[interface] Damage type indicator options (please)

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderators: Forum Moderators, Developers

Forum rules
Before posting a new idea, you must read the following:
Post Reply
Posts: 4
Joined: November 17th, 2012, 3:53 pm

[interface] Damage type indicator options (please)

Post by Toshniel »


Keeping it short:
After updating to 1.14.11 i noticed a change in the recruitment dialog.
Unit's attack types (blade, pierce etc) are shown via a red and white icon.
I cannot find any settings to switch back to text labels.
Dear devs, could you please add such an option for people like me who would prefer the text labels? :)

Should further comments be necessary:
- i'm used to text labels and my monkey brain dislikes change :D
- so far they are inconsistent with the rest of the UI - both the resistances list and the sidebar use regular text labels.
- the icons themselves are harder to differentiate at a quick glance - they all use the same colours.
- adding an option to use text labels would make not-a-fans just use that instead of complaining :D

Either way, thanks for caring for this gem of a game, keep up the good work! :)

User avatar
Forum Moderator
Posts: 1430
Joined: September 4th, 2009, 2:39 pm
Location: Lintanir Forest...

Re: [interface] Damage type indicator options (please)

Post by Elvish_Hunter »

Moved to the Ideas forum and also tagged with the [interface] tag.
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life, The White Troll (co-author), Wesnoth Lua Pack
1.12: Children of Dragons

Post Reply