Borderland (2p)

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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DJ1337
Posts: 14
Joined: June 5th, 2006, 3:06 pm
Location: Jajce, Bosnia

Borderland (2p)

Post by DJ1337 »

Borderland is a large (30x30) asymmetric 1v1 map. The central idea of this map was to offer three distinct fronts, all of which are a valid choice for assault on the enemy. The different terrain on the fronts should make some lines of advancement easier for different factions, thus encouraging the players to attack on one front and defend on the other two. If it's not a mirror match this should lead to players trying to break through on different fronts, and that means they must make a strategic choice between investing in defence and investing in attack.

I haven't yet had a chance to play this map in multiplayer, but I'm fairly sure it needs a fair deal of balancing. I gave P2 slightly easier access to the central valley to counter P1's starting advantage, but I think P2 needs more boost. Also, the village layout is all over the place and I need some tips on that. Another goal was to make a map that looks more natural.

As far as factional balance is concerned, I fear that Drakes are overpowered here due to their flying. Knalgans might also rush with gryphons and seize the centre, but I think that the river should slow the reinforcements long enough for the opponent to kick out the gryphons from their mountain range. I'm not sure how other factions work here, but I think that Rebels and Northerners don't have any major advantages or disadvantages.
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Dd , Dd , Dd^Dr , Rd , Dd , Dd^Vda , Rd , Hh , Mm , Mm , Hh , Hh , Gs^Fp , Hh , Gg , Gg , Ww , Ww , Ww , Wwf , Hh , Hh , Mm , Hh , Re , Re , Gg , Gg , Gg , Gg
Dd , Dd^Vdt , Rd , Dd^Dc , Rd , Dd , Rd , Rd , Hh , Mm , Mm , Mm , Hh , Mm , Hh , Hh , Hh , Hh , Gs^Fp , Gg , Ww , Ww , Hh , Hh , Hh , Re , Gg , Gg , Gg , Gs^Fp
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Dd , Rd , Rd , Gs , Ch , Ch , Ch , Gs , Gs , Gs^Ft , Re , Re , Re , Re , Re , Re , Re , Re , Gs , Re , Re , Gs^Ft , Re , Re , Re , Gs , Gs^Ft , Gs^Ft , Gs , Gs
Dd , Rd , Gs , Gs , Gs , Gs , Gs , Gs , Gs , Gs , Gs , Gs , Gs^Vht , Gs , Gs , Gs^Ft , Gs , Gs , Re , Gs , Gs , Gs , Gs , Gs , Gs , Gs , Gs^Ft , Gs , Gs , Gs
[/map]

Arrgh, my map is too wide to fit here. How can I post it so that lines don't get broken?
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