Crossrivers map

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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ascendant
Posts: 108
Joined: April 5th, 2006, 1:09 pm

Crossrivers map

Post by ascendant »

Does anyone like it? :)
[map]
wTTwTwwwTgTTggggggggEEgggggggggggggghJJg
wwTwTTwwwwgggGgGgGGggEggGGgfggGggGGmhJgg
TgTgwwTwTTwgXgGggGgCggEEgGGfggGGgGgJhPgG
ggTTgwwwwwwgXIgGggC3CgTEgGgffgggGgJhhIgG
ccggTgwwTTggXgIIGgCCCgLEgghhfTgGGghgIgGg
cccccgggTTggXgIIGGgggEETgggghhmTgThgIgGc
ggccckgZghTTXXgIggGgEgTgnnggJhTmThTTIccc
ggggckccThwwwhXXgwGgEgGgggnnJghhhffTgccg
GGggGggcccTThwTwgwGEEgGrrrggUTgfhTTggccg
ggGGGggcgcccwTwTgPgrGrrGgGrrGGThTTgccccg
GgggGGGgwgccgcwghTrvrgfTGGgrgGgTgccccggG
GTggBGGGgggccghfhfgGgrgTfGgTrrgggccggGGg
ffhhgrgGggggccgghTTfGrgTfTggggr\cccGGGGG
hhTTfgggGGGgccccTTfTgrggTggggccc\EgggEgg
fTTThTGGggGgggccggTgg|gcgcgcccccgGEEEgEE
gghhTfGGgGGgIgccccgccgcgcgcccgggGggggggG
gggEhfGgngIIIgcgcZccgNgLg\cgGGngGIInnnGG
gEEgEEgEgggIIgcgggccgggccgEEgEggUggn1nGg
EggnggEgEEIEggccgcc//ccgccgGEgEEgEggnggE
ggn2ngggggEgEEgccgggccgggcgGGIggEgEEgEEg
ggnnnIggnIIggc\gLgNgcgccgcccgInggGgTEggG
ggggggIUIggcccgcgcgccgZcccccgIIRgfhGThGg
EEgEEEgggccccgcgcg|ggfgfcgccccGggGhfTThf
ggEgggE\cccggggTggrgTTfTfgggccccgGThfhTG
gggggccc\rggggTfTgrgTfThhggggccgkcggffTh
ggggcccgggrrgggfTgrgggThfTgggTkcgccchhfg
gcgccccggTggrgggTfgrvrTgwhThghcccggwgGgG
gggccgggggggrrgggrrgrgPwTTwwgTTcccggwgGg
gcccZgITghggggrrrggEEgTgTgThwwhgccgwwgGG
cccgggIThTmhgggggngEgggIXXGwhgTTggcgccgg
cggggIIgGGTmgUgnnggEgggIggXXTwgTGgccgccc
gGggJhhgGgTThJnTgEEggggIIgGXgTwwwwggcccc
ggGJJhmGGgffhJgLEggCCCggIIgXggTwTwTTgggG
gghhhmfgGGggfggTEggC4CgggGgXggwwTTwwwwGg
ggGGfffggGGgffTgEEggCggGGgGXggTwwwTwTTTT
gggfGGggggghhgggGEEgggggGGggggggTTwTwwwT
[/map]
I'll create a decent downloadable file later. ;)
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Sapient
Inactive Developer
Posts: 4453
Joined: November 26th, 2005, 7:41 am
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Post by Sapient »

The village distribution seems unfair. Compare player 1 to player 4, for example.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
sparr
Posts: 209
Joined: March 6th, 2006, 5:02 am

Post by sparr »

The villages are also too close to the middle, in general. I think the 30-40% of the map making up the corners would never see any action.

I agree about the village distribution. Not only do 3 and 4 have more close villages, they are actually a hex closer to most of the middle island villages too!
ascendant
Posts: 108
Joined: April 5th, 2006, 1:09 pm

Post by ascendant »

Oh, well now I noticed the map imbalance. I already plan to make a modified version of the map, with some balances and more villages too. (now there are very few, because I don´t like villages so much and can´t place them well) Thanks for feedback
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