[mainline] Voice acting ?

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Re: [mainline] Voice acting ?

Postby Heindal » November 26th, 2016, 8:40 pm

Mission accomplished. Took me two hours, the first chapter really the longest.
I'm not quite sure if the upload has worked.

(Edit: worked now had to seperate the files *gnarf*)

I've attached the entire english version, overworked the parts of the first chapter (mostly clearing out white noise) and standardized my own procedures to make the whole progress faster. Also changed and standardized tags of the ogg. German version will follow, but later.
Attachments
chapter3-5_eng.zip
(4.34 MiB) Downloaded 50 times
chapter2_eng.zip
(1.18 MiB) Downloaded 56 times
chapter1_eng.zip
(3.24 MiB) Downloaded 61 times
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Re: [mainline] Voice acting ?

Postby The_Gnat » November 26th, 2016, 10:17 pm

Heindal wrote:Mission accomplished. Took me two hours, the first chapter really the longest.
I'm not quite sure if the upload has worked.

(Edit: worked now had to seperate the files *gnarf*)

I've attached the entire english version, overworked the parts of the first chapter (mostly clearing out white noise) and standardized my own procedures to make the whole progress faster. Also changed and standardized tags of the ogg. German version will follow, but later.



Great job!!! :D Would you like me to add them to the campaign, if you have not already?
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Re: [mainline] Voice acting ?

Postby Heindal » November 27th, 2016, 7:40 pm

It would be nice if you could do so. I was busy this sunday with operation "shooting star" ;). German version will follow next week. For now I need to make a break.
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Re: [mainline] Voice acting ?

Postby The_Gnat » November 28th, 2016, 12:47 am

Heindal wrote:It would be nice if you could do so. I was busy this sunday with operation "shooting star" ;). German version will follow next week. For now I need to make a break.


Fine :D I dont have time to make it now but I will do it in at least a week! (EDIT) Also if you could name the files story1_1.ogg,story1_2.ogg and all future ones like that it would help distinguish between the characters messages and the story! :D

Thanks!
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Re: [mainline] Voice acting ?

Postby Heindal » November 28th, 2016, 7:59 pm

I'm not quite sure if I will make dialogues. It takes an enormous amount of time. Alone the number of files would be enormous.
For now I'm happy what I've done in a reasonable time frame. Its not perfect, but ok.
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Re: [mainline] Voice acting ?

Postby The_Gnat » November 28th, 2016, 10:05 pm

No problem. It is awesome all the work you have already done! I am working on creating the scenarios and will release them and the language sound packs as addons when they are completed! :D

If anyone is interested in voice acting the dialog for this campaign that would be much appreciated.
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Re: [mainline] Voice acting ?

Postby Heindal » December 17th, 2016, 3:02 pm

Hi Gnat,

here is the german version as a little 'holiday' surprise. My work is done and Tales of Two Brothers now features two different languages (most importantly german :P, sorry just a joke ;)).


Kind regards

Heindal
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ToTB_chapter1.zip
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Re: [mainline] Voice acting ?

Postby The_Gnat » December 18th, 2016, 10:42 pm

A Tale of Two Brothers Voice Packs have now been Released!

Hello, i have now released a add-on The Tale of Two Brothers [+voice] version 0.1. This does not make the base wesnoth campaign have voice acting, but it does add another campaign (which is an exact copy of the Tale of Two Brothers) which includes voice acting.

In order for this to work for your language you then must download A Tale of Two Brother Sound Pack. Now a English and German voice pack are available for all the Story text (thanks to Heindal).

If anyone has comments or feedback that would be appreciated! Also if anyone would like to help voice act the Tale of Two Brothers in other languages please post.

(Go download the pack!!)
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Re: [mainline] Voice acting ?

Postby Heindal » December 19th, 2016, 9:24 pm

Thanks gnat for uploading the pack and the good teamwork. French, Italian and Spain would be cool :D. Maybe I can convince somebody to make Spain and Catalan Translations ;). However we delivered a great concept, which can be used for future projects :).
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Re: [mainline] Voice acting ?

Postby The_Gnat » December 19th, 2016, 10:10 pm

Heindal wrote:Thanks gnat for uploading the pack and the good teamwork. French, Italian and Spain would be cool :D. Maybe I can convince somebody to make Spain and Catalan Translations ;). However we delivered a great concept, which can be used for future projects :).


Definitely! Unforetunately i don't know anyone who speaks french or spanish but if anyone wants to help contribute i can paste up the text that needs to be recorded!

Thank you Heindal!

(also it would be great if a somepoint we could do the ingame dialog)
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Re: [mainline] Voice acting ?

Postby Heindal » December 20th, 2016, 1:42 am

The ingame dialogue would be great, but as I said - its a lot of work. I'm not quite sure is anyone out there is going to do this. And this is a short campaign.
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Re: [mainline] Voice acting ?

Postby The_Gnat » December 20th, 2016, 6:21 am

Heindal wrote:The ingame dialogue would be great, but as I said - its a lot of work. I'm not quite sure is anyone out there is going to do this. And this is a short campaign.


Yeah and we would need a groupof people to record each language otherwise all the characters would have the same voice ;) nevertheless if any one is interested in doing the voice of 1character please post!
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Re: [mainline] Voice acting ?

Postby WhiteWolf » January 3rd, 2017, 9:28 pm

The concept seems promising so I downloaded the english version for 1.12, but it doesn't seem to work. (Yep, I have music turned on). I didn't check the german version.

Not sure if it works for you and about what you wanted to do, but the code seems completely wrong. Here's what should be fixed:
Code: Select all
In main.cfg:
#ifdef CAMPAIGN_Two_Brothers_Voice
[binary_path]
    path=data/add-ons/Two_Brothers_Voice
[/binary_path]

# --> Insert here this to have access to your music files at all
[binary_path]
    path=data/add-ons/Two_Brothers_Sound_Pack_English
[/binary_path]

{~add-ons/Two_Brothers_Voice/utils}
{~add-ons/Two_Brothers_Voice/scenarios}
#endif


And then in the actual scenarios:
Code: Select all
# You currently have:
    [story]
        [part]
            story=_ "..."
            background=story/Two_Brothers_M1P1.png
       music=data/core/sounds/two_brothers/story1_1.ogg
        [/part]
        [part]
            story=_ "..."
            background=story/Two_Brothers_M1P1.png
       music=data/core/sounds/two_brothers/story1_2.ogg
        [/part]

# The locations are wrong. The music location is not in core, it is relative to the path given in main.cfg
   [story]
        [part]
            story=_ "..."
            background=story/Two_Brothers_M1P1.png
       music=two_brothers/story1_1.ogg
        [/part]
        [part]
            story=_ "..."
            background=story/Two_Brothers_M1P1.png
       music=two_brothers/story1_2.ogg
        [/part]

You definitely don't need core/sounds in the locations.

I did these modifications and it works now here.
Looking forward to this progress :)
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Re: [mainline] Voice acting ?

Postby The_Gnat » January 3rd, 2017, 11:39 pm

Thank you very much whitewolf! I apologize for my foolishness i had previously made the modification of removing "core/music" but i didn't re-upload it. A new version of the add-on has now been uploaded!

whitewolf wrote:
Code: Select all
# --> Insert here this to have access to your music files at all
[binary_path]
    path=data/add-ons/Two_Brothers_Sound_Pack_English
[/binary_path]



As for this i found it worked even without adding this code, if you could test my newest released version to verify that it does work without this [binary_path] that would be much appreciated! Thank you
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Re: [mainline] Voice acting ?

Postby WhiteWolf » January 4th, 2017, 7:55 pm

Sure, it works now. My mistake, you really don't need that extra path because you already include it in the music addon's main.cfg. I hadn't checked that.
It works fine :)
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