Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
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Re: Wesband 0.6.1, improved inventory management
I was already aware of some of these issues (although not all), and I think I've fixed all of them now. I'll put up a bugfix version shortly.
The abilities as an empty table, no way to set it to nil later thing is deliberate.
Also, I mis-typed abilities twice while posting this message.
Edit - almost forgot I wanted to mention this: I plan on re-doing inventory management again when Wesband gets converted to 1.9/1.10 (and custom dialogs are possible). I will probably start looking at doing the conversion when the first release candidate for 1.10 comes out. I'll take the comments on the current version into consideration at that time.
The abilities as an empty table, no way to set it to nil later thing is deliberate.
Also, I mis-typed abilities twice while posting this message.
Edit - almost forgot I wanted to mention this: I plan on re-doing inventory management again when Wesband gets converted to 1.9/1.10 (and custom dialogs are possible). I will probably start looking at doing the conversion when the first release candidate for 1.10 comes out. I'll take the comments on the current version into consideration at that time.
- Great_Mage_Atari
- Posts: 932
- Joined: July 26th, 2011, 5:07 pm
Re: Wesband 0.6.1, improved inventory management
I hear that you guys are in need of Slimes. I can contribute as to that aspect. I have a few models already made. If anybody who is already contributing to this project can shoot me a PM on whether they need slimes or not, please do! I would be glad to help!
Re: Wesband 0.6.1, improved inventory management
BTW. Make all units in wesband lvl 0. Farming for xp via not-killing enemy units is most effective playstyle, but it's sometimes boring.
white mage - metal to arcane?
The 2nd var definition in the macro below has the field name spelled 'materical', not material.
And should it be looking at the ranged weapons, or melee?
I changed it to
and restarted Wesnoth, but it didn't change the problem:
If my white mage doesn't have the prerequisite stats (but has the upgrade points) then the last menu option is the "Bless Weapon", but it's grayed out.
If I upgrade my last stat to the minimum (10) and then meet all the prerequisites... then the Bless Weapon option disappears.
I made sure to have a metal weapon in my first weapon slot, since the macro seems to check for that. (Tricked me, since it says "any weapon" in the menu, not "first weapon if metal"...)
Can anyone think of a reason why the option would vanish?
thanks...
And should it be looking at the ranged weapons, or melee?
Code: Select all
#define UPGRADE_MAGIC_WHITE_METAL_TO_ARCANE_CONDITION PATH
. . .
[variable]
name={PATH}.variables.inventory.weapons.ranged[${PATH}.variables.equipment_slots.melee_1].materical
equals=metal
I changed it to
Code: Select all
#define UPGRADE_MAGIC_WHITE_METAL_TO_ARCANE_CONDITION PATH
. . .
[variable]
name={PATH}.variables.inventory.weapons.melee[${PATH}.variables.equipment_slots.melee_1].material
equals=metal
If my white mage doesn't have the prerequisite stats (but has the upgrade points) then the last menu option is the "Bless Weapon", but it's grayed out.
If I upgrade my last stat to the minimum (10) and then meet all the prerequisites... then the Bless Weapon option disappears.
I made sure to have a metal weapon in my first weapon slot, since the macro seems to check for that. (Tricked me, since it says "any weapon" in the menu, not "first weapon if metal"...)
Can anyone think of a reason why the option would vanish?
thanks...
Re: Wesband 0.6.1, improved inventory management
Some side notes about white-ordered mages:
1) It's weird what "Bless wpn" requires 10 mind. You can learn it only if you train "white order" magic, which requires 12 mind.
2) You can heal opponents by using right-click menu.
Is there anything that affects mana regeneration?
1) It's weird what "Bless wpn" requires 10 mind. You can learn it only if you train "white order" magic, which requires 12 mind.
2) You can heal opponents by using right-click menu.
Is there anything that affects mana regeneration?
Last edited by Xudo on August 6th, 2011, 5:12 pm, edited 1 time in total.
Re: Wesband 0.6.1, improved inventory management
Yes, healing opponents is one way to mine them for more XP. As has already been noted, this can take time.
My favorite mining NPC is the witch - she advances only to level 2, and heals herself. if you have weak fists and two +8 white mage minions behind you... then it can be a neverending cycle of +4 EXP per round and both you and the witch can be automatically fully healed each round.
Or if you just want to use a script to skip all of your turns for a while, have it send "Ctrl-space, wait for 1/2 second, Enter" to the window... and it's +2EXP per round. Try leaving that running overnight...
My favorite mining NPC is the witch - she advances only to level 2, and heals herself. if you have weak fists and two +8 white mage minions behind you... then it can be a neverending cycle of +4 EXP per round and both you and the witch can be automatically fully healed each round.
Or if you just want to use a script to skip all of your turns for a while, have it send "Ctrl-space, wait for 1/2 second, Enter" to the window... and it's +2EXP per round. Try leaving that running overnight...
Re: Wesband 0.6.1, improved inventory management
My favorite is lvl 0 skeleton. He have no weapon, so when he levels up he still have no damage. I usually level him up to 7 and kill as fast as I can. He have extremely high defence (~80 on dirt, not sure)Brian_A wrote:Yes, healing opponents is one way to mine them for more XP. As has already been noted, this can take time.
Re: Wesband 0.6.1, improved inventory management
I've noticed that when NPCs level up (even my minions) to a certain point, many of them get Chill Wave and Shadow Wave, even if they're types I wouldnt' expect to get them (Bandit, for instance). In fact, my minion White Mages were given those spell attacks (instead of Heal and Lightbeam!) at one point.
[I had to quit Wesnoth, reload a prior turn, and level him up again. After several attempts, it worked and he got the White Mage advancements instead.]
What's best for debugging such a thing: replay or save file?
[I had to quit Wesnoth, reload a prior turn, and level him up again. After several attempts, it worked and he got the White Mage advancements instead.]
What's best for debugging such a thing: replay or save file?
- Great_Mage_Atari
- Posts: 932
- Joined: July 26th, 2011, 5:07 pm
Re: Wesband 0.6.1, improved inventory management
This is a dumb question but can I actually download this yet? If so, how and where?
Re: Wesband 0.6.1, improved inventory management
... From add-on server for 1.8? (at least this is where I got it from...)
(I was supposed to do some sprites for it wasn't I...? Alright, alright...)
(I was supposed to do some sprites for it wasn't I...? Alright, alright...)
Artist, writer, game designer for hire.
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
- Great_Mage_Atari
- Posts: 932
- Joined: July 26th, 2011, 5:07 pm
Re: Wesband 0.6.1, improved inventory management
I'm on 1.9... is it called Wesband on the add-on server?
Re: Wesband 0.6.1, improved inventory management
As far as I know, wesband not yet ported to 1.9.
- Great_Mage_Atari
- Posts: 932
- Joined: July 26th, 2011, 5:07 pm
Re: Wesband 0.6.1, improved inventory management
ah man. buzz kill
- Great_Mage_Atari
- Posts: 932
- Joined: July 26th, 2011, 5:07 pm
Re: Wesband 0.6.1, improved inventory management
Sorry for double posting, but if Wesband is in need of slimes, I have made a few.
Re: Wesband 0.6.1, improved inventory management
Alright, here are the sprites I have promised month ago to be done within week. tomorrow IIRWIIR. This way apparently makes me work quicker.
I will take a shot at dwarf female Artist, writer, game designer for hire.
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/