is the same as a grunt, making that pretty ridiculous for a peasent, eh?
B) Leadership doesn't stack, does it?
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Skizzaltix
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by Skizzaltix »

Velrei wrote:that will give a damage bonus to a village of about 50%
56.25%, actually ;)
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by Krispos »

Get out of here with yer numbers n' accuracy n' logic n' stuffs!!!
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AI
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Re: Idea: Loyalists can actually recruit sergants and villagers

Post by AI »

Skizzaltix wrote:
Velrei wrote:that will give a damage bonus to a village of about 50%
56.25%, actually ;)
Or rather, exactly 50%.
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