Into The Underworld - MP RPG!

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Atreides
Posts: 1039
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: Into The Underworld - MP RPG!

Post by Atreides »

Found 2 text errors!
Spoiler:
Found 2 more running a spell checker on main.cfg

unbeknowst and kindgom :)
User avatar
Atreides
Posts: 1039
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: Into The Underworld - MP RPG!

Post by Atreides »

Another error in the text.
Spoiler:
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Atreides
Posts: 1039
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: Into The Underworld - MP RPG!

Post by Atreides »

Serious bug found.

item/bones.png is wrong, should be items and it prevents players from seeing the clue!
User avatar
Atreides
Posts: 1039
Joined: March 30th, 2019, 10:38 pm
Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: Into The Underworld - MP RPG!

Post by Atreides »

I've come to the conclusion that this scenario is too hard for non-cheaters to win. It is very nicely designed and written though!

Oh and one final bug report (now that I've given up on it) is in regards to the unicorn. It can't cross the mountains before that damned swamp town that finally overkilled me. I'd get rid of the saurians and drake and also put the Xtalia in every village.
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