Summoning Wars
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- Posts: 1549
- Joined: June 18th, 2009, 1:45 am
Re: Summoning Wars
YES!! Thanks so much!
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- Posts: 45
- Joined: September 25th, 2007, 5:37 pm
Re: Summoning Wars
Hi,
I have just released version 0.5.2.
Here is a list of the most important improvements:
Programming:
- Introduced a stash where players can store items
- Replaced networking library Raknet by Enet
- Added option to choose highlight color to improve gameplay experience for colorblind players
- Added option to adjust difficulty
Graphics:
- new images for various skills
- improved image for the world map
Music/Sound:
- Added lots of music
- Added various new sounds
Build:
- fully integrated cmake build system
- Created full-featured MAC-Build
We are still struggling with the shadows, but hey, we have a MAC build with all features instead. And we have awesome music - Wesnoth players might recognize West's style.
Just give it a try and have fun
I have just released version 0.5.2.
Here is a list of the most important improvements:
Programming:
- Introduced a stash where players can store items
- Replaced networking library Raknet by Enet
- Added option to choose highlight color to improve gameplay experience for colorblind players
- Added option to adjust difficulty
Graphics:
- new images for various skills
- improved image for the world map
Music/Sound:
- Added lots of music
- Added various new sounds
Build:
- fully integrated cmake build system
- Created full-featured MAC-Build
We are still struggling with the shadows, but hey, we have a MAC build with all features instead. And we have awesome music - Wesnoth players might recognize West's style.
Just give it a try and have fun
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- Posts: 45
- Joined: September 25th, 2007, 5:37 pm
Re: Summoning Wars
Hello,
this is my usual bump of the topic, when I release a new version, this time its 0.5.3.
Here is a list of the most important changes:
Programming:
* upgraded Ogre version to 1.7
* upgrade CEGUI version to 0.7
* capped framerate at 50 reducing processor load
* added colored tooltips
* tooltip of equipment is displayed for comparison if inventory item is hoovered
* added enchantment system
* implemented auto-pickup for gold
Story:
* added new chat options to several NPCs
* added Quest: The Scout
* added Quest: The Goblin Raid
* improved Tutorial cutscenes
Graphics:
* added model: Bat
* added model: Spider
* added model: Crypt entrance
Translation:
* added Russian translation
* updated German and Italian translation
PS: I know this is a double post and somewhat advertising, please let me know if you dislike it
this is my usual bump of the topic, when I release a new version, this time its 0.5.3.
Here is a list of the most important changes:
Programming:
* upgraded Ogre version to 1.7
* upgrade CEGUI version to 0.7
* capped framerate at 50 reducing processor load
* added colored tooltips
* tooltip of equipment is displayed for comparison if inventory item is hoovered
* added enchantment system
* implemented auto-pickup for gold
Story:
* added new chat options to several NPCs
* added Quest: The Scout
* added Quest: The Goblin Raid
* improved Tutorial cutscenes
Graphics:
* added model: Bat
* added model: Spider
* added model: Crypt entrance
Translation:
* added Russian translation
* updated German and Italian translation
PS: I know this is a double post and somewhat advertising, please let me know if you dislike it
Re: Summoning Wars
Double posts of this type are wholeheartedly welcome. In general, double-posting is fine here when you're adding new and useful content, and when it's not "just a few minutes" after the previous post.Lastmerlin wrote:PS: I know this is a double post and somewhat advertising, please let me know if you dislike it
Posting new screenshots every few months or so, especially when you hit a new "major point release" like 0.4, 0.5, etc, would be worthwhile, since many of the improvements you're making are nigh-impossible to describe with mere words.
Play Frogatto & Friends - a finished, open-source adventure game!
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- Posts: 45
- Joined: September 25th, 2007, 5:37 pm
Re: Summoning Wars
Well, I am happy I can announce the release of version 0.5.4.
This release was centered around integrating new sounds and improving the player skill sets and balancing.
A special thanks is to artisticdude, who provided all the new sounds.
Here is a list of changes:
Gameplay:
* changed several cooldown values for the archer skills
* added stun to the storm arrows skill
* changed cooldown values for the warriors fire skills and regeneration
* added splash damage to warriors charge attacks
* changed behavior of the warriors taunt and scare warcries
* gave the warrior a triple whirlattack skill as upgrade of common whirlattack
* changed cooldown values for most mage skills
* significant damage adjustments to mage skills
* ionisation passive skill now reduces lightning cooldown speed instead of damage bonus
* changed cooldown values for all priest healing and booster skills
* added passive skills for the priest reducing damage taken from undead, demons and elementals
* modified effect of berserk and confused states
* small evasion rate is now also granted without using a shield
* more enchantments are available at Fazir's in dwarfenwall
User Interface:
* added labels for remaining skill and attribute points
* added visualization for skill dependecies
* added shortkey numbers to the belt slots
* added visulization for missed attacks
* added graphics for various boosters
* increased size of small items (rings, amulets) to improve visibility
* improved descriptions for various skills
Sound:
* added drop sounds for all items
* added drop sounds for all player melee attacks
* added full soundset for the goblin
* added full soundset for the zombie
* added spider attack sound
* added wolf and slug death soundset
For screenshots: This versions modifications should considerably change gameplay experience, but graphics-wise we did not make huge improvements again
This time the improvements are rather for the ears than for the eyes, so you have to play it. As soon as we get some better grahics, I will post some screenshots.
This release was centered around integrating new sounds and improving the player skill sets and balancing.
A special thanks is to artisticdude, who provided all the new sounds.
Here is a list of changes:
Gameplay:
* changed several cooldown values for the archer skills
* added stun to the storm arrows skill
* changed cooldown values for the warriors fire skills and regeneration
* added splash damage to warriors charge attacks
* changed behavior of the warriors taunt and scare warcries
* gave the warrior a triple whirlattack skill as upgrade of common whirlattack
* changed cooldown values for most mage skills
* significant damage adjustments to mage skills
* ionisation passive skill now reduces lightning cooldown speed instead of damage bonus
* changed cooldown values for all priest healing and booster skills
* added passive skills for the priest reducing damage taken from undead, demons and elementals
* modified effect of berserk and confused states
* small evasion rate is now also granted without using a shield
* more enchantments are available at Fazir's in dwarfenwall
User Interface:
* added labels for remaining skill and attribute points
* added visualization for skill dependecies
* added shortkey numbers to the belt slots
* added visulization for missed attacks
* added graphics for various boosters
* increased size of small items (rings, amulets) to improve visibility
* improved descriptions for various skills
Sound:
* added drop sounds for all items
* added drop sounds for all player melee attacks
* added full soundset for the goblin
* added full soundset for the zombie
* added spider attack sound
* added wolf and slug death soundset
For screenshots: This versions modifications should considerably change gameplay experience, but graphics-wise we did not make huge improvements again
This time the improvements are rather for the ears than for the eyes, so you have to play it. As soon as we get some better grahics, I will post some screenshots.
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- Posts: 45
- Joined: September 25th, 2007, 5:37 pm
Re: Summoning Wars
Someone requested some up-to-date screenshots - I think we have something better
Trapdoor made an awesome trailer for our game:
http://www.youtube.com/watch?v=fPXatVmAS7E
Trapdoor made an awesome trailer for our game:
http://www.youtube.com/watch?v=fPXatVmAS7E
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- Posts: 42
- Joined: January 12th, 2009, 7:20 pm
Re: Summoning Wars
I will test it) Is it similar to magika?
Re: Summoning Wars
Are there any savepoints between Joringsbridge and Dwarfenwall?