Kingdom Builder Mod

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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PapaSmurfReloaded
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Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: Kingdom Builder Mod

Post by PapaSmurfReloaded »

New version with minor changes.

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PapaSmurfReloaded
Posts: 748
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: Kingdom Builder Mod

Post by PapaSmurfReloaded »

Minor changes to scenario.

GrandMarshalEmil
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Joined: March 15th, 2020, 10:23 am

Re: Kingdom Builder Mod

Post by GrandMarshalEmil »

Is there any way to select what kind of keep/castle you build and randomize/specify the type of villages built, too?

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PapaSmurfReloaded
Posts: 748
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: Kingdom Builder Mod

Post by PapaSmurfReloaded »

GrandMarshalEmil wrote:
March 26th, 2020, 11:49 pm
Is there any way to select what kind of keep/castle you build and randomize/specify the type of villages built, too?
Not currently, while I believe it is possible, it would be a hassle to code the ability to choose an "architectural style" for each side.
Something similar existed at some point, the ability to make cosmetic changes to villages to make them look like mines, windmills or lighthouses, adding farmlands around them, etc, however it is not currently enabled. I thought it was irrelevant since it has no actual influence on gameplay, so for the sake of simplicity I removed the menu, it still exists amongst the add-on files though.

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