New dmg types (as for now idea, soon maybe addition)
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- ChaosRider
- Posts: 846
- Joined: April 15th, 2012, 1:15 pm
New dmg types (as for now idea, soon maybe addition)
So in we has a 6 types of dmg types, some additions has more. I don't know is there already any extension which is doing what Im posting here but whatever.
New 16 dmg types & also resistances for units
Bonuses for races:
Other infos:
- for units from -10 to 10% resistance changing (blade/impact/pierce/fire/cold/arcane)
- 75% at start/recruit/recall to change unit dmg to new types of dmg (used by code unit wont be used again later)
or each default dmg type can create each of new one.
Because not everything here might be as clear as I had it in notepad++ below is attached file. Im waiting for any other suggestions for new dmg types/bonuses to races/resistances for races - since its not yet coded I can add something else.
Edit 2
Changed a little bit bonuses for races:
New 16 dmg types & also resistances for units
Code: Select all
DMG type\race (min(%);max(%)) Bats Drakes Dwarves Elves Falcons Goblins Gryphons Humans Khalifate Mechanical Mermen Monsters Nagas Ogres Orcs Saurians Trolls Undead Wolves Woses Else
kwas (acid) (-100;+0) (-50;+30) (-40;+40) (-70;+20) (-100;+0) (-70;10) (-80;10) (-80;40) (-100;20) (-20;60) (-50;20) kwas (acid) (-70;20) (-30;60) (-50;30) (-70;30) (-60;40) (-40;60) (-100;0) (-80;10) (-50;50) (-100;50)
elektryczny (eletrical) (-50;+10) (-20;+70) (-90;+30) (-10;+50) (-50;+10) (-30;50) (-70;0) (-50;10) (-70;50) (-20;60) (-100;30) elektryczny (eletrical) (-90;10) (-100;10) (-20;20) (-40;10) (-80;10) (-60;10) (-100;0) (-90;20) (-20;90) (-100;50)
negatywna energia (negative energy) (-40;+10) (-70;+10) (-60;+20) (-100;+0) (-100;+0) (-50;20) (-100;0) (-80;0) (-100;20) (-30;30) (-70;0) negatywna energia (negative energy) (-70;40) (-70;20) (-80;40) (-70;0) (-60;40) (-50;50) (50;100) (-60;0) (-80;20) (-100;50)
pozytywna energia (positive energy) (-20;+40) (-30;+60) (-40;+40) (-70;+30) (-30;+50) (-50;0) (-40;20) (-20;50) (-40;20) (-20;50) (-20;50) pozytywna energia (positive energy) (-70;20) (-50;10) (-30;20) (-60;20) (-90;10) (-80;20) (-100;-50) (-20;50) (-30;60) (-100;50)
magiczny (magical) (-100;+10) (-20;+60) (-40;+10) (-40;+40) (-100;+0) (-100;0) (-100;10) (-80;0) (-90;10) (-70;50) (-30;20) magiczny (magical) (-70;0) (-80;10) (-60;0) (-90;0) (-60;20) (-60;60) (-100;20) (-60;20) (-70;50) (-100;50)
soniczny (sonic) (-100;+10) (-30;+50) (-40;+60) (-50;+0) (-100;+20) (-100;10) (-100;0) (-70;20) (-50;0) (-20;80) (-70;0) soniczny (sonic) (-50;50) (-90;0) (-50;50) (-70;40) (-70;50) (-20;80) (-30;70) (-90;20) (-0;100) (-100;50)
energia chaosu (chaos energy) (-100;+0) (-70;+20) (-90;+10) (-100;+0) (-100;+0) (-40;40) (-100;0) (-100;0) (-100;20) (-50;50) (-100;0) energia chaosu (chaos energy) (-60;30) (-50;50) (-70;50) (-30;60) (-30;50) (-40;40) (-30;50) (-100;0) (-100;0) (-100;50)
śmiertelna (non-lethal) (-100;+0) (-50;+30) (-50;+30) (-50;+10) (-100;+0) (-70;20) (-100;30) (-90;20) (-100;30) (-10;80) (-80;0) śmiertelna (non-lethal) (-50;40) (-70;30) (-50;70) (-50;40) (-50;10) (-30;50) (-10;80) (-100;0) (-60;30) (-100;50)
psychiczny (psychic/mental) (-100;+0) (-20;+50) (-80;+20) (-20;+60) (-80;+10) (-90;0) (-80;20) (-50;50) (-70;30) (-0;100) (-30;70) psychiczny (psychic/mental) (-90;10) (-80;20) (-80;10) (-80;10) (-70;50) (-50;30) (-30;70) (-50;20) (-10;80) (-100;50)
epicki (epic) (-100;+0) (-30;+20) (-20;+40) (-50;+10) (-100;+0) (-90;20) (-90;10) (-50;50) (-80;20) (-50;50) (-50;30) epicki (epic) (-100;20) (-90;0) (-90;0) (-70;0) (-100;0) (-40;20) (-100;0) (-40;10) (-40;30) (-100;50)
srebrny (silver) (-20;+60) (-10;+50) (-40;+50) (-40;+30) (-60;+0) (-50;30) (-50;30) (-40;60) (-20;50) (-40;40) (-60;10) srebrny (silver) (-90;0) (-50;20) (-60;10) (-30;50) (-60;10) (-80;10) (-90;0) (-60;0) (-60;10) (-100;50)
adamantowy (adamantine) (-50;+20) (-30;+30) (-10;+60) (-50;+20) (-90;+0) (-80;10) (-90;10) (-60;40) (-50;50) (-30;30) (-60;0) adamantowy (adamantine) (-50;30) (-80;0) (-100;0) (-30;30) (-70;0) (-60;30) (-100;0) (-70;0) (-30;70) (-100;50)
moc (force) (-100;+20) (-50;+40) (-60;+0) (-30;+40) (-100;+0) (-90;20) (-70;20) (-50;30) (-40;10) (-10;50) (-40;50) moc (force) (-60;30) (-80;0) (-80;20) (-70;30) (-50;50) (-20;50) (-80;20) (-80;0) (-40;20) (-100;50)
krwawy (bleed) (-100;+30) (-50;+10) (-30;+10) (-70;+10) (-50;+0) (-60;20) (-60;30) (-60;10) (-50;30) (-0;100) (-70;20) krwawy (bleed) (-80;20) (-30;70) (-40;40) (-50;30) (-30;50) (-20;80) (-0;80) (-90;0) (-10;70) (-100;50)
dusza (soul) (-100;0) (-100;0) (-100;0) (-100;0) (-100;0) (-100;0) (-100;0) (-100;0) (-100;0) (-0;100) (-100;0) dusza (soul) (-100;0) (-100;0) (-100;0) (-100;0) (-100;0) (-50;50) (-0;100) (-100;0) (-50;50) (-100;50)
starożytny (ancient) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) starożytny (ancient) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50) (-100;50)
Bonuses for races:
Code: Select all
Undead & negative energy weapon
+1 hp back on each successful hit (+2 on undeads on 3 & higher lvls)
+30% to weapon dmg
+(5-10)% hp max
Undead & positive energy weapon
-(5-10)% hp max
Saurians & acid
+30% to weapon dmg
Dwarves & adamantine
+30% to weapon dmg
+1 hp back on each successful hit
Living units & soul
-1 hp on each successful hit (-2hp for living units with lawful alignment)
+(5-10)% hp max
Not living units & soul
-30% to weapon dmg
Elves & silver
+30% to weapon dmg
+1 hp back on each successful hit
Drakes/Saurians & ancient/magical
+30% to weapon dmg
Drakes & ancient
+1 hp back on each successful hit
Orcs/Goblins/Nagas/Ogres & chaos energy
+1 hp back on each successful hit
+15% to weapon dmg
Monsters & chaos energy
+30% to weapon dmg
Humans/Elves/Mermen/Saurians & psychic/mental
+30% to weapon dmg
+1 hp back on each successful hit
Humans & positive energy/soul
+30% to weapon dmg
Humans/Elves & magical
+30% to weapon dmg
Khalifate & acid
+30% to weapon dmg
Mechanical & (silver/adamantine)
+30% to weapon dmg
+1 hp back on each successful hit
+(5-10)% hp max
Woses & positive energy
+(20-30)% hp max
Woses & negative energy
-(5-10)% hp max
Elves/Saurians & electrical
+30% to weapon dmg
- for units from -10 to 10% resistance changing (blade/impact/pierce/fire/cold/arcane)
- 75% at start/recruit/recall to change unit dmg to new types of dmg (used by code unit wont be used again later)
Code: Select all
From which of default dmg types are created new dmg types (y - yes, n - no):
acid/electrical/negative energy/positive energy/magical/chaos energy/non-lethal/psychic or mental/epic/silver/adamantine/force/bleed/soul/ancient
Blade y n y y y y y n y y y n y y y
Pierce y y y n y y n n y y y y y y y
Impact n y n y y n y n y y y n n y y
Fire y n n y y n n y n y n y y y y
Cold n n y n y y n y n n y y y y y
Arcane n y n y y y y y n n n y n y y
Because not everything here might be as clear as I had it in notepad++ below is attached file. Im waiting for any other suggestions for new dmg types/bonuses to races/resistances for races - since its not yet coded I can add something else.
Edit 2
Changed a little bit bonuses for races:
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.
Re: New dmg types (as for now idea, soon maybe addition)
Before I agree on anything like this, please implement an ingame tool to compare the units of your recruit list for damage-resistances against a certain type or group of types.
resist% and terrain-defence% comparison is very time-consuming currently:
Eras which add units would be incompatible with this at first. And I prefer to play with these.
resist% and terrain-defence% comparison is very time-consuming currently:
- After the description/image - you have to scroll down
- Units sometimes exist twice (Red Mage | Red Mage with chain) for some campaign manuals which clutters the list
- Sometimes you even have to scroll the index at the left side of the manual
- You can only see it 1 by 1
Eras which add units would be incompatible with this at first. And I prefer to play with these.