The Labyrinth Of Champions - A Multiplayer RPG

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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jistanidiot
Posts: 15
Joined: January 18th, 2008, 12:45 pm

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by jistanidiot » July 11th, 2013, 10:49 pm

It seems the shop with extra strikes in dwarf town is what causes the oos errors.

globnar
Posts: 8
Joined: July 20th, 2013, 5:55 pm

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by globnar » November 23rd, 2013, 4:11 pm

If you're using an Iron Mauler, in the section where' you're telported to fight a one-on-one duel, and the iron mauler goes to the hills, he can't get out b/c he can't move onto a mountain.

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zookeeper
WML Wizard
Posts: 9698
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by zookeeper » December 13th, 2014, 9:10 am

Some recent developments:

Code: Select all

	Version 2.8

	- Allow NPC units to pass the duel chambers after the players.
	- Changed Lord Hullon's portrait to not rely on TRoW.
	- Fixed some item images not getting removed from the map.
	- Fixed bat cave chests removing all items from the map.
	- Added right-click option for switching NPC's to another player.
	- Added right-click option for giving gold to another player even without Bob's RPG Era.

	Version 2.7

	- Updated for Wesnoth 1.12
	- Fixed a bug which caused an OOS at Appletok
I did the stuff in 2.8 based on things I noticed during my playthrough, but I actually didn't look at this thread first. Looks like there's a few things mentioned which need fixing.

joshudson
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Joined: January 17th, 2006, 8:04 pm
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Re: The Labyrinth Of Champions - A Multiplayer RPG

Post by joshudson » March 3rd, 2018, 3:32 am

Somebody told me that a Wose would not survive this, so I soloed it with a Wose. Behold.
Attachments
5p_-_The_Labyrinth_Of_Cham..._replay.gz
(163.41 KiB) Downloaded 17 times
CHKDSK has repaired bad sectors in CHKDSK.EXE

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