How do you think I should improve the graphics of this 2.5D game?

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Stewart50
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Joined: September 6th, 2021, 10:21 am

How do you think I should improve the graphics of this 2.5D game?

Post by Stewart50 »

I am taking a level from my previous 2D game, and trying to turn it into a 2.5D graphics level.

The things I have done, is taking the simple sprites of the level, and give them normal maps, specular maps, lighting, and to the puddle also reflection.

I have also made them pop out by deforming the geometry with bump maps(only for the walls though).

The next step s improving the scene, so I added ambient occlusion. There is also a version with Bloom+DOF, but maybe that makes the game a bit too blurry and should be avoided?

How do you suggest to further improve the level's visuals?

What is missing? What is too much?
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