Ladder Site Online...

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Quetzalcoatl
Posts: 207
Joined: March 18th, 2009, 3:26 pm

Re: Ladder Site Online...

Post by Quetzalcoatl » June 16th, 2010, 9:16 am

Was afk...

Anyways... Here is the new version:
http://github.com/Quetzalcoatl/wesnoth- ... /wcg-1-8-8

All downloads:
http://github.com/Quetzalcoatl/wesnoth- ... /downloads

Some kind of human readable changelog:
http://github.com/Quetzalcoatl/wesnoth- ... its/master

Cheers
Q
Ten soldiers wisely led will beat a hundred without a head.

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Quetzalcoatl
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Re: Ladder Site Online...

Post by Quetzalcoatl » June 16th, 2010, 11:05 am

1.8.8 has nasty bug... do not use it. I fixed that in 1.8.9. Sry for broken release :P .

http://github.com/Quetzalcoatl/wesnoth- ... /wcg-1-8-9
Links to all downloads and changelog are still valid.

Cheers
Q
Ten soldiers wisely led will beat a hundred without a head.

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Rigor
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Re: Ladder Site Online...

Post by Rigor » June 16th, 2010, 3:39 pm

updated

nagyokos9
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Location: Nagykovacsi, Hungary

Re: Ladder Site Online...

Post by nagyokos9 » June 17th, 2010, 6:37 pm

Hi guys,

Thanks for the work, but at the moment it seems the 1.8.9 zip file cannot be downloaded. If it is possible, we would also appreciate a download possibility from the official addon server. ;)

CragHack
Posts: 20
Joined: March 3rd, 2007, 9:34 pm

Re: Ladder Site Online...

Post by CragHack » June 17th, 2010, 8:04 pm

The link for all downloads:
http://github.com/Quetzalcoatl/wesnoth- ... /downloads

The link for tar.gz works, while the link for the zip-file seems to be broken...

nagyokos9
Posts: 4
Joined: March 6th, 2007, 8:59 am
Location: Nagykovacsi, Hungary

Re: Ladder Site Online...

Post by nagyokos9 » June 17th, 2010, 8:21 pm

I have downloaded 1.8.8 and followed the changelog/commits to reproduce the 1.8.9 zip file.
I have uploaded the usable 1.8.9 zip file to:
http://wesnoth.fsf.hu/phpBB/download/file.php?id=104

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Rigor
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Re: Ladder Site Online...

Post by Rigor » June 17th, 2010, 8:55 pm

thats very nice, thank you.

updated.

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Doc Paterson
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Re: Ladder Site Online...

Post by Doc Paterson » June 29th, 2010, 7:47 pm

I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme

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alda
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Joined: December 2nd, 2009, 4:06 pm

Re: Ladder Site Online...

Post by alda » July 2nd, 2010, 3:27 pm

Hi, following the discussion here, but as it was a bit off-topic I'm continuing on this thread, I took some time and modified the Competitive Gaming add-on. I added 2 sets of map for random selection :
- 1 called 1v1 default with the good old default maps
- 1 called 1v1 selection (didnt find a better name) with the latter + Arcanclave Citadel, Elensefar Courtyard, Crescent Lake and Astral Port.

So it's not to say that the other maps are totally bad maps and should never be played, it's just because balance was questionnable in some of them, so that some players may not want to play them for ladder. In a way, it can give some time to Rigor or others to improve them without receiving complaints of imbalance ;).
Attachments
CompetitiveGaming.rar
(59.33 KiB) Downloaded 170 times

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Quetzalcoatl
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Re: Ladder Site Online...

Post by Quetzalcoatl » July 4th, 2010, 10:04 am

Good work alda. I was working on solving add-on server access issue lately and also released new addon. More details here:
http://forums.wesnoth.org/viewtopic.php?f=15&t=30631

Cheers
Q
Ten soldiers wisely led will beat a hundred without a head.

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Rigor
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Re: Ladder Site Online...

Post by Rigor » July 4th, 2010, 1:02 pm

very good job, both of you.

i suppose it might be a bit of a problem to have both the random mod we used so far AND your random map picker in use, so i deleted the competitive map addon in advance to avoid conflicts between the similar names.

its a good idea to have different colors for different mappacks as well. it helps to distinguish between the ones you want to play and the ones you want to avoid.

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Doc Paterson
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Re: Ladder Site Online...

Post by Doc Paterson » July 6th, 2010, 6:33 pm

What's up with Eye of Tath, Northern Line, and that bunch? Are those actually legal, if players agree?
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme

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Rigor
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Joined: September 27th, 2007, 1:40 am

Re: Ladder Site Online...

Post by Rigor » July 7th, 2010, 3:06 pm

why not ?

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Rigor
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Re: Ladder Site Online...

Post by Rigor » July 13th, 2010, 10:18 am

Major update of the summer!!!!

please update your map pack to the newest version, it is out NOW.
for more information, check out the ladder mainpage

http://ladder.subversiva.org/

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Doc Paterson
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Re: Ladder Site Online...

Post by Doc Paterson » July 13th, 2010, 10:30 pm

I've said this many times, but it is so often *maddening* to not be able to respond to statements made in ladder game comments.

http://ladder.subversiva.org/gamedetail ... %3A15%3A00

1. They weren't even playing the update, but the old crazy version, and
2. It's UD/Knalgan, and you're going to lose that regardless of the map...
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme

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