Voiceover for An Orcish Incursion Development thread

Create music and sound effects for mainline or user-made content.

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ghype
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Re: Voiceover for An Orcish Incursion Development thread

Post by ghype » March 23rd, 2019, 11:25 am

Is there a database somewhere with those replays?
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josteph
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Re: Voiceover for An Orcish Incursion Development thread

Post by josteph » March 24th, 2019, 1:38 pm

max_torch wrote:
March 23rd, 2019, 11:01 am
It's showing Ka’lian but it's actually supposed to be Ka'lian. The reason the " ' " was copied as " ’ " is because that's how the characterlooks like when you copy the text from the scenario cfg file. There are other characters that are miscopied this way. I don't know the specific reason why but some people in the forum might.
The word is Ka’lian, with a Unicode quote mark (it's not the ordinary ASCII apostrophe). The reason you get ’ is because the bytes representing in utf8 are the same as the bytes representing ’ in windows-1255. What probably happened is that somebody opened the cfg file in an editor that had assumed the file was encoded in windows-1255. You can avoid this by telling your editor to treat the cfg file as a utf8 file.
ghype wrote:
March 23rd, 2019, 11:25 am
Is there a database somewhere with those replays?
https://forums.wesnoth.org/viewforum.php?f=41

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