Features for 0.8
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Features for 0.8
This thread is for people to suggest features they want for version 0.8 of the game.
This MAY be the last version with new features in it before we release 1.0. That is, if a feature doesn't get into 0.8, don't expect to see it for a long time.
Let the suggestions begin
David
This MAY be the last version with new features in it before we release 1.0. That is, if a feature doesn't get into 0.8, don't expect to see it for a long time.
Let the suggestions begin
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Finished campaigns, and folders for saves. (I have 3 heir to the throne campaigns going on - It's getting really confusing trying to dig through them). For example:
Something like that would be NICE. Much appricated if it was implimented..
Code: Select all
.
..
Heir to the Throne 1 <dir>
Heir to the Throne 2 <dir>
Autosave <save>
Know your Allies Well, Know your Enemies Better. -Sun Tzu, The Art of War.
Ermm....I really don't see why we'd have multiple tutorials. New users should be guided carefully through the game by teaching them using the tutorial. If the first thing they have to do is choose which tutorial to try, this is likely to confuse them more than anything.Kamahawk wrote:How about adding support for multiple tutorials?
Once you've decided which tutorial you like better, you don't need a tutorial at all anymore.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
There a hint system would come in useful:Dave wrote:New users should be guided carefully through the game
http://wesnoth.whitevine.net/forum/phpB ... .php?t=913
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Cedric
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I'd like to see the various scenarios in each campaign be named to show what campaign they belong to. SoLithorien wrote:Finished campaigns, and folders for saves. (I have 3 heir to the throne campaigns going on - It's getting really confusing trying to dig through them). For example:
Something like that would be NICE. Much appricated if it was implimented..Code: Select all
. .. Heir to the Throne 1 <dir> Heir to the Throne 2 <dir> Autosave <save>
HttT 7: The Princess' Revenge
HttT 8: Some Scenario Name
and so on. Makes it easier to remember the sequence, especially when loading, or re-playing scenarios.
The Eponymous Archon
I might as well resurrect old ideas:
Selecting and moving multiple units in one go
A more interesting and more usable campaigns list
A better framework for the map shown in between scenarios
They're all issues that I think give the game a lack of polish.
Selecting and moving multiple units in one go
A more interesting and more usable campaigns list
A better framework for the map shown in between scenarios
They're all issues that I think give the game a lack of polish.
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- Joined: February 1st, 2004, 6:17 pm
- Location: New Jersey, USA
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OR:Ave wrote: 2. Boat unit type.
4. Improving after reached max. level.
No boat unit type
No improving after reached max. level.
Really, please don't include these features.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
LOL! Love your new avatar Turin! Agree with 2, but not with 4 (yours).
Drag-and-drop recall/recruit window (bad ASCII art follows)
Where # means a recruitable units list, % is the recall window and C is the castle. Then you can pull units over.
Also: Reimplement the "enemy" tag. KISS should apply to users, not developers, at least not at the expense of possible features. See this thread for the reason.
Add tag(s) giving access to player gold, such as [setgold=400] to make starting gold 400 whether you had less or more at the end of the previous. Also [AIgold="player"] or some such to make the AI be on an even playing field for the cliche of "You Vs. Your Mirror Image" scenarios or suchlike.
Drag-and-drop recall/recruit window (bad ASCII art follows)
Code: Select all
##ggg%%
##CCC%%
##C1C%%
##CCC%%
##ggg%%
Also: Reimplement the "enemy" tag. KISS should apply to users, not developers, at least not at the expense of possible features. See this thread for the reason.
Add tag(s) giving access to player gold, such as [setgold=400] to make starting gold 400 whether you had less or more at the end of the previous. Also [AIgold="player"] or some such to make the AI be on an even playing field for the cliche of "You Vs. Your Mirror Image" scenarios or suchlike.
well, i see a reason to implement the 'enemy' tag. it would be useful in my scenarios also. hoever, i do not see what that link has to do with what you want implemented.
my own ideas-
1) A first level Loyalist healing unit (battle medic?)
2) Battle frenzy healing for dwarvish berserkers (100 xp to advance into itself)
3) More campaigns included in the actually release- it is such a pain to download them
4) A map editor that works
my own ideas-
1) A first level Loyalist healing unit (battle medic?)
2) Battle frenzy healing for dwarvish berserkers (100 xp to advance into itself)
3) More campaigns included in the actually release- it is such a pain to download them
4) A map editor that works
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm