Summoning Wars

Discuss the development of other free/open-source games, as well as other games in general.

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monochromatic
Posts: 1549
Joined: June 18th, 2009, 1:45 am

Re: Summoning Wars

Post by monochromatic »

YES!! Thanks so much!
Lastmerlin
Posts: 45
Joined: September 25th, 2007, 5:37 pm

Re: Summoning Wars

Post by Lastmerlin »

Hi,

I have just released version 0.5.2.
Here is a list of the most important improvements:

Programming:
- Introduced a stash where players can store items
- Replaced networking library Raknet by Enet
- Added option to choose highlight color to improve gameplay experience for colorblind players
- Added option to adjust difficulty

Graphics:
- new images for various skills
- improved image for the world map

Music/Sound:
- Added lots of music
- Added various new sounds

Build:
- fully integrated cmake build system
- Created full-featured MAC-Build

We are still struggling with the shadows, but hey, we have a MAC build with all features instead. And we have awesome music - Wesnoth players might recognize West's style.
Just give it a try and have fun :)
Lastmerlin
Posts: 45
Joined: September 25th, 2007, 5:37 pm

Re: Summoning Wars

Post by Lastmerlin »

Hello,

this is my usual bump of the topic, when I release a new version, this time its 0.5.3.

Here is a list of the most important changes:
Programming:
* upgraded Ogre version to 1.7
* upgrade CEGUI version to 0.7
* capped framerate at 50 reducing processor load
* added colored tooltips
* tooltip of equipment is displayed for comparison if inventory item is hoovered
* added enchantment system
* implemented auto-pickup for gold

Story:
* added new chat options to several NPCs
* added Quest: The Scout
* added Quest: The Goblin Raid
* improved Tutorial cutscenes

Graphics:
* added model: Bat
* added model: Spider
* added model: Crypt entrance

Translation:
* added Russian translation
* updated German and Italian translation

PS: I know this is a double post and somewhat advertising, please let me know if you dislike it
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Jetrel
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Summoning Wars

Post by Jetrel »

Lastmerlin wrote:PS: I know this is a double post and somewhat advertising, please let me know if you dislike it
Double posts of this type are wholeheartedly welcome. In general, double-posting is fine here when you're adding new and useful content, and when it's not "just a few minutes" after the previous post.

Posting new screenshots every few months or so, especially when you hit a new "major point release" like 0.4, 0.5, etc, would be worthwhile, since many of the improvements you're making are nigh-impossible to describe with mere words.
Play Frogatto & Friends - a finished, open-source adventure game!
Lastmerlin
Posts: 45
Joined: September 25th, 2007, 5:37 pm

Re: Summoning Wars

Post by Lastmerlin »

Well, I am happy I can announce the release of version 0.5.4.
This release was centered around integrating new sounds and improving the player skill sets and balancing.
A special thanks is to artisticdude, who provided all the new sounds.

Here is a list of changes:
Gameplay:
* changed several cooldown values for the archer skills
* added stun to the storm arrows skill
* changed cooldown values for the warriors fire skills and regeneration
* added splash damage to warriors charge attacks
* changed behavior of the warriors taunt and scare warcries
* gave the warrior a triple whirlattack skill as upgrade of common whirlattack
* changed cooldown values for most mage skills
* significant damage adjustments to mage skills
* ionisation passive skill now reduces lightning cooldown speed instead of damage bonus
* changed cooldown values for all priest healing and booster skills
* added passive skills for the priest reducing damage taken from undead, demons and elementals
* modified effect of berserk and confused states
* small evasion rate is now also granted without using a shield
* more enchantments are available at Fazir's in dwarfenwall

User Interface:
* added labels for remaining skill and attribute points
* added visualization for skill dependecies
* added shortkey numbers to the belt slots
* added visulization for missed attacks
* added graphics for various boosters
* increased size of small items (rings, amulets) to improve visibility
* improved descriptions for various skills

Sound:
* added drop sounds for all items
* added drop sounds for all player melee attacks
* added full soundset for the goblin
* added full soundset for the zombie
* added spider attack sound
* added wolf and slug death soundset

For screenshots: This versions modifications should considerably change gameplay experience, but graphics-wise we did not make huge improvements again :(
This time the improvements are rather for the ears than for the eyes, so you have to play it. As soon as we get some better grahics, I will post some screenshots.
Lastmerlin
Posts: 45
Joined: September 25th, 2007, 5:37 pm

Re: Summoning Wars

Post by Lastmerlin »

Someone requested some up-to-date screenshots - I think we have something better :)
Trapdoor made an awesome trailer for our game:
http://www.youtube.com/watch?v=fPXatVmAS7E
nuti-naguti
Posts: 42
Joined: January 12th, 2009, 7:20 pm

Re: Summoning Wars

Post by nuti-naguti »

I will test it) Is it similar to magika?
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8680
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Posts: 742
Joined: March 20th, 2011, 11:45 pm
Location: The past

Re: Summoning Wars

Post by 8680 »

Are there any savepoints between Joringsbridge and Dwarfenwall?
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