Dwarves need a ranged non-physical attack
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I disagree that orcs are stupid. Their culture doesn't support coddling the weak or the wounded, but that's just their way. As for the dwarves (back on topic), I suspect that they're primarily interested in mining, and that creating weapons is simply an easy sideline to their primary business of creating mining equipment and tools.
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No, dwarves don't need healers because they are incredibly resistent, so they don't die that easily. That being true, means that a healer profession would grow much less than normal. That doesn't mean they don't exist or dwarves don't have religious cults, just that they are rare.
Now, holy hammer is a whole different thing, wich I like.
Now, holy hammer is a whole different thing, wich I like.
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Healing by units in wesnoth is done by magic.
Elves are some of the only ones with easy access to this - humans have to work much harder to achieve the same end.
Frankly, I would like to see the saurians' healing removed, and replaced with something like drain, which would be a bit more appropriate to what I consider the nature of their magic to be.
Dwarven magic comes in their incredible resilience, and their unnerving physical prowess in combat. If we make a dwarf that uses magic, that is what will be enhanced about him - he will make other dwarves more resilient, and he will have a magic, impact, melee attack with a runed hammer.
Elves are some of the only ones with easy access to this - humans have to work much harder to achieve the same end.
Frankly, I would like to see the saurians' healing removed, and replaced with something like drain, which would be a bit more appropriate to what I consider the nature of their magic to be.
Dwarven magic comes in their incredible resilience, and their unnerving physical prowess in combat. If we make a dwarf that uses magic, that is what will be enhanced about him - he will make other dwarves more resilient, and he will have a magic, impact, melee attack with a runed hammer.
Wasn't greek fire mainly used on and against ships? The apparatus for using it was too large to be carried around by a single person...drachefly wrote:If 'technology' (presumably high technology) is out, that doesn't mean they can't use the equivalent of Greek Fire. That antedates firearms by over a thousand years.
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Just so you know, "no guns in wesnoth" is the oldest flame war on the forums. Its been debated countless times. The basic conclusion was, most races should not have guns (originally, the duelist and dragoon had a pistol, but they were removed), and the guns that are in should look very, very primitive, but guns are OK. Dwarves are allowed to have guns, and they're the only ones.
Also, just so you know, I have a book on antique guns, and there are ones from the 14th century back... since the dwarves are more technologically advanced than humans, and humans in wesnoth seem to be at about the 12th century technologically (although there are some anachronisms), I think it makes sense for dwarves to have very primitive guns.
Also, just so you know, I have a book on antique guns, and there are ones from the 14th century back... since the dwarves are more technologically advanced than humans, and humans in wesnoth seem to be at about the 12th century technologically (although there are some anachronisms), I think it makes sense for dwarves to have very primitive guns.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Remember that as far as I understand TWP, magic is implicit, which can be reflected in their HP and resistance. Resting giving 3 HP could be a nice subtle touch. Romnajin, you missed your chance: OWFRA on the guns!
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Wesnoth acronym guide.
Wesnoth acronym guide.
I think that if you go along with the idea of dwarfs as a ferocious fighters, they would resent the idea of being healed, as they are "too tough" to need help. I like them just the way they are, if you place a magical unit in them, you'll be ruining it all. They are tough, smelly, dwarfs that are too technologically advanced to use magic. Give them a doctor or something like that.
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but that would mean that they, as a race, heal quickly. I don't think this is typical of dwarfs in most games and movies. Sure, it doesn't have to be, I realize that that isn't the goal of Wesnoth, but I think there would be some resentmant from some people if that was done. Why not a doctor unit, like I suggested? It is a non magical unit, uses more advanced technology, and a dwarf with a doctors hat on would look funny
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.