Into The Underworld - MP RPG!

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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GrandmasterLuke
Posts: 2
Joined: March 18th, 2020, 12:30 am

Re: Into The Underworld - MP RPG!

Post by GrandmasterLuke »

I love how insanely difficult this map is and love your era.
My orc warrior just got stuck in the chasm before hell after the angel died to my human battle mage. All unwalkabke but it is walkable for everyone else in party.
Last edited by GrandmasterLuke on June 20th, 2020, 2:31 pm, edited 1 time in total.

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Bob_The_Mighty
Posts: 824
Joined: July 13th, 2006, 1:15 pm

Re: Into The Underworld - MP RPG!

Post by Bob_The_Mighty »

Hey, sorry to hear your game was bugged - did you manage to continue at all? I'll look into that. I think it may be because the orcs were added to the era after the map was made, so there could be a faulty movetype check or something. I love that you love the insane difficulty!
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves

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TheChosenOne
Posts: 244
Joined: April 7th, 2006, 8:26 am
Location: Royal Palace, Weldyn St. 01, Wesnoth 123 456

Re: Into The Underworld - MP RPG!

Post by TheChosenOne »

Hi, Bob!

Looks like we got the OOS error again on this map, everyone got it right at the first time the moment p1 created the character. In a second try, other players reported seeing a lua error, but I did not see it as I was p1. We did not use any mods at all, so I am not sure what is the issue here.
Numbers do not win a battle
---Konrad III
(A loyal member of the pro-loyalists)

Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at http://www.wesnoth.org/wiki/IndonesianTranslation

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Bob_The_Mighty
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Joined: July 13th, 2006, 1:15 pm

Re: Into The Underworld - MP RPG!

Post by Bob_The_Mighty »

Hi - I thought the OOS was caused in your game of Return to Trent because HonzaCZ was playing with an older version of Wesnoth. Could that have been the case here?
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves

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TheChosenOne
Posts: 244
Joined: April 7th, 2006, 8:26 am
Location: Royal Palace, Weldyn St. 01, Wesnoth 123 456

Re: Into The Underworld - MP RPG!

Post by TheChosenOne »

I was not the host this time, but it is possible he might have the add-on too. I will try hosting later after uninstalling the Fall of Trent to see if it happens again.

EDIT: I uninstalled Fall of Trent and hosted again. This time, every other player except me (the host) seems to be getting a lua error. There were a few OOS errors after I created my character and we had a huge list of OOS as soon as I moved.

Please find the save attached.
Attachments
4p - Into The Underworld Turn 1.gz
(487.88 KiB) Downloaded 45 times
Numbers do not win a battle
---Konrad III
(A loyal member of the pro-loyalists)

Would you like to translate the Battle of Wesnoth into Indonesian? Then come and join us at http://www.wesnoth.org/wiki/IndonesianTranslation

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X_x
Posts: 1
Joined: August 4th, 2010, 11:54 am

Re: Into The Underworld - MP RPG!

Post by X_x »

Just got the needed addons, joined a game and everyone got Lua and out of sync errors. This is the screenshot:
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Screenshot

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Bob_The_Mighty
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Joined: July 13th, 2006, 1:15 pm

Re: Into The Underworld - MP RPG!

Post by Bob_The_Mighty »

That looks like one of the players didn't have the scenario installed, which is why it doesn't recognise the custom Royal Agent unit. Into The Underworld is different to the other RPGs I've made in that it requires all players to have the actual ITU scenario downloaded - in addition to any era you might be using.
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves

gfgtdf
General Code Maintainer
Posts: 1331
Joined: February 10th, 2013, 2:25 pm

Re: Into The Underworld - MP RPG!

Post by gfgtdf »

Bob_The_Mighty wrote:
April 28th, 2020, 4:13 am
That looks like one of the players didn't have the scenario installed, which is why it doesn't recognise the custom Royal Agent unit. Into The Underworld is different to the other RPGs I've made in that it requires all players to have the actual ITU scenario downloaded - in addition to any era you might be using.
This is probably a bug on your side then though, all mp scenarios that require download should have require_scenario = yes set.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

GrandmasterLuke
Posts: 2
Joined: March 18th, 2020, 12:30 am

Re: Into The Underworld - MP RPG!

Post by GrandmasterLuke »

Bob_The_Mighty wrote:
April 18th, 2020, 12:46 am
Hey, sorry to hear your game was bugged - did you manage to continue at all? I'll look into that. I think it may be because the orcs were added to the era after the map was made, so there could be a faulty movetype check or something. I love that you love the insane difficulty!
An error, maybe operator error who knows, caused the save file to be deleted before I could. Thank you for looking into it though!

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Bob_The_Mighty
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Joined: July 13th, 2006, 1:15 pm

Re: Into The Underworld - MP RPG!

Post by Bob_The_Mighty »

There is a new version of this scenario on the add-ons server now. In ITU 1.5 I have fixed the above bugs reported by GrandmasterLuke and TheChosenOne as well as a few others (there's also an extra shop selling armour now). Anything amiss, let me know.
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves

xaxna
Posts: 1
Joined: August 6th, 2020, 12:13 pm

Re: Into The Underworld - MP RPG!

Post by xaxna »

Hey i just tryed the lastest version but the villager and the party are not in the same group. They are attaking us!
The same appens whith the groupe of whith mage juste befor the montain. PS: sorry for my wors english.

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