Brotherhood of Light - Multiplayer RPG Scenario

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Araja
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by Araja »

Soliton wrote:Try turning it off and on again.
:lol2:
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Col Lightbeam
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by Col Lightbeam »

Soliton wrote:Try turning it off and on again.
And if someone decided that no one should download on said computer and took steps to ensure no one would be able to download on said computer?
Mix Era Of Magic, Era of Myths, and Extended Era and you get all my favorite teams on one group! and ULTIMATE POWER!!!!!!!!!!!!

Also in the programming industry... later.
Soliton
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by Soliton »

Col Lightbeam wrote:And if someone decided that no one should download on said computer and took steps to ensure no one would be able to download on said computer?
If you can download this forum page I don't see why you couldn't download some file from another page.
"If gameplay requires it, they can be made to live on Venus." -- scott
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Col Lightbeam
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by Col Lightbeam »

I didn't download this forum page.

Wesnoth was on before the person decided to block downloads.
Mix Era Of Magic, Era of Myths, and Extended Era and you get all my favorite teams on one group! and ULTIMATE POWER!!!!!!!!!!!!

Also in the programming industry... later.
Soliton
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by Soliton »

Col Lightbeam wrote:I didn't download this forum page.
Surprising, one can not tell that from your response!
"If gameplay requires it, they can be made to live on Venus." -- scott
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Col Lightbeam
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by Col Lightbeam »

My web browser doesn't force me to download any part of any forums in order for me to read and reply to posts.
Mix Era Of Magic, Era of Myths, and Extended Era and you get all my favorite teams on one group! and ULTIMATE POWER!!!!!!!!!!!!

Also in the programming industry... later.
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Ken_Oh
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by Ken_Oh »

If you're reading these words, you have downloaded them from the internet.

Computer science lesson over. This is what you need: http://www.wesnoth.org/wiki/InterfaceAc ... nu_item.5D
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Araja
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by Araja »

Me and my ever-present friend have been playing Brotherhood of Light under the Elementalists Era, one with spells and summons.
It's nice to have some boosting or destructive spells to go with the Brotherhood spells. And, we have a rule for we can only have 1 summon out at a time, and if he leaves the same screen as the summoner then we can't cast spells.

And this post does actually have a point, it's to say that your map works even under a different era with a new set of features, so it's great and adaptable!

Yay Bob.

EDIT in response to the below post (it's not worth a full reply):
I never said it worked under other maps, I said other eras worked under it. :roll:
Last edited by Araja on September 27th, 2009, 12:13 pm, edited 1 time in total.
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Col Lightbeam
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by Col Lightbeam »

I personally don't believe that but...

thanks. This will ever be so helpful.

I don't mean about BoL working on other maps.
Mix Era Of Magic, Era of Myths, and Extended Era and you get all my favorite teams on one group! and ULTIMATE POWER!!!!!!!!!!!!

Also in the programming industry... later.
Gregorius
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by Gregorius »

something like that happend to me, I found the missing diary pages, went to the tree and encarved several things, got poisoned and then found the right one, then I teleported to the moanasty to get cured from the poison, teleported back, killed the elve so the mage was unstoned, when he left the forest another of me spawned where i found the pages, 2 turns later another one, It still kepps on spawning new mes, what can I do?
nemoyatpeace
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by nemoyatpeace »

OK, so my brother and I have been playing this on occasion for the last couple of weeks and feel like we are basically done with the game, but haven't come to a point where we are told, "You win"

What are we missing? We've found all 4 of the lost brothers, and I think we've killed all of the enemies.

The only thing I can think is that we haven't actually done anything around the hole. Is there some event that needs to be triggered by the hole?

Or maybe there isn't a point where we are told we have won, only we have to win the big battle in the caves. Awesome battle by the way!

And hints or pointers would be appreciated.

Just to clarify, we have:
Spoiler:
The only unexplored areas are behind deep water in the south west and the high mountains in the north east.

Thanks for the help.
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zookeeper
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by zookeeper »

nemoyatpeace wrote:OK, so my brother and I have been playing this on occasion for the last couple of weeks and feel like we are basically done with the game, but haven't come to a point where we are told, "You win"

What are we missing? We've found all 4 of the lost brothers, and I think we've killed all of the enemies.
Have you tried returning to Maldor?
nemoyatpeace
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by nemoyatpeace »

Yes, we all returned to Maldor, had all four of the mages standing around him. Nothing happened. Are supposed to run into Quaxoir (sp?) after we take him out in the caverns.
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zookeeper
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by zookeeper »

nemoyatpeace wrote:Yes, we all returned to Maldor, had all four of the mages standing around him. Nothing happened.
Well, if you give me a savefile and version number(s) I can look into it.
nemoyatpeace wrote:Are supposed to run into Quaxoir (sp?) after we take him out in the caverns.
What?
nemoyatpeace
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Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Post by nemoyatpeace »

Here is our latest save file.

It just seemed with the dialog after defeating Quaxoir that maybe he was going to appear again somewhere.

Thanks.

Oh, version numbers:

BoL: 0.5.7
Wesnoth: 1.6
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Brotherhood_of_Light_Turn_358--now_what.gz
(440.13 KiB) Downloaded 244 times
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