Upgrade the Shadow
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Upgrade the Shadow
I had the thought yesterday, after playing some Age of Heroes MP, that the Shadow is still weak compared to his brother the Wraith. He's pretty devastating in night attacks, but he's easily killed once he deals his backstab damage. He has no ranged defensive weapon, and he deals less melee damage than the Wraith (when not backstabbing), and without drain. To compensate for this he gets Nightstalk and +1hp. His Nightstalk is useless once he's made an attack - he's now visible for a turn; so the only benefit the Shadow now has over the Wraith is his +1hp.
This is a real bummer. Now I know Shadows are used much differently than Wriaths, and that they are quite devastating when they get their backstab. The problem is, that I see, is that in any situation where you might level up into a Shadow (for Deafault play), you would almost always want to level into a Wraith. This has been mentioned before, I know.
Since it would probably be overkill to add more damage or resistance to the Shadow, I think his hp should be boosted slightly to make him longer-lasting and a more appealing choice when compared to the Wraith.
I don't know exactly how much of a boost would be appropriate, but I was thinking 28 or 29 hp and then 38 or so hp for the Nightgaunt - that's about a 10% increase. (Just to get the ball rolling.)
Since the Shadow cannot regain hp like the Wraith - or even the level 1 Ghost! - I think the unit should be compensated by some amount of hp increase.
This is a real bummer. Now I know Shadows are used much differently than Wriaths, and that they are quite devastating when they get their backstab. The problem is, that I see, is that in any situation where you might level up into a Shadow (for Deafault play), you would almost always want to level into a Wraith. This has been mentioned before, I know.
Since it would probably be overkill to add more damage or resistance to the Shadow, I think his hp should be boosted slightly to make him longer-lasting and a more appealing choice when compared to the Wraith.
I don't know exactly how much of a boost would be appropriate, but I was thinking 28 or 29 hp and then 38 or so hp for the Nightgaunt - that's about a 10% increase. (Just to get the ball rolling.)
Since the Shadow cannot regain hp like the Wraith - or even the level 1 Ghost! - I think the unit should be compensated by some amount of hp increase.
Seconded. That or augment its worst resistances so he becomes the real almost invulnerable unit.
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Half-baked idea of mine:
Give it Regeneration.
The Shadow could be made into something that can make extremely nasty strikes (with backstab), however take a whole load of damage in return, then hopefully limp off to recover (with the help of Nightstalk and perhaps some friendly ZoC).
Anyone else think this could work? It would be somewhat more interesting then raising HP.
PS. That is poorly explained. Apologies.
Give it Regeneration.
The Shadow could be made into something that can make extremely nasty strikes (with backstab), however take a whole load of damage in return, then hopefully limp off to recover (with the help of Nightstalk and perhaps some friendly ZoC).
Anyone else think this could work? It would be somewhat more interesting then raising HP.
PS. That is poorly explained. Apologies.
i agree - it should have regeneration, and it woulkd solve the problem with a bit of balancing. Give me reason why he losses it?
User:Kshinji
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Not so harshly. EITHER decrease melee OR do Cold damage. Wraiths are powerful, but they are important to the faction - they have to be powerful. That's why I'm also for giving regeneration to Shadow - he has to be a good alternative.Elvish Pillager wrote:Don't upgrade the Shadow, downgrade the Wraith. Make its melee weaker and do Cold damage.
- Elvish_Pillager
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What, is the Cold damage type some sort of disadvantage? I always thought of it as mildly better than Blade, in general.Alks wrote:Not so harshly. EITHER decrease melee OR do Cold damage.Elvish Pillager wrote:Don't upgrade the Shadow, downgrade the Wraith. Make its melee weaker and do Cold damage.
The main reason I said to change to cold is that reducing the melee damage without switching to cold would result in RIPLIB concerns.
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It doesn't do Cold?. Well, unless someone start spamming bats and their Cold res i guess one shouldn't have problems.
Now... why it was decided none should do Cold. One of them must, right?.
It doesn't do Cold?. Well, unless someone start spamming bats and their Cold res i guess one shouldn't have problems.
Now... why it was decided none should do Cold. One of them must, right?.
Cuyo Quiz,where madness meets me
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
- Ken_Oh
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Wraiths do have cold damage, it's just only on their ranged Wail attack. I wonder if that was the reasoning behind not giving their sword cold damage as well.
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I also think it's cheap to give Wraiths blade damage because then it negates how fearsome I think Woses should be to Undead.
Yeah, I'd really like to see the thread where this idea got shot down.
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I also think it's cheap to give Wraiths blade damage because then it negates how fearsome I think Woses should be to Undead.
Yeah, I'd really like to see the thread where this idea got shot down.
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