maps by ascendant
Moderator: Forum Moderators
maps by ascendant
Two small and fast maps first. Enjoy!
[map]
WWWWWWWgggggWWWWWWWW
WWWWWgghgmggggWWWWWW
WWWggfhmmgmmXXggWWWW
WggafgghgQvggXghggWW
gggmfgggQwQwgtgmgggW
gmmghEEEwggfgfffmmgW
gmg1ngggEKgghgn4gmgW
gmgngrvggnkkgkkngmgW
ggffffgEEhEEkcgkgggW
gcgcgggEgmtEggcccccW
cgckccgEthgEgfgfgggW
gmgngkkkEnEggrfnfmgW
gmg2kgggkKggvgg3gmgW
gmgfnfhfggEEgEnggmgW
ggmmftgwgwwgEghmmggW
ggghgXggQQQhggfagggW
WWgggXgmvggmgffggWWW
WWWWggXgmmmhhggWWWWW
WWWWWWgggggggWWWWWWW
WWWWWWWWgggWWWWWWWWW[/map]
[map]
WWWWWWWgggggWWWWWWWW
WWWWWgghgmggggWWWWWW
WWWggfhmmgmmXXggWWWW
WggafgghgQvggXghggWW
gggmfgggQwQwgtgmgggW
gmmghEEEwggfgfffmmgW
gmg1ngggEKgghgn4gmgW
gmgngrvggnkkgkkngmgW
ggffffgEEhEEkcgkgggW
gcgcgggEgmtEggcccccW
cgckccgEthgEgfgfgggW
gmgngkkkEnEggrfnfmgW
gmg2kgggkKggvgg3gmgW
gmgfnfhfggEEgEnggmgW
ggmmftgwgwwgEghmmggW
ggghgXggQQQhggfagggW
WWgggXgmvggmgffggWWW
WWWWggXgmmmhhggWWWWW
WWWWWWgggggggWWWWWWW
WWWWWWWWgggWWWWWWWWW[/map]
Last edited by ascendant on April 18th, 2006, 4:40 am, edited 1 time in total.
The first map has a lot of grass on it...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I modified the map with the too much grass (I agree) a bit, I hope it is better now.
[map]
hmmhhffffggggEEgggfffffhhhmmh
hmhhhfffgggggEgngfftffgghhhhh
mhhhhfggggggEggnggfffggghhmhh
hhhhhfggggggEgn1ggfgfggghhmmh
hhmhhgggggggEvggnggggggghhhmh
hhmmhgggggggEEgggggggggghhmhh
hmhhhggggwwgggEggggggNNghhhhh
hhhmhhgggwwgggEgdgggghgffhhmm
mhhmhhgggwwwggEgdddgggNfhghmh
hhmhhhffXggwggEgggddgvgggghhh
hmhhhfhXXghggfEfgggdgggXXgfhh
hmhgNggvgggfftEgffggggXggggfh
hhhNghggggfggRRRggfggggggggfh
hgggNggdggfgRgggRgfgwgwwggfff
gfffggggdgfgRgcgRtfgwwwwwgfff
ftffgggddgfERRgRREfgggggwgggf
fffgggddgEEftgRggfEEggggggggg
ffgngggEEgggffgffgggEEgEEEggg
fgg3ggEggggcggfggdgdggEgvgEEg
gnnngvEgggcgcgggdgdddggggngEg
gggggEEggcccgggvggggddgn2nggE
gEEEEgggcccggXggghggdgggggngg
EggggggggggggXgfNgNggggfffggg
gggggggggggggXgfhhNggggfffggg
ggggggggggggggggfhghgggfgtfgg
gffffgggggggggghghhhhhggfgfgg
ffffggggggghghhmhhhmhhhhffffg
ffffghghhhhhhhhhhmhhmmhhhhggg
fffhhhhmhhhmmmhhmmhhhhmhmmhhg
hhmhhmmhhhmhhmhhmhhhmmhhhmhhh
[/map]
[map]
hmmhhffffggggEEgggfffffhhhmmh
hmhhhfffgggggEgngfftffgghhhhh
mhhhhfggggggEggnggfffggghhmhh
hhhhhfggggggEgn1ggfgfggghhmmh
hhmhhgggggggEvggnggggggghhhmh
hhmmhgggggggEEgggggggggghhmhh
hmhhhggggwwgggEggggggNNghhhhh
hhhmhhgggwwgggEgdgggghgffhhmm
mhhmhhgggwwwggEgdddgggNfhghmh
hhmhhhffXggwggEgggddgvgggghhh
hmhhhfhXXghggfEfgggdgggXXgfhh
hmhgNggvgggfftEgffggggXggggfh
hhhNghggggfggRRRggfggggggggfh
hgggNggdggfgRgggRgfgwgwwggfff
gfffggggdgfgRgcgRtfgwwwwwgfff
ftffgggddgfERRgRREfgggggwgggf
fffgggddgEEftgRggfEEggggggggg
ffgngggEEgggffgffgggEEgEEEggg
fgg3ggEggggcggfggdgdggEgvgEEg
gnnngvEgggcgcgggdgdddggggngEg
gggggEEggcccgggvggggddgn2nggE
gEEEEgggcccggXggghggdgggggngg
EggggggggggggXgfNgNggggfffggg
gggggggggggggXgfhhNggggfffggg
ggggggggggggggggfhghgggfgtfgg
gffffgggggggggghghhhhhggfgfgg
ffffggggggghghhmhhhmhhhhffffg
ffffghghhhhhhhhhhmhhmmhhhhggg
fffhhhhmhhhmmmhhmmhhhhmhmmhhg
hhmhhmmhhhmhhmhhmhhhmmhhhmhhh
[/map]
Wow, I am impressed by functionality of |map| tag - Nice work. First time I see map posted in that way. Still - pretty boring maps - terrain not varied enough.
Sauron
Customize yourself random factor in game:
GET my mod [available as C++ sourcecode and compiled Windows executable] for wesnoth 1.6.4
at http://saurons-mod.zor.org/
Mod thread
http://www.wesnoth.org/forum/viewtopic.php?t=26803
Customize yourself random factor in game:
GET my mod [available as C++ sourcecode and compiled Windows executable] for wesnoth 1.6.4
at http://saurons-mod.zor.org/
Mod thread
http://www.wesnoth.org/forum/viewtopic.php?t=26803
As I like quite small maps the best (I am too simple to appreciate a long front of battle), I will comment on the smaller of the maps.
I also think as many have pointed out, that the map could need some mmore breaking up of the terrain, but what I like about your map (not having played it yet) is the 'buffer zone' behind each players keep. Not many of the standard MP-maps have suck a zone, but rather have the keeps on the border of the map. Maybe one could enhance the buffer-zone aspect of the map somehow? I can come up with interresting strategic uses of the space there just now, but I guess I should play it before ranting anymore.
I also think as many have pointed out, that the map could need some mmore breaking up of the terrain, but what I like about your map (not having played it yet) is the 'buffer zone' behind each players keep. Not many of the standard MP-maps have suck a zone, but rather have the keeps on the border of the map. Maybe one could enhance the buffer-zone aspect of the map somehow? I can come up with interresting strategic uses of the space there just now, but I guess I should play it before ranting anymore.
Her is a small duel map. I hope it is better.
[map]
hmgghmhhmfmmmfhmfhfffff
hhgghhmfmfmgmghhffhffff
mhffghfggwwgghgffffffhf
ffhhgfhgvwfmmhgffgfffhf
mhhgghghhhfhhmggtgXXffh
gRgCgtmmmhffhgghfhghXfh
RgC1gRgRgggRgNhmgmmfgfm
ggCCCgRgRRRvRRgfhmggXgf
mmgmgmghgffcgfRghffffgg
mmgwggmfhccsc/Rgggwwffg
gfgwwhmhfcs//cfhhhgwYfg
gfYwgghgf//sscffmgwwgmg
ggffwfggRfcccfhhmmgmgmm
ggfgfmhfRRgvfRgggggCggm
ffXfgmhmgNRRRgRRRRC2Cgf
mfghmhghhggfghgmgtgCCRR
hfXXggfggmhhfhmhmhggghg
hhffXgtfghhmfwhggfghhfm
fhffffffghmgfwvghhgfhhf
fffffffhggggwfgffhggfhm
ffffhhfmhfmmmfmhmmhggmh
[/map]
[map]
hmgghmhhmfmmmfhmfhfffff
hhgghhmfmfmgmghhffhffff
mhffghfggwwgghgffffffhf
ffhhgfhgvwfmmhgffgfffhf
mhhgghghhhfhhmggtgXXffh
gRgCgtmmmhffhgghfhghXfh
RgC1gRgRgggRgNhmgmmfgfm
ggCCCgRgRRRvRRgfhmggXgf
mmgmgmghgffcgfRghffffgg
mmgwggmfhccsc/Rgggwwffg
gfgwwhmhfcs//cfhhhgwYfg
gfYwgghgf//sscffmgwwgmg
ggffwfggRfcccfhhmmgmgmm
ggfgfmhfRRgvfRgggggCggm
ffXfgmhmgNRRRgRRRRC2Cgf
mfghmhghhggfghgmgtgCCRR
hfXXggfggmhhfhmhmhggghg
hhffXgtfghhmfwhggfghhfm
fhffffffghmgfwvghhgfhhf
fffffffhggggwfgffhggfhm
ffffhhfmhfmmmfmhmmhggmh
[/map]
Here is a 6-player map, in rumble-style.
[map]
WWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWuWuWWWWWWWWWWW
WWWWWWWWWWo1oWWWWWWWWWWW
WWWWWWWWWWgggWWWWWWWWWWW
WWWWWWWWWWcgcWWWWWWWWWWW
WWWuoWWWccg|fccWWWouWWWW
WWu6ggccgmgRggmccgg2uWWW
WWWogg\fghoRohgg/ggoWWWW
WWWWWcgRRoDgDoRRfcWWWWWW
WWWWWcmgogmwmgoggcWWWWWW
WWWWWcghoDwfwDohmcWWWWWW
WWWWWcfgRgDmDgRggcWWWWWW
WWWWgc/RgoogoogR\cgWWWWW
WWuoggcgmhgRghgfcggouWWW
WWW5ogWccgfRgmccWgo3WWWW
WWWuWWWWWcc|ccWWWWWuWWWW
WWWWWWWWWWgggWWWWWWWWWWW
WWWWWWWWWWogoWWWWWWWWWWW
WWWWWWWWWWu4uWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWW[/map]
[map]
WWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWuWuWWWWWWWWWWW
WWWWWWWWWWo1oWWWWWWWWWWW
WWWWWWWWWWgggWWWWWWWWWWW
WWWWWWWWWWcgcWWWWWWWWWWW
WWWuoWWWccg|fccWWWouWWWW
WWu6ggccgmgRggmccgg2uWWW
WWWogg\fghoRohgg/ggoWWWW
WWWWWcgRRoDgDoRRfcWWWWWW
WWWWWcmgogmwmgoggcWWWWWW
WWWWWcghoDwfwDohmcWWWWWW
WWWWWcfgRgDmDgRggcWWWWWW
WWWWgc/RgoogoogR\cgWWWWW
WWuoggcgmhgRghgfcggouWWW
WWW5ogWccgfRgmccWgo3WWWW
WWWuWWWWWcc|ccWWWWWuWWWW
WWWWWWWWWWgggWWWWWWWWWWW
WWWWWWWWWWogoWWWWWWWWWWW
WWWWWWWWWWu4uWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWWWWW[/map]