SurvivalXtreme: Version C.01!
Moderator: Forum Moderators
-
- Posts: 399
- Joined: September 17th, 2007, 4:53 pm
- Location: 2 miles southeast of the Middle of Nowhere
Is SX Curve your map? Even if not, I'll tell you the problem.
The last guardian boss, a Skeleton Archer, happens to be stationed on the cave wall terrain right below the entrance to the cave. It's pretty simple for a skirmishing unit to slip right under his nose and grab the gold. I'd move him up one hex, so he'd be right in the entrance like all the others.
The last guardian boss, a Skeleton Archer, happens to be stationed on the cave wall terrain right below the entrance to the cave. It's pretty simple for a skirmishing unit to slip right under his nose and grab the gold. I'd move him up one hex, so he'd be right in the entrance like all the others.
Check out Quietus's Minotaurs!Quiz wrote:You are a Dwarvish Fighter. You're surly and handy with an axe. Go chop some trees.
-
- Posts: 676
- Joined: July 20th, 2006, 4:45 pm
- Location: Germany
Hm, it isn't my map, but I guess it won't take long to fix. Thanks for the report.Darth Jordius wrote:Is SX Curve your map? Even if not, I'll tell you the problem.
The last guardian boss, a Skeleton Archer, happens to be stationed on the cave wall terrain right below the entrance to the cave. It's pretty simple for a skirmishing unit to slip right under his nose and grab the gold. I'd move him up one hex, so he'd be right in the entrance like all the others.
-
- Posts: 399
- Joined: September 17th, 2007, 4:53 pm
- Location: 2 miles southeast of the Middle of Nowhere
You're welcome. Though now it'll be kind of annoying to have to actually kill him first. And for some reason the boss leaders can move off their castle keeps, sometimes quite far. This is kind of annoying after you have just gone on a killing spree through the castle and have half your HP.
Check out Quietus's Minotaurs!Quiz wrote:You are a Dwarvish Fighter. You're surly and handy with an axe. Go chop some trees.
-
- Posts: 676
- Joined: July 20th, 2006, 4:45 pm
- Location: Germany
Well, as I said, after all, it isn't my map...Darth Jordius wrote:You're welcome. Though now it'll be kind of annoying to have to actually kill him first. And for some reason the boss leaders can move off their castle keeps, sometimes quite far. This is kind of annoying after you have just gone on a killing spree through the castle and have half your HP.
Maybe Big_Bob wanted the leaders to move, so he allowed them to do so.
-
- Posts: 399
- Joined: September 17th, 2007, 4:53 pm
- Location: 2 miles southeast of the Middle of Nowhere
Big_Bob as in Bob_The_Mighty?
That might be, but it sounds more like an accident.
That might be, but it sounds more like an accident.
Check out Quietus's Minotaurs!Quiz wrote:You are a Dwarvish Fighter. You're surly and handy with an axe. Go chop some trees.
-
- Posts: 399
- Joined: September 17th, 2007, 4:53 pm
- Location: 2 miles southeast of the Middle of Nowhere
Got any big plans for SX?
Check out Quietus's Minotaurs!Quiz wrote:You are a Dwarvish Fighter. You're surly and handy with an axe. Go chop some trees.
-
- Posts: 399
- Joined: September 17th, 2007, 4:53 pm
- Location: 2 miles southeast of the Middle of Nowhere
Oh, and Survival Xtreme is not on the 1.3.14 server yet. Please get it up as soon as possible.
Check out Quietus's Minotaurs!Quiz wrote:You are a Dwarvish Fighter. You're surly and handy with an axe. Go chop some trees.
-
- Posts: 676
- Joined: July 20th, 2006, 4:45 pm
- Location: Germany
-
- Posts: 399
- Joined: September 17th, 2007, 4:53 pm
- Location: 2 miles southeast of the Middle of Nowhere
Ah thanks, I was just dying...
Check out Quietus's Minotaurs!Quiz wrote:You are a Dwarvish Fighter. You're surly and handy with an axe. Go chop some trees.
Decided to finally give SX a try - it seemed fun, though ended early when I took a huge risk to save the 20 gold of healing, trying for an AMLA-heal instead. A few questions:
1. If you buy extra damage/strikes, then buy a weapon, is it applied to that weapon? I noticed that it is applied to weapon gain on levelup (like fencers crossbow)
2. When playing solo, should I adjust the starting gold?
3. This was a bug or a feature - poison did triple-digits of damage (I was at above 100% HP due to a potion, poison took me to 100%), and gaining gold from a kill seemed to cure poison.
Thanks Clonkinator for your time and effort!
1. If you buy extra damage/strikes, then buy a weapon, is it applied to that weapon? I noticed that it is applied to weapon gain on levelup (like fencers crossbow)
2. When playing solo, should I adjust the starting gold?
3. This was a bug or a feature - poison did triple-digits of damage (I was at above 100% HP due to a potion, poison took me to 100%), and gaining gold from a kill seemed to cure poison.
Thanks Clonkinator for your time and effort!
-
- Posts: 676
- Joined: July 20th, 2006, 4:45 pm
- Location: Germany
1. I actually wanted to implement this some time ago, but I couldn't get it to work. So if it hasn't been changed by somebody else in the meanwhile, upgrades you bought before a new weapon don't apply to it.rchandra wrote:Decided to finally give SX a try - it seemed fun, though ended early when I took a huge risk to save the 20 gold of healing, trying for an AMLA-heal instead. A few questions:
1. If you buy extra damage/strikes, then buy a weapon, is it applied to that weapon? I noticed that it is applied to weapon gain on levelup (like fencers crossbow)
2. When playing solo, should I adjust the starting gold?
3. This was a bug or a feature - poison did triple-digits of damage (I was at above 100% HP due to a potion, poison took me to 100%), and gaining gold from a kill seemed to cure poison.
Thanks Clonkinator for your time and effort!
2. That might be a good idea, however I do not recommend to play lonely. Since you still only get the amount of gold when killing enemies you get if 5 players play, but are alone, you may get difficulties dealing with the enemies later on. However, trying it with standard gold doesn't hurt I guess.
3. Yeah, if you are above your max. HP, anything that changes your HP except for taking damage drives it back to the max, be it AMLA, healing or, yes, poison. Killing enemies actually usually indeed cures poison, although it actually never was intended. However, I'm too lazy to prevent that from happening, and it actually saves you gold, so I guess I can live with that.
-
- Posts: 399
- Joined: September 17th, 2007, 4:53 pm
- Location: 2 miles southeast of the Middle of Nowhere
Oh, and with percentual healing being considered, how about the same for poison? (Although this would be very annoying, unlike when you have 500 HP and it takes forever for the poison to do anything.) I think this would only be fair, but it'll also be dangerous.
Check out Quietus's Minotaurs!Quiz wrote:You are a Dwarvish Fighter. You're surly and handy with an axe. Go chop some trees.
-
- Posts: 676
- Joined: July 20th, 2006, 4:45 pm
- Location: Germany
Ah, yeah, of course. Poison will also be percentual then...Darth Jordius wrote:Oh, and with percentual healing being considered, how about the same for poison? (Although this would be very annoying, unlike when you have 500 HP and it takes forever for the poison to do anything.) I think this would only be fair, but it'll also be dangerous.
EDIT: Ah, wait, I can't do that. Poison is hardcoded to the engine, disallowing me to change the amount of damage it does. Sorry.
-
- Posts: 399
- Joined: September 17th, 2007, 4:53 pm
- Location: 2 miles southeast of the Middle of Nowhere
Ooh good, that makes me happy. Well wait, couldn't you give the units something like poison with a different name that did a percentage based amount of poison?
Check out Quietus's Minotaurs!Quiz wrote:You are a Dwarvish Fighter. You're surly and handy with an axe. Go chop some trees.
-
- Posts: 676
- Joined: July 20th, 2006, 4:45 pm
- Location: Germany
Nope. As I said, it's hardcoded to the engine; there is no value I could play around with.Darth Jordius wrote:Ooh good, that makes me happy. Well wait, couldn't you give the units something like poison with a different name that did a percentage based amount of poison?
(I already requested making it changeable for UMC-creators quite some time ago, but for some reason it got rejected)