Speeding up gameplay
Moderator: Forum Moderators
-
- Posts: 80
- Joined: December 10th, 2005, 10:50 pm
- Location: Inside My PC
Speeding up gameplay
The main problem with Wesnoth IMO is the slowwwness of the MP games..
even when the players are good and move quickly, the games are slow as hell
wesnoth is fine if you play single player, the AI moves very fast, and if you dont have time you can always save and continue the game later
but with multiplayer, this is very difficult, I often find myself tied to my computer for 2 hours because my buddy wants to play on a "normal map" (instead of those puny 1 vs 1 maps)
does anyone have any ideas on speeing up gameplay? It would make wesnoth much more popular
(most people dont have 6 hours to waste everyday)
even when the players are good and move quickly, the games are slow as hell
wesnoth is fine if you play single player, the AI moves very fast, and if you dont have time you can always save and continue the game later
but with multiplayer, this is very difficult, I often find myself tied to my computer for 2 hours because my buddy wants to play on a "normal map" (instead of those puny 1 vs 1 maps)
does anyone have any ideas on speeing up gameplay? It would make wesnoth much more popular
(most people dont have 6 hours to waste everyday)
"Quantity has a quality of its own" Joesph Stalin
- Viliam
- Translator
- Posts: 1341
- Joined: January 30th, 2004, 11:07 am
- Location: Bratislava, Slovakia
- Contact:
Maybe there could be some options to speed up multiplayer. For example your income from villages could be progressively decreased by 1 each turn. Like this:
(NOV = number of villages)
Income in turn 1: NOV + 2
Income in turn 2: NOV + 1
Income in turn 3: NOV
Income in turn 4: NOV - 1
...
After some time, players could not recruit large armies, and the game would be finishing (and getting faster). Yet having more villages than opponent would be an advantage...
However when it becomes impossible to recruit for both players, there is no more incentive to fight for villages, so both could just avoid combat and go to their preferred terrain. This idea needs some improvement.
(NOV = number of villages)
Income in turn 1: NOV + 2
Income in turn 2: NOV + 1
Income in turn 3: NOV
Income in turn 4: NOV - 1
...
After some time, players could not recruit large armies, and the game would be finishing (and getting faster). Yet having more villages than opponent would be an advantage...
However when it becomes impossible to recruit for both players, there is no more incentive to fight for villages, so both could just avoid combat and go to their preferred terrain. This idea needs some improvement.
A simple limit where it stops to drop might do it. But what about doing it noth with income but units max hp. It goes down 1 or even 2 hp per turn for each new recruit. So a 30hp unit that is recruited at turn 5 gets 25hp.
Or simply starting with 300 gold but setting the income to -10?
Or simply starting with 300 gold but setting the income to -10?
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
-
- Inactive Developer
- Posts: 521
- Joined: October 27th, 2005, 5:30 am
- Location: St. Paul, Minnesota, USA, Earth
OK this thread is stupid. Yes games can be too slow sometimes, but when people are playing quickly if he game is still too slow for you MP TBS is JUST NOT FOR YOU.
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
- Viliam
- Translator
- Posts: 1341
- Joined: January 30th, 2004, 11:07 am
- Location: Bratislava, Slovakia
- Contact:
Yeah, this could do it. The simplest way would be to specify the limit as a minimum "total income". For example if minimum total income is 10, the dropping will stop before the total income of all remaining players would drop below 10 gold per turns. So it leaves the incentive to fight for villages, but does not allow to recruit too many units.Baufo wrote:A simple limit where it stops to drop might do it.
I like the idea, but it would unbalance factions, IMHO. If one unit is decreased from 40 to 30 HP, it is not so terrible as when another goes from 15 to 5 HP. Or something like this. Maybe the decrease could be in % rather than in absolute numbers.Baufo wrote:But what about doing it noth with income but units max hp. It goes down 1 or even 2 hp per turn for each new recruit. So a 30hp unit that is recruited at turn 5 gets 25hp.
-
- Posts: 80
- Joined: December 10th, 2005, 10:50 pm
- Location: Inside My PC
Becephalus.... most people have something called a "life"Becephalus wrote:OK this thread is stupid. Yes games can be too slow sometimes, but when people are playing quickly if he game is still too slow for you MP TBS is JUST NOT FOR YOU.
they dont sit in front of the computer all day like you
"Quantity has a quality of its own" Joesph Stalin
- Maeglin Dubh
- Moderator Emeritus
- Posts: 1154
- Joined: November 16th, 2005, 8:38 pm
- Location: Valley of the Shadow of Death
- Contact:
Cuddlefish.... shut it.
Putting up with your petulant personal attacks is not worth the small fruits your threads occasionally yield.
Putting up with your petulant personal attacks is not worth the small fruits your threads occasionally yield.
Cuyo Quiz wrote:I really should push for Temuchin's brainstorming with all my might someday, when the skies are cloudy, the winds dance and the light is free to roam over the soil along the fog.
-
- Retired Developer
- Posts: 1086
- Joined: September 16th, 2005, 5:44 am
- Location: Hamburg, Germany
That doesn't make you have a point, though.
I have a life, a family, two children, time consuming work, a house, sports, friends etc.
Still i manage to find the time to play some wesnoth here and there. But (and this is a big "but"): You won't find me enter the server for playing with less than two hours time for it. Of course that needs some planning. However it's a matter of your attitude rather than intrinsic to the game.
There already is a solution to your problem, actually: It's called rumble. One major concern of people playing rumbles is that it does not take so much time. I don't enjoy rumbles very much but i played 3 or 4 when i was short on time.
I have a life, a family, two children, time consuming work, a house, sports, friends etc.
Still i manage to find the time to play some wesnoth here and there. But (and this is a big "but"): You won't find me enter the server for playing with less than two hours time for it. Of course that needs some planning. However it's a matter of your attitude rather than intrinsic to the game.
There already is a solution to your problem, actually: It's called rumble. One major concern of people playing rumbles is that it does not take so much time. I don't enjoy rumbles very much but i played 3 or 4 when i was short on time.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
Becephalaus
RTS - Click Fest is by far the more popular of the game styles. I hate those games, but I'm sure you can pick up Warcraft 3 for 10$ in the bargin bin.
CuddleFish
Agreed, 1000%. Turn Based has never been known for speedy play. It requires thought and patience.if the game is still too slow for you MP TBS is JUST NOT FOR YOU.
RTS - Click Fest is by far the more popular of the game styles. I hate those games, but I'm sure you can pick up Warcraft 3 for 10$ in the bargin bin.
CuddleFish
Wow, 2 hours isn't that long for a good game. A typical 2v2 game should last longer than this, imo, if it is a good match.I often find myself tied to my computer for 2 hours
-
- Inactive Developer
- Posts: 521
- Joined: October 27th, 2005, 5:30 am
- Location: St. Paul, Minnesota, USA, Earth
Heh I would suggest I spend something like 2 hours playing wesnoth a day, maybe 3? I hardly think thats abnormal for a hooby, and certainly not abnormal for a computer gamer. I would be careful before you find yourself entirely without sympathy.CuddleFish wrote:Becephalus.... most people have something called a "life"Becephalus wrote:OK this thread is stupid. Yes games can be too slow sometimes, but when people are playing quickly if he game is still too slow for you MP TBS is JUST NOT FOR YOU.
they dont sit in front of the computer all day like you
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact: