a simple suggest
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a simple suggest
First I want to say sorry for my bad English I hope you can understand me.
I play Wesnoth with my Windows PC in the user mode and every time the round is up, the game tells me, that the game state could not be saved. Is it possible to save the game states in the home directory (My Documents) or to have a option to save the game states to a special directory?
I play Wesnoth with my Windows PC in the user mode and every time the round is up, the game tells me, that the game state could not be saved. Is it possible to save the game states in the home directory (My Documents) or to have a option to save the game states to a special directory?
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I believe you currently has to play as the administrator user to avoid those errors. Personally I find this rather unfortunate, but seems to be abundant among Windows programs. I would like to see Wesnoth changed so that you could play it as a normal user, which is the best practice from a security viewpoint.
I don't know about Windows, but I got the same message when I played Wesnoth on Linux sometime ago. This was probably because I had pressing the screenshot button, instead of the save button. That is how I got my space full quite quickly I had given 'home'. After I deleted the enormous .bmp pictures, I had space again and could save again.
Maybe because the user's home directory changes depending on version of Windows? Maybe because it's a program by-developers-for-developers?Omah wrote:Why doesn't it follow recommended practice under Windows, i.e. save user data in the user's home directory, to which they have write permissions?
Then submit a patch. BTW, calling the developers ignorant and undisciplined on your first post seems a bit arrogant to me. Try backing your words up with some investment of your own free time to code for Wesnoth.This sort of thing is what makes people run Windows under admin accounts. It's not Microsoft's fault, it's undisciplined or ignorant developers.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
I must say, resurrecting a 6-month-old thread for the purpose of insulting the developers is not the best way you could have made your first post.
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Because the developer who wrote the code (that would be me) didn't know how to save to the user's home directory in Windows when he wrote the code. In fact, I still don't know. I have no compulsion to learn, either.Omah wrote:Why doesn't it follow recommended practice under Windows, i.e. save user data in the user's home directory, to which they have write permissions?
Wesnoth is available for a large number of platforms. The development team is more interested in improving the core game than studying the intricacies of every platform Wesnoth is available for.
We thus rely on users of various systems to provide patches that make Wesnoth work best on those systems. If you think Wesnoth could work better on your system, then please provide a patch, and we will consider it.
Regards,
David
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Omah, you are on my radar. A bad place to be. Watch your step.
By the way, gentlemen, I'm back. A little order, please.
By the way, gentlemen, I'm back. A little order, please.
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I can try to write patch, but this can happen only after middle of September (after release on my job). It's probally too late for 1.2, isn't it? I didn't do this earlier cause I think that developers just happy with current behaivor and just want to stay it is.Dave wrote: Because the developer who wrote the code (that would be me) didn't know how to save to the user's home directory in Windows when he wrote the code. In fact, I still don't know. I have no compulsion to learn, either.