Super Mario Crossover

Discuss the development of other free/open-source games, as well as other games in general.

Moderators: Forum Moderators, Developers

User avatar
Ken_Oh
Moderator Emeritus
Posts: 2176
Joined: February 6th, 2006, 4:03 am
Location: Baltimore, Maryland, USA

Super Mario Crossover

Post by Ken_Oh »

http://www.newgrounds.com/portal/view/534416

Image

I, and I'm sure many other of the Nintendo Generation, dreamed about this game as a kid. Now it's real.

User avatar
Issyl
Posts: 364
Joined: January 23rd, 2010, 9:48 pm
Location: Orlando, Florida, USA

Re: Super Mario Crossover

Post by Issyl »

Haha, okay, this was fun.

I played as Link.

User avatar
Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: Super Mario Crossover

Post by Zerovirus »

Pfft. Link sucks. Megaman owns link any day.

User avatar
dipseydoodle
Posts: 872
Joined: September 16th, 2008, 10:26 pm
Location: The United States of America

Re: Super Mario Crossover

Post by dipseydoodle »

It looked great on the website.

EDIT: I just played it and it was awesome.
- Dipsey

User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Super Mario Crossover

Post by artisticdude »

Nobody likes fat little Mario? :P

This reminds me very much of Super Tux, which means Super Tux must be heavily based on it. I've never played any Mario games before (I've always found them weird in the extreme), but this actually wasn't too bad. I personally would prefer better graphics, but that would detract from the retro feel. Sigh. Can't have everything.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."

User avatar
Hulavuta
Posts: 1668
Joined: October 11th, 2008, 8:17 pm
Location: United States

Re: Super Mario Crossover

Post by Hulavuta »

I played as Samus. Samus is beast. Except hot.

Also, I like how each character retains their abilities from their games.

BTW, super tux was based on the original mario. It's actually almost exactly the same as mario.

Off-Topic: my first post in Game Development.
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra

User avatar
dipseydoodle
Posts: 872
Joined: September 16th, 2008, 10:26 pm
Location: The United States of America

Re: Super Mario Crossover

Post by dipseydoodle »

Yeah. Samus was good, but she can't drop bombs when she get the fire flower. Bill R is great, triple shoots are the best and mega man was pretty good too. I don't like link or mario(even tho he's the original character) and The guy from castlvania was in-between them all.

EDIT: By the guy from castlevania I mean Simon. :wink:
- Dipsey

User avatar
Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: Super Mario Crossover

Post by Zerovirus »

I couldn't use Simon. Controls were wonky- he wouldn't pivot when jumping and his jumps were too short. I got stuck between some vertical columns and I couldn't directionjump out of them so I gave up. I also felt his weapons were too weak...

User avatar
dipseydoodle
Posts: 872
Joined: September 16th, 2008, 10:26 pm
Location: The United States of America

Re: Super Mario Crossover

Post by dipseydoodle »

That. Never happened to me. I didn't use him much tho. :hmm:
- Dipsey

User avatar
Ken_Oh
Moderator Emeritus
Posts: 2176
Joined: February 6th, 2006, 4:03 am
Location: Baltimore, Maryland, USA

Re: Super Mario Crossover

Post by Ken_Oh »

Simon is definitely the "challenge mode" of the game, in the same way that Bill Rizer is the "easy mode". I got to 8-2 with Simon and then didn't make it halfway through that stage without losing all 9 of my lives.

Balance isn't a huge deal, as it's simply fun for those of us who wished we could play like this as kids.

But, as I've read from the developer's interviews, this is basically a demo version of a much bigger game like this. I can't wait.

User avatar
dipseydoodle
Posts: 872
Joined: September 16th, 2008, 10:26 pm
Location: The United States of America

Re: Super Mario Crossover

Post by dipseydoodle »

Ken_Oh wrote:Simon is definitely the "challenge mode" of the game, in the same way that Bill Rizer is the "easy mode". I got to 8-2 with Simon and then didn't make it halfway through that stage without losing all 9 of my lives.
Good way to look at it.
Ken_Oh wrote:Balance isn't a huge deal, as it's simply fun for those of us who wished we could play like this as kids.
That's true. Now you can(minus megaman, bill an simon)with Smash Bros. Brawl.
Ken_Oh wrote:But, as I've read from the developer's interviews, this is basically a demo version of a much bigger game like this. I can't wait.
What kind of game? :hmm:
- Dipsey

User avatar
Hulavuta
Posts: 1668
Joined: October 11th, 2008, 8:17 pm
Location: United States

Re: Super Mario Crossover

Post by Hulavuta »

Huge Topic revival, I know but they(he) have released version 1.1


http://supermariobroscrossover.com/

They added Ryu, who isn't as awesome as he was in the trailer, and they modified some other characters. (I've only tried Ryu and Samus so far)

Don't use Megaman, he sucks now. (You have to use Rush and jump on top of him just to jump the normal height of other people)
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra

User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Super Mario Crossover

Post by Jetrel »

artisticdude wrote:Nobody likes fat little Mario? :P

This reminds me very much of Super Tux, which means Super Tux must be heavily based on it. I've never played any Mario games before (I've always found them weird in the extreme), but this actually wasn't too bad.
Super Tux is pretty much a complete, shameless clone of mario - such to the point that the developers should be ashamed of themselves.

artisticdude wrote:I personally would prefer better graphics, but that would detract from the retro feel. Sigh. Can't have everything.
Actually, more than being retro-styled, these graphics in this SMC are direct rips from the old nintendo games.

:hmm: Which of course is highly illegal. I'm personally wondering if/when they're gonna get a cease-and-desist.
Play Frogatto & Friends - a finished, open-source adventure game!

Blarumyrran
Art Contributor
Posts: 1700
Joined: December 7th, 2006, 8:08 pm

Re: Super Mario Crossover

Post by Blarumyrran »

Jetrel wrote:Super Tux is pretty much a complete, shameless clone of mario - such to the point that the developers should be ashamed of themselves.
SuperTux isn't that exact a clone; iirc it lacked a lot of defining Mario features - like the tubes. But what it had was directly taken from Mario. Which is even worse, of course! A dull game at any rate.
Jetryl wrote:Actually, more than being retro-styled, these graphics in this SMC are direct rips from the old nintendo games.

:hmm: Which of course is highly illegal. I'm personally wondering if/when they're gonna get a cease-and-desist.
Never, probably. The example that I like giving again and again is Wake Of Gods (a homm3 fan-made mod). It adds hundreds of pieces of stolen content from dozens of different sources, and I haven't heard of it ever being threatened. There's a very high threshold for famousness before you get threatened for stolen images/music. But for using a trademarked name in the title, the threshold is much lower.

User avatar
Jetrel
Art Director
Posts: 7242
Joined: February 23rd, 2004, 3:36 am
Location: Midwest US

Re: Super Mario Crossover

Post by Jetrel »

Blarumyrran wrote:
Jetryl wrote:Actually, more than being retro-styled, these graphics in this SMC are direct rips from the old nintendo games.

:hmm: Which of course is highly illegal. I'm personally wondering if/when they're gonna get a cease-and-desist.
Never, probably. The example that I like giving again and again is Wake Of Gods (a homm3 fan-made mod). It adds hundreds of pieces of stolen content from dozens of different sources, and I haven't heard of it ever being threatened. There's a very high threshold for famousness before you get threatened for stolen images/music. But for using a trademarked name in the title, the threshold is much lower.
Yeah. There are a lot of such mods out there - hell, if you look at the manual for "Fall from the heavens", practically every profile painting in there is ripped from some famous fantasy artist.

Anyways, one counter-example that comes to mind is "Chrono Resurrection", which rapidly got C&Ded by squaresoft. It was basically an exact clone of chrono trigger in 3d, which was a bit different as an example because although they weren't directly ripping any content, the whole thing was an exact copy in a different medium.


One future-example I'm really hoping does not get crushed, is this fighter game in the works. All of the sprite-art in this is amazing; it's all original spriting, none of it ripped (they're building the game using MUGEN - although MUGEN is usually detestable, they're obviating the one prime flaw of it by providing a base of consistent content). I mean, the level of polish these guys are going for blows my mind, since the lawyers could kick the door down any day: http://www.youtube.com/watch?v=e5ePGaDh ... re=related
Play Frogatto & Friends - a finished, open-source adventure game!

Post Reply